| Review
CURSE:
THE EYE OF ISIS
Review by Vicky Indrawan
November 24, 2003 |
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“Become Dr. Darien
Dane or his assistant Victoria Sutton, as you investigate the mysterious
disappearance of an ancient sacred Egyptian statue from the British
Museum. This unique statue is protected by an evil curse that resides
within it, that causes madness, or violent death, to all those who
come in contact with it. The Curse manifests itself by raising the
dead and animating diabolical objects. It is up to you to find and
return the cursed statue to the pyramid that it should never been
taken from.”
Horror-survival
games have remained popular for years thanks to series like Resident
Evil, Clock
Tower and Silent
Hill. This genre was first introduced by Hubert Chardot’s
Alone
in The Dark in the 80’s and is usually a mixture of
adventure and first person shooter elements with a solid story and
plenty of action. Curse
is the latest addition and this time the story evolves around a stolen
statue called The Eye of Isis. This statue is believed to have a curse
upon it that can turn a human into a zombie-like creature.
What at first seems like
a promising story with a solid beginning; soon becomes just another
blood-fest. One thing that I liked most in the Silent Hill
series was the variety of puzzles and it was hoped that Curse would
follow suit, but unfortunately it was not to be.
First
of all, the control, AI and camera are all quite bad. A combination
of mouse and keyboard are needed to play and patience is the key.
The fighting sequences are almost impossible using only the keyboard,
but an ‘accuracy’ system that is supposed to make these
sequences easier is almost useless. You are supposed to hold your
right mouse button until it is locked onto a specific spot to increase
damage to your enemy, but for the most part you never have time to
stand still long enough to wait until it is locked in place, especially
if more than one enemy approaches. It is actually easier to frantically
click on the left mouse button frantically until you kill your enemy;
which usually takes about 3-4 hits. On the other hand, the targeting
system works quite well as you can analyze whether or not there are
multiple hit spots on your opponent’s body. Unfortunately, most
of the time there is no noticeable difference between these spots
and it produces the same level of damage no matter which spots you
hit.
As for the AI, some enemies
are so dumb that they will stand still in the distance while they’re
being shot at and occasionally they will not leave a room even after
they hear gunfire. The camera angle will also conspire against you
as it occasionally the main character will become stuck in a corner
when trying to escape from zombies.
Worst
of all, Curse suffers from consolitis - the same disease
that has afflicted other games transferred from console. Yet, Curse
manages to be even worse as you can only save your game whenever you
see Abdul. Yet there is never any rhyme or reason to when Abdul will
appear! He shows up after long periods of time in the most unexpected
places. Even worse, tough bosses have to be defeated (not only one
but several) before the game can be saved. If the player dies before
being able to save the game, then everything has to be redone
again from the last save game point. While this is understandable
for console games as they don’t have a lot of space and memory,
it is inexcusable for a computer game. If the developers believe that
this kind of save game system makes the game more difficult, then
they are mistaken. More difficult puzzles or enemies make a game more
challenging, not a lame save game system.
To add to the frustration,
Curse has a limited inventory slot. Up to eight different
items (excluding documents and weapons) can be carried at one time,
but there is no way to drop items when the inventory slot is full
unless you can find Abdul or Darien/Victoria (depending on who you
are playing as at the moment). So, for example, if you have a full
inventory, want to pick up an important item and you could not find
these characters, the only solution is to re-load to a previous save
game. Most of the time the slots provided were enough, but on one
or two occasions I had to re-load my game again in order to proceed.
The
puzzles are a monotonous nightmare accompanied by hordes of zombies
that make your finger numb by the repeated clicking on the left mouse
button to kill them. Almost 85% of the puzzles involve finding a key
to unlock a door, chest, or anything that could be locked. The solution
for most of the puzzles is the same: locate enemies (this is how you
find the correct path), kill them, search their body or your surroundings
for a key or an item that could be used as a key and then use it to
unlock nearby door, chest, or anything looks like a door. Then repeat
this sequence ad nauseam. In the first two hours of the game, only
two of fifteen puzzles differed somewhat.
I told myself to be patience
because the instructions stated I could control two different characters.
Maybe it will be like Alone
in The Dark: The New Nightmare where the male character is
action oriented and the female puzzle-oriented. Guess what…
wrong again. Both use the same concept: kill enemies, search for keys
and then unlock doors. How much more monotonous could it be?
Despite all of these problems,
Curse still has some good points. The graphics and sound
are both above average. Lighting effects and textures are really good;
one of the best parts is the ripple effect of the water when walking
through the sewer in the middle of the game. The sound effects are
also quite realistic also and served up some chills.
Levels loading times are
very minimal and occasionally nonexistent: a nice feature for this
type of game. The cut-scenes are well done with quality voice acting
that is very professional and representative of the characters.
Curse
is a medium-length game. It can be finished in under 20 hours - or
less than 10 hours if you use the trainer/cheat. The game world is
quite big and spans from a British Museum setting to an underground
sewer system, a big tanker and, of course, an Egyptian pyramid.
Unfortunately, graphics
and sound are not the only criteria for a good game and they are not
enough to make Curse stand out in a crowded marketplace.
Curse is definitely not suitable for adventure gamers due
to its monotonous puzzles and it also is not edgy enough for action
gamers. If you have some free time and are desperate for a new game,
then it might be for you. Otherwise, consider yourself cursed if you
add this to your collection.
Final Grade: D
System Requirements:
- System Requirements:
- Windows 98/2000/ME/XP
- 600 MHz or equivalent
- 128 MB Ram Direct3D
compatible video card with true Hardware Transform and Lighting
capability
- DirectX 8.0a compatible
sound card
- 4x CD/DVD-ROM
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