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Introduction
Here we have not one, but two new titles: Flo: Return of the Water Beetles, and Buzby: Breakin' All the Rules. Based on Max Lucado's Hermie & Friends video presentations, both games are geared toward ages 3-6. (I was going to say goo-goo-gaa-gaa at this point, but decided it would sound too silly.)
With each of these games, Digital Praise has continued its fine tradition of presenting faith-based themes within a framework of entertaining, family-friendly activities. Both games emphasize important moral concepts and reinforce early development skills. Additionally, they both feature Hermie and Wormie, who are caterpillars; and their friends Lucy Ladybug, Buzby Bee, and Schneider Snail. Each game goes on to boast its own unique characters, as well.
All screens afford access to each game's Options Menu (including a User's Manual), and all cutscenes can be viewed again an unlimited number of times after they've been accessed once from within the game. Also, if players want to leave an activity and come back later, they can do so without saving the game. The software keeps track of players' progress and remembers where they were. Each game can accommodate multiple players by having everyone sign in with a different screen name. When activities are successfully completed, our caterpillars are rewarded with seeds for their garden. These can be planted at any time and produce different results in each game, which I'll be discussing in greater detail a little later.
Something that really impresses me about these chats is that our pair doesn't try to negotiate, make deals, or tell God what to do, nor does God threaten, give ultimatums, or tell them what to do. It's more along the lines of Hermie and Wormie saying what's on their minds, and God making suggestions, offering gentle nudges, and providing reassurance. I really, really like this approach. I'm also impressed by the fact that our pair remembers to be grateful and say "thank you." And now, without further ado, let's have a look at each game individually. Flo: Return of the Water Beetles
This news is of some concern to Hermie and Wormie, because it seems that Flo and the truth haven't always been on the best of terms. In the not-so-distant past, in fact, Flo had told everyone she was good friends with the Water Beetles when she hadn't known them at all, and she ended up getting caught in a lie. But Hermie points out that Flo hasn't told any lies since then and seems to have learned her lesson. So the caterpillars agree to give her a hand.
Concert preparations are represented by five of Flo's activities. These can be done in any order.
Lucy's Cookie Maker has our two caterpillars decorating cookies that Lucy Ladybug has made. Lucy's twins, Hailey and Bailey, gather toppings that Hermie and Wormie place on the cookies in proper order following the pictures in Lucy's new Sarah Leech Cookie Book.
In Buzby's Meadow, the two caterpillars stand ready to catch pairs of matching flowers gathered by Buzby Bee (yes, the same Buzby who's in the title of Breakin' All the Rules) as he tries to avoid the meadow's hornets. As with Webster's frogs, the hornets do no permanent damage -- they just cause Buzby to drop any flowers he may be carrying, after which he can pick them up again.
When all five activities have been completed, we're treated to the Water Beetles in action as Hermie and Wormie nibble on some of the delicious food everyone has helped to prepare. The game doesn't end here, however.
By clicking on different instruments, players can toggle them on and off as well as select which one will take the lead. This enables players to create their very own concerts. Instruments are good for around 15 minutes of playing time, after which they wilt and disappear. But Hermie and Wormie can replace them by revisiting activities and collecting more seeds, making this part of the game open-ended. In Flo, the concepts of truthfulness, trust, forgiveness, and gratitude are explored. The game's activities are also conducive to the development of early critical thinking skills, with emphasis on pattern recognition, matching, sorting, sequencing and creative exploration, along with eye-hand coordination. On top of that, Flo is just plain fun! Final Grade: A Buzby: Breakin' All the Rules
As it turns out, Hermie had ordered some seeds to be delivered "flymail," but whoever packed them ignored the safety rules and the bags ripped open, retaining only the two seeds Hermie is holding. The rest of them have been scattered all over the place. (I daresay we're all familiar with this kind of substandard customer service incident!) After talking things over with God and being reassured, the two caterpillars go about finding the lost seeds with some help from their friends, and by engaging in five different activities.
Our pair explains that it wasn't always like that, and when Buzby first arrived, he had thought he was above the rules of the garden and had refused to follow any of them, declaring himself to be the King of the Bees. In order to stay, though, he had to change -- and that's just what he did. By the way, Buzby is an Elvis-type bug musician. You might say he's an Elvis Wanna-Bee (I'm so funny).
After all seats are filled and the Ferris Wheel rotates, each caterpillar turns into a butterfly and flies away. Then a new group of caterpillars shows up and the process is repeated. Following the rules makes everyone's experience a lot more enjoyable. The next activity, Bowling Bugs, is an absolute riot. Hermie and Wormie curl up into balls and hurl themselves down a bowling lane at pinecone pins, which also happen to be walking around. According to Wormie, you "just aim for where you think most of 'em will be." Players then help count and add the caterpillars' scores. This thing is so silly -- and I mean that in the very best sense of the word -- that I spent an embarrassing amount of time playing it. I found it utterly charming.
This is accomplished by Iggy and Ziggy tossing stuff to Hermie and Wormie, who catch certain items in large cans and let others fall, to be sorted later. The caterpillars also inform Iggy and Ziggy of the Garden Golden Rules, particularly Number Seven: "Don't Make a Mess." Next, we have Lucy's Meadow, where Lucy explains that she'd collected some flowers to use in Hailey and Bailey's next math lesson, but the twins disregarded the rules and left the flowers out all night. As a result, all of the flowers were devoured by Night Critters, and now Lucy has to gather more of them.
The fifth activity is called Buzby's Hive Sweet Hive. Hermie and Wormie reminisce with Buzby about his previously wayward behavior, and this is accompanied by a scene showing a mischievous Buzby flinging acorns at anthills and their inhabitants. But Buzby says a lot has happened since then, and he's become a "new bee." Hermie and Wormie then agree to help Buzby arrange "honey letters" in his honeycomb to form words of two-to-five letters.
Breakin' All the Rules emphasizes the benefits of following rules and the consequences of disregarding them, along with respect for others and the value of prayer. The game's activities reinforce early learning skills in counting and addition, letter recognition and spelling, and sorting; they also offer practice in hand-eye coordination. And, as with Flo, this is all a great amount of fun! Final Grade: A In Conclusion... Both Flo and Buzby installed and ran flawlessly on my computer. In both games, the bright colors and smooth animation are a treat, the sound effects are wonderful, the music is downright catchy, and the voice acting is spot-on. Even though I'm not a little kid, I thoroughly enjoyed both of these games. The stories and dialog are so clever that they kept a smile on my face and had me laughing out loud in spots. I must admit, though, that I'm starting to have a little problem writing reviews of games from Digital Praise. I feel I have a pretty decent vocabulary, but I seem to be running out of superlatives. I mean, how many ways can one say "This is great!"? As far as I'm concerned, both Flo and Buzby are ideal for young kids. They're tremendously entertaining and deliver important lessons with generous dashes of gentle humor. What a great way to introduce small children to spiritual and moral concepts as well as basic practical skills, all in a non-threatening way. I flat-out love these two games, folks. I just can't recommend them enough! System Requirements: Windows
MAC
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