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It’s been two hours since you entered the trauma room. What seemed like simple injury is turning out to be a challenging case. It will take all your medical skills to save the patient. Attending doctor Daniel VanDeer stops to inform you of a major fire near the hospital. A large number of patients with mild to severe burns are expected to start arriving any minute. You cannot seem to remember the last time you ate or slept. A small trip to the cafeteria and a nap at the doctors’ lounge sounds like a distant dream. This is going to be a very long day. Across from you, nurse Jenny Scott gives you an encouraging smile. “Hang in there Doc,” she says, “we’ll make it through.” You turn your attention back on your patient. You cannot afford any delays, you cannot afford to make any mistakes. Lives are depending on you. Do you have what it takes?
The game allows players to join the County General Hospital staff as an intern doctor. Fresh out of medical school, this will be your character’s first chance to out his or her skills into professional use. The game starts with a simple and straightforward character generation process. Players can customize physical attributes such as eye color and hair color. In addition, 12 personality stars can be distributed across four character traits. The number of points spent towards the different attributes determines your character’s aptitude in various medical areas. For instance, increasing your character’s intelligence greatly benefits his or her aptitude towards neurosurgery and toxicology. On the other hand, spending points on dexterity has the most direct influence on cardiology and general surgery.
After diagnosing their patients, doctors have to choose a bed before treatment can begin. County General has three types of beds for its patients. The Main Exam area is for patients with mild cases. The exam rooms are designed for more serious ailments. Finally, patients with the most severe cases belong in the trauma rooms. The rooms differ in terms of the medical equipment available in them. If the bed you choose does not have sophisticated enough equipment for the patient you are dealing with, the nurse helping you with the case will frequently have to run to other rooms to get the required medical supplies. Since time is crucial in treating your patients, you will have to try and make sure your patients are sent to the proper beds.
Actually carrying out the treatment requires no medical knowledge on the players part. A simple click on the patient starts the process. The game uses a rank from 1 to 10 to measure the seriousness of a patient’s ailment. If the treatment is going successfully, the level of the patient’s injury will decrease until it reaches 0 and the patient is cured. If the patient is not positively responding to the treatment, his or her level will gradually decrease. Sometimes as you perform the treatment a new diagnosis will be necessary. The new diagnosis may require additional lab testing or reveal that the patient’s case really falls under a completely different medical area than what the original diagnosis indicated.
Your doctor will gain experience as you successfully treat patients. The experience earned can be used to improve your medical skills. There are two kinds of experience in ER. General experience is earned through treating all your patients and successfully completing special tasks that will be assigned to you from time to time. Your doctor will also earn specialized experience by working on a medical discipline based on his or her medical aptitude in the corresponding area. For instance, a doctor with an excellent neurosurgical aptitude will be able to quickly increase his or her neurosurgery skill by treating patients suffering from ailments related to this medical discipline. The general experience earned is measured with stars. You can view the Experience Spender screen at any time to distribute the stars you earned across the six medical areas. The areas in which you have greater medical aptitude will require fewer stars before you can attain the next skill level. As your character’s experience grows and skill levels increase, you will be able to take on more and more serious cases.
Building relationships with other staff members is yet another feature of ER. You can initiate conversations with other staff members as long as they are not treating a patient. The game uses a ranking system to measure staff members’ disposition towards you. Conversations are carried out by selecting a general topic from a list. If a staff member does not regard you as a friend, you can start by making neutral comments about the weather or expressing your likes and dislikes. Once you select a topic, the other character will respond positively or negatively with a topic of their choosing. As the conversation continues, you may be able to find out more about the other character’s likes and dislikes. You can use this information and bring up those topics to get positive responses. Soon enough, you will be able to move on to more personal topics such as confiding in the other character. After a number of conversations, if the staff member’s disposition towards you is positive enough, you can even kiss him or her. While there is no real obligation to build relationships in the game, it is nice to have something to do besides the regular hospital routine. Furthermore, your relationship with the hospital personnel has a small impact on your medical skills. Your will receive a boost to your medical skills when you are close to a staff member who likes you. However, your skill levels will drop when you are close to a person who dislikes you.
Besides the regular activities involving treating patients taking care of your personal needs, each 48 hour shift in ER contains a number of scripted events that require you to perform special tasks. These tasks can range from meeting a staff member to special patients that you will be asked to handle personally. The special cases often feature colorful patients such as a circus clown or a boxer. Some of these tasks are mandatory and failure to complete them successfully may get your character fired. While the special tasks do not dramatically alter gameplay for long periods of time, they do offer a chance to break from the routine hospital work you will be performing throughout the game. Legacy Interactive has also included a perk and special ability system that adds a level of depth to the game. Perks are special bonuses you can earn by treating patients or completing special tasks. Occasionally, after you successfully complete a treatment, an icon will appear on over the patient’s head, indicating that they wish to give you a perk. You can carry up to 4 perks at any given time. Perks can be used to temporarily increase the amount of experience earned, give you a bonus on the next patient you will treat, or increase your levels of hygiene, energy, or composure. Some perks will even make staff members like you better for a period of time. If you are not satisfied with the perks you receive from patients, you can try trading perks with other staff members. The strength of your relationship with the staff member will determine their likelihood of trading with you.
ER has a wide variety of elements that can make it an entertaining sim game. However, the game does suffer from a problematic interface that might frustrate many players. There are a number of ways to navigate the hospital in ER. Players can click on an area on the screen to move their characters there. Players can also click on rooms on the minimap to quickly order their characters to go to a specific room. By default, the minimap shows the floor your character is currently on. You can either click on a room on that floor or select a different floor and click on a room there to direct your character. Once you diagnose a patient and choose a bed, the patient’s image appears at the top of your screen. You can click on this image to take your character directly to the corresponding bed. This prevents you from having to remember which bed you selected. The biggest problem with the entire interface is that sometimes your commands will simply not register. For instance, diagnosing a patient and opening the bed selection panel, clicking on an available bed will sometimes do nothing. You will have to click away from the patient and access the bed selection screen all over again before the command will go through. Other commands like clicking on a room on the minimap or an area on the gameplay screen will also sometimes fail to register even if your character is not engaged in any other activity. To make things worse, other patients and staff members will frequently get in your character’s way, making it unnecessarily difficult to navigate the hospital.
Locating fellow staff members can be another problem. The game does feature a screen where you can see the current location of each staff member on duty. However, since you can only see one staff member at a time, you will have to scroll down the long list before you can see the information about the person you want to locate. Of course, since staff members constantly go from one location to another, by the time you get to the room they were supposed to be in, they may be at a completely different spot, causing you to go through the list to locate them again. A function to page staff members to arrange meetings could have made this process a lot easier.
Final Grade: B- System Requirements:
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