|
|
| Over 1 Million Visitors a Month! |
|
Every reviewer prides himself on his or her sense of rugged individualism. Like the stubborn nonpartisan independent voters who "vote for the man, not the party," we who share our opinions about games with others always hope that our reactions to games are purely our own. Free from hype, free from the dreaded evils of fanboyism, and (more tricky) free from the kind of desperate jadedness that can set in when you've perhaps seen too many games in a given month. I frequently love or hate the same games the crowd loves and hates. I was a huge fan of every Baldur's Gate game, which were popular favorites. And I championed The Longest Journey and Myst 3: Exile, also very popular titles. However, there are plenty of times when I'm that awful guest you wish hadn't been invited to the party. For some reason my contrary nature goes against public sentiment. And I'm afraid this is one of those times.
The game was developed by Silicon Knights (famous for their Blood Omen games) over a period of four years. It tells the story of a young woman named Alex Roivas, whose New England family has been mysteriously tied to a titanic, centuries long struggle between good and evil. After her grandfather is murdered, she returns to the family's ancient homestead to learn more about his work. She uncovers an enormous book called The Tome of Eternal Darkness. In it she reads about the 2000-year family saga of which she is now a part. As Alex reads, you the player relive various chapters in the story, which begins in the Middle East 2000 years ago with a Roman soldier named Pious Augustus. It's a very appealing feature of the game that you get to visit so many interesting historical situations: the court of Charlemagne, France during the Inquisition, the bowels beneath the temple of Angor Wat in Cambodia, and Alex's ancestral mansion as well. In all, there are twelve of these episodes. The graphics in the game are not only simply gorgeous, but they create environments that feel exceedingly real. The game takes place virtually 100% in indoor environments, so things get pretty claustrophobic, but it's claustrophobia in extremely attractive surroundings. And since we're talking Survival Horror here, perhaps claustrophobia is appropriate. The controls are also excellent, for the most part. The left analog stick makes moving your character around easy as pie. The A and B buttons are generally used to select and cancel, and a comprehensive in-game menu keeps makes it easy to gain access to loading and saving, reviewing cinematics, inventory, magic, and even a map. What the heck is this game, then? Well, you'd have to call it Survival Horror, but Survival Horror of a very classy variety. It's basically a really, really good-looking adventure game with lots of undead thing to kill.
No problem, you may be thinking. Since it's a game with combat elements, surely it's got a game difficulty setting you can adjust, right? WRONG! Everyone has to play this game on HARD, because there are no difficulty settings whatsoever. I found this omission rather shocking, and at times, downright defeating. In fact, this problem got me to thinking that this game isn't really what it pretends to be. It wants you to approach it like a serious action/adventure. It's got rich surroundings, what at first appears to be a deep story, a fascinating magic system (more on that to come) and a story that crosses two millennia. However, the more you play the game the shallower it reveals itself to be. Even though you play twelve characters over the aforementioned two-honkin'-thousand years, you only fight a small number of enemy types. After awhile, blasting through the very same zombies you've been fighting since AD 823, you begin longing for some new kind of beastie to dispatch.
Finally, after all your trouble, you are thrust into the game's final "boss" battle. And since it's the final boss battle, it's got to be hard, right? Unfortunately, before you can play said battle, you have to watch a very long cutscene. And since it's a really, really, REALLY hard battle, you'll die lots of times. And when you do, THERE'S NO WAY TO CLICK THROUGH THE LONG CUTSCENE. Now, it's a nice cutscene. It's a very nice cutscene. But how many gamers want to watch it twenty times? I suspect that the combination of a ludicrously overpowering fight and the necessity of sitting through the movie upon every reload, that many gamers will just give up at this point. However, it's entirely possible that my player bias is skewing my judgment of this game. As much as I like horror stories (and games), I'm not a particular fan of the particular sub genre of Survival Horror. Yes, it's true, I've never played a Resident Evil game (sue me).
I have a feeling if you LOVED Resident Evil, you'd probably enjoy this game a lot more than I did. I found myself wishing that the designers had made an actual adventure game, rather than a very pretty, well-written adventure game with a LOT of ultimately tedious combat thrown in. Still, the game is undeniably attractive, slick, smooth, and well-crafted. Is it for you? Is it worth buying a GameCube for? Dear Reader, this time around that's going to have to be your call. Final Grade: C System Requirements:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
|
|