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Fable is a fairly frustrating game. It's got several good qualities, but it suffers from a common game problem I refer to as "Premature Release Syndrome." This is a 3rd person cartoon game with very pleasing graphics.
One of the weirdest problems this game has is in how your character dies. Death lurks literally behind every rock in this game. I really don't have a problem with that, but no one at SirTech bothered to deal with what happens when your Goodthorpe dies!
Nothing! No message, no offer to start the game over, no rewind back to the spot in the game right before I died, nothing. Eventually I simply exited the game and restored an earlier saved game. This happens all through Fable - Goodthorpe gets his throat slit by highwaymen, his head bashed in by an ogre, his soul eviscerated by a ghost, and his body crushed by falling stones. And whenever that happens . . . nothing happens! And this is just the beginning of the game's "unfinished feel." More on that later. But first, let me give credit to the game's good aspects. I do like a cartoon game, and Fable provides many interesting and beautiful areas to explore, from caves to swamps to castles and witch houses.
HOWEVER. These virtues do not make up for the game's glaring problems. I've mentioned the death problem. Next, the characters. This game is full of characters with which to interact. Unfortunately, not a single one of them is interesting, all of them are as two-dimensional as the game's graphic format. Conversations repeat tediously, and the characters merely seem to be serving as talking props. Also, Fable has one awkward interface! The game uses a technique of "close up windows" for many characters, inventory items, and other objects. Manipulating inventory objects with characters and the environment gets extremely tricky because of this. Many times we thought we were stuck, doing the wrong thing with the wrong inventory item, only to realize we hadn't manipulated this stupid "close up" window in the correct way yet. This caused a lot of frustration.
Not! The game makes absolutely no attempt to tie up the epic loose ends of the story. It simply . . . stops! It's as if SirTech thought that flashing the words "The End" on the screen constitutes an ending. Sorry to inform you, SirTech - it doesn't! I'm used to disappointing endings in adventure games (that's a whole other article!), but this one takes the cake. It made me angry. Angry enough to think twice before ever spending my time playing a game from this team again. PROS: Nice cartoon look; out-of-left-field humor will appeal to some. CONS: Inexcusably bad ending; clumsy interface. CONCLUSION: Not a "must play" but diverting if you're twiddling your thumbs. Final Grade: C- SYSTEM REQUIREMENTS:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
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