|
|
| Over 1 Million Visitors a Month! |
|
The game begins with what looks to be an old Chinese sage/wizard, with some of the worst voice acting and makeup ever seen, who wonders aloud about the quality of the next group of entrants to the challenge. The old man’s name is Father Fouras, so perhaps he isn’t Chinese after all! The old man harbors the Napoleonic treasure in the abandoned French Fort Boyard.
Puzzles are chosen randomly so no game plays exactly the same twice. By selecting puzzles carefully, it is possible to avoid the dexterity puzzles if they are tedious. The time penalty is only minor, thereby allowing choice of a more cerebral challenge. There are twenty different types of puzzles, which have different solutions each time so there is much room for replay. Some of the puzzles are word puzzles from Father Fouras, which are very hard to understand. He speaks very quickly and with the accent and sound quality a little muddy, it is a challenge to get them right.
Although the first part of the game (“The Trials”) is in real time, there is opportunity to save and more than ample time to complete enough tasks to collect the seven keys to progress to part two of the challenge. There is seventy-five minutes of actual game time in which to complete enough challenges to collect seven keys. Once all seven keys have been collected, there is the opportunity to free any team members who have been locked away as a result of failing to completing a challenge. Before panicking, kind reader, remember it is possible to bail out of any challenge by pushing the space bar. Take careful note of the hourglass as it counts down the remaining time and you need never worry about losing a team member into jail.
The part of the game that follows is the “Fortress Council” challenge. Each player must play a puzzle game against the Fortress Council to acquire twenty-five seconds to collect treasure from the Treasure House in the next challenge. The total time collected is added to three minutes and the team is returned to Father Fouras for further clues, which are earned by completed successive challenges (“The Adventure Stage”). Successive clues indicate a mystery word that is the key to the Treasure Room. When the team has collected enough clues to identify the mystery word, they are led to the final challenge.
The game is accompanied by a twelve page booklet. The readme is virtually useless for background information. Remember once upon a time, games had printed documentation, not just disk-based information. Instructions are obviously translated from the French and are confusing and lack detail. It mentions characters that are seen for only fractions of seconds in the game but gives limited background to allow insight to the events that have led to the challenge. should be in instruction manual. The game is a DOS one but performed perfectly from within Windows 98SE without any glitches whatsoever.
Fort Boyard is a pretty spectacular place-an abandoned Napoleonic fort on the coast of France near La Rochelle in the Charente-Maritime region. Watch the opening cutscenes just to marvel at the engineering feats that were required to achieve it. It must be quite breathtaking as contestants arrive for the real-life series. How Fort Boyard could have served a defensive purpose is unclear to me; but then again I am neither an architect nor a military strategist! Other titles in this series include Fort Boyard: The Quest, which is an action-adventure title and Fort Boyard: The Legend, which is more of an adventure game. All three titles are listed as available on the Microids website and I hope to get hold of the adventure game soon. Fort Boyard: The Quest was quite enjoyable as a Tomb Raider clone with more cerebral puzzles but I gave up mid-game because there was no save feature. Others with more patience may fare well with this title. Despite this, the Fort Boyard franchise is one of considerable quality. Although Fort Boyard: The Challenge is no Syberia or even a Road to India, the game continues to hold my interest for days at a time because of the adventure and puzzle elements. Most adventure gamers will find Fort Boyard: The Challenge an experience worth having. It deserves a B overall for anyone interested in a “not-quite” adventure game. Final Grade: B System Requirements (Good for reminiscing of the glory days!):
|
|
|