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One of the more interesting aspects of gaming is how two gamers who like a particular genre can play the same game and experience widely varying differences of opinion. So it is with Dragonriders: Chronicles of Pern. During a conversation with Valerie Davis (she who authors The JAVE) I discovered that while I found the game to be languid and repetitive, she found it to be refreshing and full of life. Rather than write two different reviews we thought it might be interesting to combine and compare our impressions of Dragonriders: Chronicles of Pern into one narrative for no other reason other than to pinpoint how diverse two opinions can be on the same subject. "It was the best of games, it was the worst of games," quote from the great, great, great grandson of Charles Dickens. Randy: If Dragonriders: Chronicles of Pern (DCOP) serves no other purpose, it again proves that the overall quality of computer and video games are still light years beyond a well-written novel or movie. In fact, the plot and rich characterizations are the only reason to recommend this game and this is thanks to Anne McCaffrey, the authoress and creator of the Pern Universe. The problem though is that the game's play mechanics seem to also have been designed by Anne McCaffrey and not by anyone who had a clue about game design. Valerie: Anne McCaffrey weaves wonderful stories in the Pern Universe. Wait a minute, I'm agreeing with you. Randy: How anyone could imagine that endless traipsing back-and-forth on brain numbing, meaningless missions is entertaining is beyond disbelief, but not only does DCOP feature well over fifty instances of "Here is an object, take this object to another character," but as the game progresses the distances between the to-and-fros becomes greater and the tedium seems to stretch into oblivion. Yet, just when you think that the game cannot be any more monotonous - well, think again. For every single, solitary time that you must travel from one land to another you are treated to a four minute cut-scene of D'kor, the game's protagonist, donning his riding habit, climbing aboard his dragon and then soaring above the clouds. This was great the first one or two times, the next forty-eight or so viewings were reason enough to throttle the programmers, especially since they did not possess the common sense to offer a shortcut key to escape from this cut-scene. Valerie:
Yes, there is quite a bit of "traipsing" but I feel most
of the errands added side stories to the game and deepened the main
story. I felt I was in the game and the fate of Pern rested
in my hands. Randy: Even this pales in comparison to the fact that you cannot escape from a conversation with a character once initiated. There are numerous instances when, after completing another to-and-fro task, that you can only gauge your success by speaking to another person. If you choose the wrong person, you still have to listen to a lengthy dialogue that you have previously heard. Even if you choose the correct person, you still may not have done all that was required. You realize this immediately as you click on the character and begin to hear the same old regurgitated speech that you've already heard two or three times, but your blood boils in frustration as you begin to realize what little consideration the programmers must have had for the intelligence of their audience. It almost made me long for the long-winded dialogues of Gilbert Goodmate where at least the option to skip lengthy portions was available. Valerie: Now Randy the dialogues were not that long. You're exaggerating just a bit. Randy: The plot - and I will not bore you with details as I am sure my worthy opponent will go on ad nauseum about the story - boils down to this - the head Weyrwoman has kicked the bucket and D'Kor is enlisted to search the land for ten worthy candidates for the position. That's right, the entire game is about finding contestants for a beauty pageant. How far we have come. As D'kor finds these women scattered about the land, they then line-up in a cave waiting to be judged. The only person missing was Bert Parks. Valerie:
This is not a beauty contest! It's a search for a worthy successor
to a very female-empowering position in a world that depends on these
Weyrs and their Weyrwomen for their very lives. The Thread, the Thread!
You're as bad as the Hold people from the game. Fifty years go by
with no threat from the enemy and you're calling the Search a beauty
contest?! Side note: A sequel should be made to this game with a choice
to play as one of these great Weyrwomen. Randy: For those who often complain that adventure games are often a simple matter of choosing every item in the inventory system until finding the correct object to use with another character, fear not for DCOP rewards even the densest among us for as long as you have an inventory item that is needed by another character then all you need do is approach said character and he or she will proclaim to the heavens, "Oh, I see you have the object I need!" Does it get any dumber than this? If there is a strong point (and lest I forget it is certainly not the dumbed-down rpg system, nor the simplistic fighting sequences) it has to be the variety of characters with which to interact. Even this positive became an illusion once a library was discovered that contained dozens of scrolls that explained in detail the land of Pern and its inhabitants. For it was then that I realized that a good game would have been able to convey such information through the nuances and inflections of its characters and not by using scrolls to provide material considered important to understanding the character's personality traits. Valerie: I enjoyed the RPG bit of the game, simple as it was. Having never played an RPG before I enjoyed watching the different ways I could improve my Knowledge, Strength, Reputation, and Health. I also enjoyed learning to Sneak, use a Crossbow, become a Scribe and 5 other skills that came in handy throughout the game. The combat was extremely simple yet while being attacked by Tunnel Snakes or Wherry Birds my heart would always pump just a little faster. Let's talk about a few things Randy conveniently left out. The music was oh so appropriate for this game. It added the right touches of mood in all areas and was quite moving in some. From simple medieval-style guitar pieces that made me want to walk around a village for days to powerful orchestrated pieces that got the blood pumping. Somehow the music reminded me of music from King's Quest VIII Mask of Eternity. I will be humming some of the peaceful tunes from DCOP for quite a while. The voice acting in the game was good. Not great in all areas but solidly good. One could feel the emotion of the characters and their plights further drawing you into the story. There was humor in some of the dialogue that may escape people unless they have read some of Anne McCaffrey's Pern books. The Pernese have ways of swearing using purely native words. Also, during some of the dragon flight cut-scenes when D'kor landed he would seem to have an itch that needed attention. I'll say no more on that subject. The scenery was beautiful for a 3D game. I for one still have a little trouble getting used to the look of 3D games. The pointy-ness of things still looks odd to me. The Weyrs, Holds, beaches, and oceans were all nice. There were appropriate sounds for all the areas, too. Birds singing, waves splashing. Most enjoyable. Dragonriders is a keyboard controlled game but it didn't bother me. There are so many wide-open spaces that you're not likely to get stuck anywhere. There are a few options left out of the manual dealing with camera angles, though. The keys on the number pad can change your camera angle. Also, if you have several objects and people all in the same area you can cycle through these choices by using the "0" on the number pad. Dragonriders Chronicles of Pern is more of an interactive story than a point-n-click, inventory based adventure game that we're used to playing but what do you want out of a game? I want enjoyment and fun and I certainly got that and more. Randy's Final Grade:
Dragonriders: Chronicles of Pern - D System
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