Zork White House

Just Adventure +


||  Adventure Links   ||  Archives  ||  Articles   ||  Independent Developers   ||  Interviews   ||   JA Forum   ||
|| 
JA Staff/Contacts   ||  The JAVE   ||  Letters   ||  Reviews   ||  Search   ||   Upcoming Releases   ||  Walkthroughs   ||
|| 
What's New / Home
  || Play Games!
  ||
Over 1 Million Visitors a Month! RSS FeedFind us on Facebook!

Buy PC Games at JA+

Review

Eye of the Kraken

Developer: Absurdus
Publisher: Absurdus
Release Date: 2002
Platform: PC

Alexander Tait
Review by Alexander Tait
September 28, 2002

 

 

 

Trade for this game at:
Search Game Trading Zone for this game

Buy this game here:
Buy this game at CD Access!


When I agreed to do this review, Randy told me to ensure that I took into account that this was developed by an independent developer. He need not have worried. This game, although far from perfect, has many qualities from which other games with larger budgets could benefit. Was this one of the best games I’ve played? Frankly, no. What it was was different, unique, weird, European, and avant-garde. Read on…

As I stated above, this game was developed by the independent company Absurdus, a Canadian company based in Montreal. The game installs in French or English. I recommend, if you bilingual, that you install the French version, as some of the English dialog was unusually structured, stilted, and at times grammatically wrong. This made me think of games from Europe translated into English like AD2044, Reah, and Gag (drool, all of you that haven’t played this one!), which although fun, never allowed for complete immersiveness because the dialog constantly reminded you of the game’s origins. Similarly, the humor is not always well directed. What the developers intended for the jokes to be appreciated by the literati, those less well-read individuals (read “me”) just find the humor precocious and grasping. I have to give them credit for attempting to be witty through the use of philosophy and other literary works but I think they may benefit from branching out to a wider target audience. Where the game shined for me was in the many tributes and “in jokes” relating to other classic adventure games. The game design deserves a B.

The game centers on a ship in the late early 1900s (?) on board which a villain has fled with the mystical “Eye of the Kraken”. You are asked by a friend to find out which of the suspects on board has it and return it to him. Although the “find the powerful artifact” story has been done before, the setting is novel. The visit is short, however, taking approximately ten hours to complete. Where I was most disappointed was in the very superficial way the loose ends were dealt with in the game. I felt I really had little more knowledge about the greater scheme of things than I had had at the very beginning. Obviously, the designers anticipate making a sequel, but some resolution would have made me keener to find out what will transpire in the next episode. One final complaint I have about the story is a spoiler (WARNING!): a super-cockroach that can move a diving bell? I like fantasy but this is just ridiculous. I’m sure there could have been a better resolution to this puzzle. C’mon, guys. The story deserves a B.

Most seasoned adventurers have played Twinsen’s Odyssey, which this game borrows from for its interface (and to some extent, Sanitarium). The game uses a third-person isometric viewpoint that is more common in role-playing or strategy games than the adventure genre. Those who did not like the console-like gameplay of Twinsen’s Odyssey need not worry-this is an adventure game through and through. The puzzles are inventory item based and there are no true puzzles, as such. The interface is point and click and very intuitive. The star at top left of the screen makes accessing the control panel for saving and loading very easing. There are ten save game slots, which was plenty for me. Interaction with people and items is through a drop-down menu that appears whenever items or people are clicked on. From the drop-down menu, the player can choose what to say or do. One thing that was particularly clever was the use of red herrings-some inventory items weren’t even used! The interface easily deserves an A+.

There is no speech in the game, though there are many dialogs. The subtitling is extensive but suffers from the “foreign language syndrome” mentioned earlier. Other sounds are bare minimum, which do not completely envelop the player in the game world. Unlike many games, this game features music that is NOT original. All pieces of music are pieces of music from the 1920s and 1930a (somewhat at odds with the time setting!). These tracks play continuously one after the other and without speech, become invasive and annoying. I eventually turned the music down because I felt in danger of being overwhelmed by it! Sound is worthy of a B-.

I was very impressed with the opening cinematic. It was unique-a piece of media more akin to arthouse cinema than computer games. The grainy, sepia-like quality was an excellent introduction to a game set back in time. Be sure you watch this animation, though it doesn’t really add a great deal to your understanding of the game, just to see the rewards of making an effort to insert a faux 1920s introductory movie into a game-the realism reminded me a little of the Black Dahlia introduction. Graphics in the game were no letdown either. Although not on a par with big budget 3D games or even 2D adventure games, for an independent developer backgrounds showed a satisfying amount of depth and detail. Characters weren’t near as well rendered, frequently appearing blurred when compared with the backgrounds. Items are usually recognizable for what they are so there are no pixel hunts. Don’t be disturbed by the graphical corruption that occurs in changes of scene. I suspect it is an artifact of the game engine. Graphics are of an A- standard.

Overall, this is a fresh, zany, and novel game with humor that is not always on target. People with a background in classical literature and philosophy are going to get a treat (and possibly a hoot) from this game. It is inspiring to see independent game designers bringing fresh ideas to the adventure game arena. How many mainstream games can you remember that the words “zany”, “fresh”, or “avant-garde” could apply even superficially? This game thoroughly deserves a B - it is a well made game not without faults. For those who believe we should judge independent games differently, you could put a plus in front of the score.


Final Grade: B

System Requirements:

Pentium II 350mhz
64mb RAM
200mb hard disk space
Windows 95, 98, 2000, XP
DirectX 8 and later.