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That would have really been a real shame, because, this game turned out to be packed with just about every element that captures my interest. Yes, it’s an “investigative thriller,” but with heavy doses of occult mystery, ancient Aztec ritual, and the pursuit of immortality. It even has a dash of humor. The game centers around Martin Mystere, a professor and FBI agent extraordinaire who’s called to investigate the brutal murder of esteemed colleague Professor Eulemberg. If the name Mystere sounds familiar, it’s no mystery. Not only is the game based on a comic book character of the same name created by Alfredo Castelli, it was previously released for the European market under the name Martin Mystere: Operation Dorian Gray.
Martin is accompanied by his housekeeper Java, an apparently prehistoric man who speaks only in guttural grunts, delivered Scooby-Doo style. He also has his buxom wife Diana by his side, whom you’ll actually be able to control for a brief period of time. All this travel will require a map, of course. This is a staple of your inventory, which shows along the bottom of the screen. You can choose to hide the inventory or show it by clicking an icon on the bottom left corner of the screen. The top left corner displays an icon that allows you to save, load, and exit your game.
Most of the puzzles were inventory-based, and were usually quite logical. If I recall correctly, there was only one traditional puzzle, and it wasn’t difficult at all. This game won’t pose a challenge to hard-core adventure gamers, but it’s still quite fun. I loved the graphics in this game, and felt the characters were overall well done. The Aztec ruins were especially beautiful, and that’s where this game really shines. Game-play is third person, and the characters are all rendered in 3D. Now if I may put on my hat of disapproval for a moment…as a woman, I couldn’t help but notice that all the female characters were portrayed as over-the-top, busty broads with personalities as two dimensional as the backgrounds on which they’re rendered—the nightclub pole-dancer included. Diana consistently makes trite, unintelligent remarks when you take over her character, and her inventory consists solely of a compact. lipstick, and a diary. While I realize the game isn’t about Diana (and this is a computer game, after all), they could have at least tried. Okay, hat of disapproval is off now. Glad to have gotten that off my chest.
Each location has its own vibe, and appropriately, its own soundtrack. Martin’s home, for example, featured light jazz, bordering on blues, while Mexico had a new-age/ ethnic theme. None of the music intruded on the dialogue, and although repetitive, did not distract from the environment. While the music gets two thumbs up, I can’t say the same for the dialogue. Now, I’ve heard bad dialogue delivery in my day, but this game had a special, irritating little quirk. It’s as though the voice talents read directly from the subtitles themselves, rather than a script, resulting in sentences that sound something like this: “Boy, the professor sure has…. A lot of pictures in the…. study. He must have really enjoyed…. collecting artifacts…. everywhere that he went… during his extensive….travels. “ Yes, it really is that bad, and Martin’s comments tend to run on so long that this becomes excruciating after a while.
Because of these unfortunate flaws, I’m going to have to downgrade an otherwise enjoyable game. I do recommend Crime Stories to anyone who enjoys plumbing the depths of ancient mysteries, but I just can’t say that this is first class material. Addendum: Thank you to JA Reader Kimberly Blocher who pointed out that the name of the operation ("Operation Dorian Gray") is actually referenced in the game, either when Dr. Eulemberg's assistant and Martin are being held captive at the shipyard and the assistant tells Martin that they called the operation "Dorian Gray" or when the Professor tells this to Martin after he enters the temple. Final Grade: B System Requirements:
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