How many games have you
played which display “Loading, Please Scream”. Well, this
one does and that is just a hint of what’s to come. There’s
a bunch of whacko (and I mean that in a very complimentary way) and
talented people up there in Edmonton, Alberta, Canada who call themselves
Alternative Games, Inc (AG). They have produced their very first PC
game entitled Full Moon in San Francisco - Adventure 1. This
is a full-blown adventure game with a twist – it’s twisted
– and proud of it! This game is different, folks.
Okay,
as the game starts, it looks like an RPG. You get to select your character
(male or female) and your pet (yep!), assign attribute points to your
character, and get some money (the amount is random as each new game
is started). Your pet accompanies you through the game, and pops up
here and there to insult you, or crack a joke. Too many insults or
knee slappers and you may deselect the pet pop ups. This is a mouse
driven first person game with what AG calls a “spider conversation
system” which allows for your choice of dialog with NPCs. Your
choice may affect your relationship with that NPC.
The
2D graphics in Full Moon are definitely “retro”.
Randy suggested that they were purposely minimalist in order to help
the player focus on the story line and not the “eye candy”.
I think he’s right. Remember the Beavis and Butthead
games? The graphics in this game are very similar. I found most of
the graphics downright nostalgic – remember this is a different
kind of game. As you can see by some of the screenshots, however,
some of the background art is really quite sumptuous. The interface
is decidedly different as well. Move the cursor all the way to the
bottom of the screen and up pops your operational stuff (goal,
quit, save, personal notebook, etc). Move the cursor to the extreme
right of the screen and up pops your (very conventional) inventory.
Way over to the left of the screen will pop up any weapons you may
have bought. Okay – did you catch that word “goal”?
This is way cool! Anytime you need a little nudge (DUH), click on
the “G” for goal and you’ll be told what to do next
– free of charge. This obviates the need for any walkthrough
and I liked it – a LOT! What, me a dweeb? Hey, whatever works!
I
found this game “strange” – just the way the developers
intended, I’m sure. The first part of the game really emphasizes
humor, but I found that as the game progressed, it became a lot more
cerebral. Most of the puzzles are fairly easy, but a couple are incredibly
tough. The good news here is that the AG team’s game website
has a forum with a special hint section (questions and moderator answers).
When I played the game, I usually got a response from the moderator
within ten minutes. Not too shabby. Kudos, AG team!
Okiedokie, you start the
game looking for work and land a temporary position with a private
detective agency. The staff there is leaving town for a few days and
they put you “in charge” of an easy, simple case. Yeah,
right! That case leads you down some very complex and dangerous paths
and ultimately to the Full Moon Killer. See what I mean about cerebral?
Shoot, you can throw in horror, humor, the occult, magic, police dispatching,
and even time travel. Different (alternative)? You bet!
The
beginning of the game is absolutely hilarious. As you enter the office
building for your important interview, you have to tangle with a computer
and eccentric elevator in order to get to the detective agency floor.
The computer essentially demands a keyword (easy), but you won’t
get it perfect. Then it gives you a hint to solve “the puzzle”.
You’ll get it correct and be laughing out loud. I sure did.
Then you must defeat the elevator at tic-tac-toe. Go figure! Finally,
you get upstairs. Unfortunately, I didn’t think the humor was
maintained at the same level as the game progressed. I wish it had.
But on the other hand, as I mentioned earlier, the game got more “serious”
as it progressed, so I guess you can’t have it all. You’ll
be talking to yourself throughout the game (much like Tex Murphy).
And speaking of talking, I believe most of the voice-overs were done
by the production crew members. With all due respect to these very
talented designers, programmers, beta testers and the like, the voice
acting was (let me whisper here) not real good. In some cases, arghhhhhhh.
This
game pokes fun at just about everything, including you, and its own
production team. I even found out that some of the game’s most
difficult puzzles don’t have to be solved at all (the joke’s
on you!). This game does not march to the cadence of “other”
adventure games – it dares to be different.
It also deserves your attention. Alternative Games has a second Full
Moon adventure planned as well – as they so unabashedly
point out during your game play.
This game is cool. Thumbs
up!
For more information on
the game, you may visit:
http://www.alternativegames.ca/fullmoongame/adventure1/
Final Grade: B+
Reviewer’s note:
At the time of this review, Full Moon in San Francisco is
available only through the above game website. Retail store purchases
may be available soon, in which case the game website will be updated.
System Requirements:
- Pentium II 300 MHz or
equivalent
- Windows 98, ME, NT,
2000, XP
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