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INTRO: With its mix of pure adventure elements and arcade shootouts, Dust is one of the more revered adventure titles from the mid-90s. Is this loopy western as good as everyone says it is? Read on and see. DUST: A TALE OF THE WIRED WEST is a fun, ambitious title from the talented folks at Cyberflix. An entertaining romp through a dusty New Mexico town in the 1880s, it's a game that has many virtues, but its flaws keep it from being a genuine classic.
Clearly, your character has a lot of catching up to do, and this is done largely through conversation. There is A LOT of conversation in Dust, and your reaction to the game will largely be affected by how much dialog you like in a game. Generally the dialog is entertaining, well-performed, and well-programmed, but it was more talk than I was interested in participating in. After a few hours of the game, I empathized with a character who kept cutting conversation off with the curt remark, "I'm DONE conversatin'." However, for dialog lovers, this game is a feast.
Also, the game provides a convincing and fully explorable small town, with a handy map to aid navigation. There is a nice sense of reality and freedom as you move through this complex story. There's even a helpful character who provides clues when you need it. The gameplay is varied, including a certain amount of inventory-gathering, information gathering through all that conversation, and, in the endgame sequence, a certain amount of Timelapse-esque twiddleware puzzles. This variety is one of the game's major strengths. In fact, the game designers took a big risk with the mystic finale sequence, which could seem out of place to some players. However, I considered it to be a rich and unexpected finale to an already good game. Good endgames are rare in our genre, and I appreciated this one. The gameplay does include a strong action element as well, and this will be a dealbreaker for pure adventurists who have no patience for arcade elements in their games. There are two major gunfights and a final showdown with The Kid. Many players have complained about the difficulty of the gunfights in this game. I have to say that I thought they were a riot - challenging enough to be fun, but never impossibly difficult. (Maybe it's just all that time in the 80s I spent in Times Square video arcades paying off.) Like another more recent Cyberflix title, Redjack, I really enjoyed the action element of the game, and felt like it added a bit of spice without totally skewing the games genre identity. And, like Redjack, Dust contains an opportunity to "train" in the necessary action skills.
On to what I didn't like about the game. As ambitious as the game is, I feel it technically overreaches itself at times. First of all, the game is visually quite disjointed. There are three basic visual elements: cinematic cutscenes, standard gameplay visuals, and closeup character visuals. The cutscenes are fluid, beautifully done 3D computer graphics, the gameplay visuals are low-grade 3D with lots of pixilation, and the character closeups are sort of choppy video puppets. This game is from 1995, and I'm sure we're dealing with technical limitations here, but more care should have been taken to pull the three main elements together. For example, the clothes the characters are wearing in the gameplay visuals and the closeups don't always even match! The game looks as if there were three different design teams working separately without enough communication between them. One of the things I loved the most about Cyberflix's Redjack was its beautiful unity of design, and I missed that in Dust.
Another problem is a lack of logic in the inventory gathering. To pick a single example . . . would it occur to YOU to seek birdseed from an undertaker? Me, either. This problem results in the dreaded "try every inventory object with everyone and every thing" type of gameplay that is unworthy of a game of this caliber. However, the strengths in this game far outpace the weaknesses, and even with my reservations, I can heartily recommend this title. PROS: Rich story, fun characters, lots of dialog, entertainingly varied gameplay, fun gunfights. CONS: Lots of dialog, tricky gunfights, some sloppy programming and design issues. CONCLUSION: A flawed, but must-play "A" list title. Final Grade: A SYSTEM REQUIREMENTS:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
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