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I had issues installing this game on Win XP (SP2) as autorun seemed to hang and do…, well, nothing. It required going into Explorer and running setup.exe, which wasn’t a very good first impression. Once all that was resolved the game seemed to be pretty stable and follows the 3rd person point and click format while giving you a 1st person view when solving some puzzles. Dracula Origin has you playing the part of Professor van Helsing on a quest to track down the infamous vampire and save Jonathan Harker’s main squeeze – Mina. Anyone familiar with the Bram Stoker novel knows the story. However, in this game you do not play as Harker – the main protagonist of the book.
Expect to travel from London to Egypt, to Vienna, and then to Transylvania for the final confrontation. At these locations you will explore cemeteries, a run down manor, ancient Egyptian ruins, a library, a monk’s abbey, an old inn, and Dracula’s castle. No sanitarium? Nope. Like I said, other than the cast of characters, this game goes into its own direction with the story. Graphically the game is stunning in most places – mainly just the 1st 3 quarters. Some screens though seemed a bit quickly thrown together. Nitpicking I know, but when you see things like a beautifully modeled room with a photo of a chandelier Photoshopped in, it sort of stands out. Not that this happens frequently. The vast majority of screens are beautiful, but when you see something like that you suddenly get the feeling of, “Hurry, we have to get this thing together and released before Kheops releases Dracula 3!”
There were a few problems with the pacing. In all honesty I started to forget what the game was about. I didn’t feel like there was much of a story developing other than, “stop Dracula, save Mina”. There were no ‘aha’ moments or increased interest as the background was fleshed out – no pun intended – because there wasn’t really any story developing. What was there was a thin story linked together with a bunch of puzzles and pretty graphics. The first problem with this game is that you know what to do, but can’t until van Helsing has some epiphany. The first being the dates on a crypt that you can easily read after uncovering them, yet you must continue to click away on your cleaning job until van Helsing says, “Aha!” In another area you can easily make out some numbers because they dominate your screen in HUGE text, but you can’t use that information to solve a puzzle because van Helsing says he doesn’t have enough information. The solution was to click on the number(s) so he says, “Aha!” Very frustrating. One puzzle involved piano keys and notes. The problem is there was no reference anywhere as to what notes correspond to what keys on a piano. The only way to solve it was if you the player are actually a musician – which I’m not. I ended up solving it by going out of the game and doing a Google search for piano keys/notes. VERY frustrating indeed. I would like to assume that there was a reference to those keys and I missed it, but after going through that area again several times I found nothing.
While pressing the spacebar reveals all hotspots on a screen and is a welcome feature, somehow HAVING to use this feature seems like a cheap way out. I played the entire game without using this, as I tend to play games right out of the box without reading the manual in order to see how intuitive they are and determine how well the in game help is put together. I do look at the in game controls setup on games and there was no mention of the spacebar. It was after finishing the game and reading the manual for the review that the spacebar feature was revealed. In all honesty, I think this takes the game in an entirely different direction that makes the game exceedingly easy and a walk in the park …other than some of those rather difficult logic puzzles. While helpful, it just seems like cheating to me. It also gives developers an excuse for making hotspots exceedingly small or being pretty devious in their placement – like in dark corners. If anyone calls it unfair, they can simply say, “Well, just press the spacebar.” That just seems like a cop out to me. I understand that some people need the extra help and have no problem with this, but you should still be careful with the placement of hotspots for those of us who prefer to go at it with no help. With those gameplay negatives aside, most of the puzzles seemed very fair and pretty straightforward. They were also very original, as I had encountered several that I had never seen before. It’s unfortunate that these things can take away from your overall gaming experience. Had the story been a bit richer with a dramatic ending, then these might have been minor inconveniences. As it stands the ending was a bit of a let down.
System Requirements:
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