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Ah,
the open air, the pitching waves, the blasting cannons ... a pirate's
life for me! Who wouldn't want to cruise around the seas, raiding
ports, harassing ships, and being a general nuisance to those wimpy
landlubbers? Strangely, though, the gaming world is a bit lacking
in pirate games. Yes, there was Sid Meier's classic Pirates, along
with a handful of other high-seas games ranging from fun to plank-worthy.
However, for every one of those, there's about a bazillion games featuring
rival factions who want to take over the post-apocalyptic world. Me,
I'll choose pirating any day. And Hothouse's Cutthroats is
certainly not a bad choice.
Cutthroats covers
just about every aspect of pirating, from cannon battles on the high
seas to division of the plunder. It does these things very well, too.
You start off with a tiny ship and some capable men. The object is
to make as much money and gain as much fame as you can until you're
captured, killed, or retire the easy way. Now the question arises,
"What does this have to do with adventuring?" Well to be
honest, nothing, in the traditional sense. There really aren't any
characters or plots to speak of. Governors of towns will give you
small quests once you gain their favor, though these are pretty random
and unconnected. Which countries are at war and how you act towards
those countries' ports and ships will have an impact on how they act
towards you. Still, the game is completely open-ended. Not to say
there's no adventuring, of course. I'd certainly call roaming around
the Caribbean, picking fights, and threatening citizens adventure.
However, the lack of a story and other adventure-ish features make
you seem a bit withdrawn from the game. Plus, the open-endedness of
the game will often leave you asking, "What next?" Then
again, that means you can choose your own destiny, and once you know
what you want to do, things go rather smoothly. Your goal may be to
make a fortune from small trading operations, or to be the biggest,
baddest mutha ever to rule the waves. You can be nice and not threaten
anyone, heeding to other ships' pleas, or heartlessly blow away any
ship that crosses your path, and kill all its crew while you're at
it. Your actions affect future encounters. During all this, you've
got to keep your crew happy with lots of rum and the occasional division
of the plunder. In this sense, it is an adventure. The "plot"
gets a B.
The
gameplay is a mixed bag. Actually, playing the game is fun. You go
around from port to port, buying and selling goods and picking fights
as you like. These fights can either be battles on the water or land
raids. Both types are very detailed. You've got to keep track of ammunition,
men, etc. In my opinion, however, the designers should have skipped
the land combat and concentrated more on ship-to-ship fighting. The
sea battles are extremely fun, and with lots of ships around they
can grow very hectic. I do wish there was a better way to control
all your ships, either with better AI control or some kind of split-screen.
Interface aside, these fights are tactically challenging and rewarding.
You can choose to relentlessly sink the enemy ships or send your marines
over to take over the ship and press its crew. Taking advantages of
a boat's strengths and weaknesses is important; those huge galleons
might outrun you downwind, but they'll never beat a quick little sloop
in an upwind turning contest. Port raiding, on the other hand, seems
a bit tacked on. It's more of a "select all your troops and click
on what you want them to kill" affair and seems out of place
in the game. Sure, real pirates performed land raids, but only the
ones who could afford to. Most stuck to fighting other ships, and
that's what I did in the game.
Of
course, you don't have to fight your way to the top. There is a wealth
of ports in the Caribbean willing to pay a pretty penny for the goods
you've accumulated somehow or another. The easiest way to get these
is to take them yourself from a ship, but you can also use your economic
genius to buy low and sell high. Goods have different rates at different
ports, and if you trade with the right ones, you can make out pretty
well. In fact, with patience, it's possible to accumulate a small
fortune without ever firing a single shot.
While the interface is
a little quirky and some parts aren't as great as others, the gameplay
is still very fun and gets a B+.
As for graphics and sound,
they're pretty much average. The boats look pretty plain, not bad,
but not great either. The battlefields are a bit better, with rolling
hills and bustling cities. They do look kind of boring still, and
there's not much variety. However, the graphics aren't too important
in a game like this; so long as they don't interfere with everything,
they're fine.
The same can be said for
sound. Your pirate friends tell you what's going on with your crew
and in ports, but he can get repetitive after a while. Battle sounds
are fun, but not excellent, and still feel a bit repetitive. Like
the graphics, they are pretty average. All together, graphics and
sound get a C.
A
word must be said on performance. My copy would not run until I downloaded
the latest
patch and DirectX 7, and tweaked my graphics acceleration settings
(quite annoying since I have to change them every time I switch games).
And I won't say anything about the defective disk I got, or the, ah,
typo on the box. I wouldn't mind these things nearly as much if I
didn't have to pay for support. Not that I was too disappointed about
these things; my experiences with Eidos haven't been altogether good ...
Despite some problems,
this is an excellent pirate game. While not everything is great, it
all comes together to form an extremely fun and involving adventure
on the high seas. Even though there's not much competition, Cutthroats
simulates pirating as well or better than anything else.
Final Grade: B+
System
Requirements:
Pentium 200
MHz or equivalent (266 MHz recommended)
Windows 95/98
32 MB RAM (64 MB recommended)
DirectX 6.1 (Included on CD)
600 MB uncompressed hard drive storage (not 250)
8x CD-ROM drive (24x recommended)
2 MB SVGA Graphics Card 100% DirectX 6.1 compatible
100% DirectX 6.1 compatible sound card
Mouse and keyboard
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