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Review
Forever
Worlds

Review by Dawn Johnson
June 14, 2004
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Ah, the good old days.
You remember the golden days…those
days of youth when you were so excited to go to granddads and see
the farm. There were so many things to do! Looking back on those
times, you remember playing in the yard with the chickens, chasing
the barnyard cat...and the huge expanse of land as far as the eye
can see. Yes, those were the good old days. Of course, when you visit
now, you realize the land only goes to the road, the chickens take
a lot of work in the morning, and the cats…well let’s
just say now you wish they would leave your shoes alone on the porch.
Not to mention the damn mosquitoes!
This game is pretty much
like that…a memory of the good old
days when computer games first were all the rage. You remember with
fondness the first detailed graphics of those days, with frame by
frame play and simple interaction. First person was all the rage,
with straight forward and uncomplicated simplicity. Unfortunately,
now playing these types of games can be frustrating as we are used
to the fast action, multiple movement styles gaming.
I found the graphics in
this game to be quite detailed, if not a little blocky from a distance.
The puzzles were a bit confusing,
until you realized they are random without warning. There really
is no reason to have most of them except just to DO them….
There is no real warning when a puzzle is required, no foreshadowing
of what is going to be happening. You pretty much stumble around
until you find what you think may be a puzzle, then try to figure
out what you are to do with it.
For instance, the puzzle
for the pipe wheel is pretty simple to understand…if you
happened to have stumbled across the hammer earlier. The pieces
you find along the way are challenging, as you
really have to look at every stop to see if maybe there is something
here that could be picked up, or possibly used.
A small improvement –which is to say a HUGE improvement – would
be if there was a map…even if it was to show you which direction
you are supposedly facing. I spent 30 minutes at one tri-fork in
the road as I kept getting turned around. Love the scenery, but it
pretty much looked the same every time I clicked forward…and
Whammo! Back at the clearing!
One thing I will point
out, without ruining too much of the game, is that it is weird.
I mean Wes Craven weird. Once you start hopping
dimensions, or worlds, you really have to check reality at the door.
Anything can happen, does happen, and will…or did…happen.
Don’t get confused. Stay with me here. There will be times
when you are when, not really where. Also, just because it SOUNDS
helpful, doesn’t mean it is. In other words, drunks do not
let drunks drive them home…you will understand after playing,
Grasshopper.
The game guide is an absolute
must if you wish to find out what is going on. (Love the tie, too,
Randy. Brings out the eyes.) Ok
enough brown-nosing. Seriously, in order for me to figure out anything,
I needed to read the guide first. This does not mean you need to
follow it exactly…you can get to many places as well as puzzles
without following a set path…just be forewarned it can be frustrating
when you show up at the right place, at the right time….without
the right item.
One major advantage I
found is this could definitely be a kid’s
game. There was nothing in it which would cause any parent to be
concerned such as innuendoes, violence, nudity…hey let’s
face it…today’s games are definitely for the most part
created for an adult audience. Kids just get away with playing them
under the guise of entertainment.
The sound was decent,
but the real kicker had to be the dialogue. There are some exchanges
that you want to go back and listen to several
times, laughing until your eyes teared over. Especially with your
sidekick – Ixtloaloaxixt (Ix for short). That little lizard…err
gecko…err whatever he/she/it is, can be hysterical!
I found this game to be
a little on the slow side, as well as frustrating from time to
time…hey, let’s face it…when you have
been on the path for a while and fifty clicks later…ahhh look…more
path! It can get a little tedious. And don’t spin yourself
around too fast…the terrain will make you dizzy. Yeah I know,
blonde moment.
All in all it was also
a breath of fresh air from the good old days, when you didn’t have to break out in a sweat and turn your
console pad into mush trying to get out of a triple spin while looking
for your hand gun and checking out the bad guys all at once. It was
a relatively simple game, and once you get the hang of it, it kinda
grows on you. Just like granddad’s farm.
Final Grade: C-
It is highly recommended that Forever Worlds be played with the
Windows XP Operating System as there have been numerous reports of
incompatibility with previous versions of Windows.
System Requirements:
- Windows 98 – XP
(preferably XP due to graphics)
- Pentium II 400 MHZ
- 64 MB RAM
- 1.2 GB Hard Drive
Disk Space
- 16x CD-ROM Drive
- 32 MB DirectCD Compatible
Video Card
- 16-bit Color Screen
- DirectSound Compatible
Sound Card
- Mouse, Keyboard, Speakers
- Over 21 a six pack
of beer
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