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Review
Frank Herbert's Dune

Developer: Widescreen Games
Publisher: Dreamcatcher
Release Date: 2001
Platform: PC

(JA Forums will be back)
Scott Jelinek
Review by Scott Jelinek
January 31, 2002

 

 

 

Frank Herberts Dune box front

Search Game Trading Zone for this game

Information about this game at Moby Games

Jim, Bob and Bill are your everyday genius developers. One day, they are brainstorming on the ideas of a new game, when their boss walks in. Their boss informs them that in order for them to get any funding for their new game, they have to include his son Spiff's ideas in their new game. Spiff is introduced to the brainstorm and it goes something like this.

click to enlargeJim: You know what people would like to see, they would love an intelligent game based on a classic book

Spiff: Yeah, with lots of action

Bob: errr, yeah.. right spiff.. action huh.. well, you know I read a book a long time ago called Dune, and it had a great storyline as well as a good deal of action

Jim: Yeah, I read that book too.

Bill: Great idea, we could have the game follow the stories and the trials of Paul from the ship till his conquest of Dune

Spiff: Never read it

Jim: Well its about this man who seeks his destiny as a master of space and time…

click to enlargeSpiff: is there a lot of killing?

Bill: Well, on the way to his destiny, there are a lot of raids

Spiff: Yay, lets make the game about his raids

Bob: Um Spiff, there is a lot more involved, a whole substory about his sister being born..

Spiff: BORING.. sister is born at the start of the game..

Jim: errr.. ok.. anyhow, OK the game can be about the raids, but lets give it really kewl graphics. We can follow the raids, the war, the city invasion, the riding of the worms…

Spiff: Too long, cut it down to 5 missions.

click to enlargeBill: (swallowing in his throat) OK, but we can do this with great action scenes.. Paul can use his voice and sneak around like an Assassin. We wont make him a pretty character, realistic violence and sharp graphics will tell the story.

Spiff: Yeah, you know what I like? I like those old martial arts films where their lips move one way, and they talk at a different time.. lets use really bad lip synching to capture that old time flavor.

Jim: um.. yeah.. good idea spiff.. Well, I suppose if the characters are far enough back in the cut scene…

Spiff: NO WAY.. put them right up against the screen so we can see their mouths in detail.

Bill: alright, alright.. anyhow, the game will go through each level roughly following the story, and we will incorporate a lot of adventure puzzles..

Spiff: Beh, the only good puzzles are how to kill the next guard

click to enlargeJim: OK, OK.. we will put lots of guards in and make the user figure out how to sneak up on each guard..

Spiff: Great, and make them pay if they do it wrong. Give them little ammo, and no save points during the mission. If they make one mistake, they should pay for it hard. This will also increase the games longevity.

BOB: That does it, I quit. I am going to go work on a user friendly game..

Spiff: Users don't know what they like, lets set the default keys for them, they will love the selection I am picking…

BOB LEAVES

Jim: great Spiff.. is your daddy gonna fund us?

click to enlargeSpiff: As long as all my ideas get used….

Well, that was it.. my interpretation of the developers meeting for Frank Herbert's Dune. Although the game is fair to the books in sections, the difficulty of the missions coupled with the bad control scheme and a horrible save scheme makes the game near unplayable to the average gamer. There is a lot to like about this game, the graphics and the way Paul is portrayed are perfect for the game. The only advice I can give is to know your style. If you like Action/Adventure games on the Action side, and have a high tolerance level, Dune will be a treat. If you are more into adventure games, this game will be on your shelf long before your third mission.

Final Grade: C-

System Requirements:

Windows 98/ME/XP
Pentium® II 400 MHz (Pentium® III 500 MHz Recommended)
64 MB RAM (128 MB Recommended)
4X CD-ROM Drive
DirectX® 8.0 Compatible Sound Card
16 MB DirectX® 8.0 Compatible Video Card (32 MB Recommended)

Supported 3D Chipsets:
ATi: all 16 MB VRAM or Higher
Matrox: G450, G550
Nvidia: Riva TNT2, GeForce Series
S3­Savage 4