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Call me crazy, but since their closure due to bankruptcy, I for one am going to miss those quirky Cryo games (loosely) based on historical and mythical figures. Sure they weren’t all classics, but name one other company that had the audacity to publish games based on the legend of Faust, the travels of Ulysses and author Phillip Jose Farmers classic Riverworld series. Who else but Cryo would have the impudence to purposely misspell a famous author’s last name for an entire game - Time Machine?
As twitch gaming became more popular, Cryo also endeavored to broaden their fanbase and fatten their pocketbooks by including ‘action’ sequences in some of their games. Who could ever erase the memory of that ‘magical’ sequence in Odyssey when you had to slay Medusa in her lair? Why, it only took me a measly thirty or forty attempts. Or, earlier in the same game, using your keyboard to have Ulysses literally run circles around the Land of the Lotus-eaters simply to induce a character to appear – la, la la? And believe it or not, I actually loved Odyssey and still do! Now The New Adventures of the Time Machine, there’s a game you don’t want to mention in my presence. H.G. Wales (sic) himself is rumored to have risen from his grave to spit on this abomination. But enough of my reminiscing. If I continue to wax nostalgic any longer, then I will be able to write this review with a Q-Tip. Curse of Atlantis is one of the last of a dying breed – a point-and-click, third person adventure chock full of frustrating hot spots and silly action sequences. It is also representative of the best and the worst of Cryo.
To be honest, the puzzles don’t always make sense and can often be solved by the process of elimination as the game is extremely linear. Still the most frustrating part is discovering that you need a specific item to solve a puzzle, but not having it in your possession as it was that one small pixel that you overlooked on the previous screen. The developers though have done their best to ensure that the puzzles and inventory items maintain that Viking flavor. But an attempt to make the gamer actually feel like a Viking warrior by incorporating poorly implemented action sequences into the game often leads to frustration rather than a feeling of achievement. Easily half of these action sequences involve using a bow. At times it is as easy as slicing a rope with your perfectly guided arrow, but other times it is frustratingly maddening such as when you must prove your skill at archery by hitting targets on a revolving wheel. This dilemma alone elicited some new Viking oaths from my mouth. A Simon-like puzzle that you can only beat by memorizing a pattern of deadly light wisps never did jell for me and I only completed it by pure dumb luck. I later replayed this sequence and did determine that there was indeed a pattern to the lights, but it took at least fifteen attempts on my part.
As anyone who has ever
played any Cryo game is aware, normalcy is not par for the course.
Just as you begin to settle into the storyline
and have your sandals rooted on good old terra firm, its off you
go to not only the Land of Shadows – which I found acceptable
as it fit the Viking mythology theme – but also to a *sigh*
starship replete with robots and lasers. As ludicrous as this sounds,
even worse was the criteria The Adventure Company used to include
the word ‘Atlantis’ in the title. Three quarters of the
way through the game, there is a brief flashback of Thorgal’s
parents escaping from a crumbling Atlantis. That’s it, that’s
the Curse of Atlantis is a relatively short game and can be completed in under 8 hours. Still, it is a worthwhile purchase and recommended for anyone who is a fan of point-and-click adventures. Solid gameplay and a character you can empathize with outweigh the occasional pixel-hunting and action sequences. Give it a try as Curse of Atlantis may be among the last of a sinking breed. Final Grade: C+ System Requirements:
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