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Drakan: Order of the Flame
Developer:
Surreal Distributor:
Psygnosis
Release Date: September 1999
Platform: 
 By
Randy Sluganski |
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It
has been a very long time since any game so enthralled me that I played
through the night, never even thinking to glance at a clock. Drakan
is that rare experience when you must immediately inform everyone
about it in hopes that they will share in the exhilaration. It is
a game that demands you drag friends and family to your monitor and
exclaim, "Look! Look at this!" If you have a fond remembrance
of the flying sequences in Magic Carpet, if you got goose bumps
when you first saw the dragons in Cryo's Dragon Lore series,
then this is the game for you. Yet all is not eye candy. A plot and
subplots flourish. There are weapons to brandish and puzzles to solve.
Before we get too carried away, though, let me advise that Drakan
is not so much an adventure game as it is a game for adventurers.
If you have ever been slightly attracted to games like Tomb Raider
or Outcast but hesitate to enter these new realms because
of the, at times, ludicrous physical maneuvers that must be performed,
then let the call of Drakan envelop your sensibilities. It
is the perfect game to lead the dubious adventure gamer with wavering
hand into the action/adventure fold.
Drakan
begins innocently enough with our heroine, Rynn, and her younger brother,
Delon, strolling through a picturesque Norman Rockwell forest engaged
in an animated conversation. It is quite clear that Delon reveres
his older sister, and this respect and admiration between siblings
will soon fuel the plot as orc-like beasts are invading the countryside
cutting a bloody swath of death and destruction. Rynn is beaten into
submission, and Delon is taken prisoner. Before his death, Atimar,
the village priest, informs Rynn about the Order of the Flame, a society
of elite warriors who were soul-bound to the ancient dragons. Rynn
must now find the hidden lair of the dragons and then waken and soul-bond
with a reluctant Arokh. If you are not already hooked on this game
by the time you find your scaly friend, then you will be the first
time you mount Arokh's back and take to the skies. And what a ride
it is! Never have I seen graphics more breathtaking; colorful, lush
environments that are as aesthetically appealing as anything your
imagination might conjure. The scenery invites you to swoop through
snow-capped mountain tops and skim the glistening ripples of shimmering
water. It is guaranteed that whenever you enter a new environment
(or level) you will feel a strong need to explore the area fully from
Arokh's point of view until unexpectedly an opposing dragon swoops
from the clouds and fries you to a crisp--a subtle reminder that there
is a world to be saved and a game to be played. There is always a
feeling of disappointment whenever Rynn enters a dungeon or cavern
on her own, not that the graphics are not as delicious, but the illusion
of actually flying on a dragon's back is actually that intoxicating.
The
majority of Drakan's puzzles are of the find-a-key, pull-a-lever garden
variety. They are nicely balanced, though, with some varied environmental
puzzles and a few side quests that mostly consist of "bring me
item A and I will give you item B" problematics. There is some
limited narrative interaction with the few NPCs you will encounter,
but nothing that is so in-depth as to make any of these characters
memorable outside of the game's atmosphere. In fact, in what must
be a first in the industry, action gamers on the newsgroups and the
official Drakan website (http://www.drakan.com) have actually been
clamoring for more character interaction and more adventure-style
puzzles. While some games are more action-oriented, and that is all
you expect from them, Drakan does such an excellent job of drawing
you into its world that you expect more realism on all levels and
are disappointed by any perceived lack of quality that draws you away
from the immersive atmosphere.
Combat
is never the nuisance it could have been thanks to a subtle engine
that allows leniency both for players like me who rely more on brute
force and the more skilled player who enjoys using special combo moves.
Rynn has at her disposal the usual itinerary of medieval/fantasy weapons--scimitar,
greatsword, battle axe and rune sword--and enough armor and health
potions to progress smoothly through the levels. Your weapons will
take damage. A blinking icon alerts you to your weapons' limited endurance
and provides you with the opportunity to switch weapons before their
power diminishes. I will admit I used a "god" code so I
could concentrate more on playing the game without fear of dying and
rebooting every 15 minutes. For an impatient and easily frustrated
adventure gamer like myself, this was fine and did not detract from
my enjoyment of the game one iota. The area in which the combat really
shines though are the aerial battles. Air-to-air dragon combat is
frustrating at first, but once you have the lay of the keyboard down
you will find yourself circle-strafing and breathing flame at your
opponents with the greatest of ease. In fact, I think the biggest
thrill I had in the game was spotting a group of monsters attempting
to flee through a hidden valley passage and quickly and effortlessly
sweeping over their surprised heads while launching a steady stream
of flame.
Rynn has already suffered a few slings and arrows from
the media during the inevitable comparisons to Lara Croft. Yes, Rynn is beautiful.
Yes, she does have a nice figure. I personally do not see what the problem is,
other than jealousy, with some of the complainers. She is not ludicrously top-heavy
like Lara, nor does she wear skimpy clothing. You will not find Rynn swinging
from chandeliers or doing back flips across a cavern. She is supposed to be a
young lady in her late teens or early twenties and is built appropriately. She
is an armor-wearing tomboy who is skilled in wielding a weapon. Action is always
viewed from a third-person viewpoint, so we do have the dubious honor of staring
at Rynn's butt for most of the game. Surreal, though, has done an admirable job
in creating a character that is not only attractive to purchasers but believable
in her appearance. The only time I was disappointed in Rynn's character was upon
hearing her utterances during the initial awakening of Arokh. What could have
and should have been a memorable moment in gaming history was instead diluted
by an almost valley-girl inflection in Rynn's voice. Arokh's voice, though, is
deep and gentle, as belies his massive character. It is a friendly, protective
voice. There were more than a few times that Rynn would be poised patiently, waiting
for me to decide what to course to take next--flight or further investigation.
Unbeknownst to me, an orc would have slunk behind me preparing to perform a gutting
when I would hear Arokh's voice intone, "Watch behind you, Rynn," upon
which he would blast a quick flame over Rynn's head and the orc was suddenly a
crispy critter. Amazing. So in a world populated with Tolkien-esque creatures--wartoks,
orcs, succubuses, scavenger hordes--3D sound from waterfalls, crickets, thunder
and other natural elements; the most beautiful graphics ever presented in any
game; and an improbable teaming of woman and dragon that make the two seem inseparable--what
is there not to like about this game? Honestly--not much. There is some occasional
minor clipping and camera angle problems. More character interaction and adventure-style,
inventory-based puzzles would be most welcome. An ending that provided some sort
of resolution rather than just setting gamers up for the inevitable sequel should
have been a must. I really hope that Surreal resists the urge to make a quick
buck by creating multi-player and action-oriented add-ons that do nothing to further
the story, but instead work on providing some more depth to the characters and
bringing to life the world of Drakan. To accomplish these seemingly simple
goals would make Drakan a genre-busting series for the history books; to
succumb to the easy dollar will make us look back in a few years and say, "Remember
that game, it was fun for a short time." Final grade for Drakan--A.
System Requirements: Pentium 166
32 MB RAM 4X CD-ROM 3D Accelerator with 4 MB Mouse Sound board
Windows 95/98
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