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The world of Fable is in bad shape. An ancient cataclysm split it into four separate lands, each ruled over by a demon. As might be expected, life is a little tough for the people who live there, and A Hero Is Needed. In this case, the hero is our boy Quickthorpe. His mission: find the Four Special Jewels, and then figure out what to do with them to make things right again. Naturally, the jewels are guarded by the demons, so he'll have to do something about them, as well. It's your typical adventure game setup. Since Fable is a comedy adventure, things are naturally somewhat on the bizarre side, but not unduly so. Much of the humor in the game comes from Quickthorpe's conversations with other characters, or remarks about objects, rather than slapstick situations. Puzzle solving, for example, is a pretty straightforward matter, moreso than in most games of this type.
Quickthorpe's inventory seems to be bottomless; he can haul around an amazing number of items. The inventory screen can be brought up anytime by looking at Quickthorpe, or by hitting the spacebar. The box is actually a window that can be moved around the screen or resized as needed, which makes it very handy. Using an item is generally a matter of picking it up and clicking it where you want to use it, either onscreen or on another item. If it can't be used in a particular situation, nothing bad happens. Quickthorpe merely says "That's not a good idea" or something similar. Also, there is no way to drop objects on the ground. So you can experiment without worry; an item won't be used unless it's meant to be used. Conversations are started by clicking the mouth icon on a person. Usually, Quickthorpe will have several possible responses, shown in the dialogue box; you click on the one you want him to use. In certain situations, he may also say some things on his own, depending on the responses you choose initially. A very nice feature of the game is the ability to turn on subtitles, so you can have text of all conversations. You can also turn the speech on or off, as well as the sound effects. I always turn text on when it's available, as you never know when there might be sound problems with a game. Fortunately, the sound quality in Fable is quite good. The voices were clear and understandable throughout, except at the very end during the full motion video, where I experienced some skipping and stuttering. Unlike many games today that go for elaborate productions with live actors and video, Fable is entirely hand drawn. While that makes for a certain "cartoony" aspect (which fits in well with the humor theme), the renderings are very pretty, especially the backgrounds, and add an interesting otherwordly touch to the game. Locations in Fable are small; you really can't get lost here. Mapping isn't generally needed, except in one place, where you have to go through a maze. Happily, it isn't too large, and being logically constructed, is easy to map out.
Saving and restoring can be done anytime outside of conversations. Eight positions are available, and they come with thumbnail pictures of the current location. Titles are a little cramped, though; the save names are restricted to a maximum of 10 characters. Fable is a linear game. Each land must be completed before you can move on to the next. Typically, most of what you need to get through a location will be found there, although some items are held over for a later time. Being linear can make for some frustrations, since if you get stuck, you can't go somewhere else and play around there for awhile. However, as mentioned earlier, puzzle solving is mostly straightforward; you are more likely to have trouble because of missing an item somewhere, rather than figuring out what to do in a given situation. Still, this is not "hunt the pixel"; overlooked objects are usually in obscure locations, rather than "invisibley onscreen". The only technical problem I experienced was the game's tendency to lock up on occasion when changing screens. This was random, and could happen at any time Quickthorpe moved from one place to another. I finally got around this by using a boot disk that loaded EMM386 instead of my usual QEMM. Other than that, the game ran flawlessly. Flawlessly up to the end, that is, and here we come to an interesting point. We are all familiar (too familiar) with patches issued for bugs in a game. It is unusual - unique in my experience actually - for a game to receive a major revision after it's in the box, and has no real technical problems. That is what has happened here. Fable's original ending was highly unsatisfactory: the adventure is all imaginary, taking place entirely in the mind of a murderous nutcase behind bars. Obviously, such a conclusion wouldn't go over well with gamers, and I made no bones about saying so. You have to wonder about designers who forget that gaming is supposed to be a rewarding experience, not a total letdown.
It is certainly to Sir-Tech's credit that they persisted and finally managed to have the ending changed. Of course, they really ought to have been more firm at the start about the matter, as they were well aware that the original conclusion was less than acceptable. Still, the revision has been made, just in time. The new ending, while perhaps a little abrupt (no doubt related to deadline constraints), is certainly more satisfactory than the original one. So, while simple, Fable is a fun play, and recommended as either a good beginner's adventure or a pleasant afternoon's diversion for the veteran gamer. Final Grade: B SYSTEM REQUIREMENTS:
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