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INTRO: Are you a fan of James Burke's entertainingly informative television series "Connections"? If you are, then this may be the game for you!
And sometimes I feel like having a light, breezy time playing a game that creates a lovely mood with lovely pictures, driven by a lovely premise and containing lovely puzzles that entertain me without making my brains pour out of my ears. And for that mood, I can't think of a better title than James Burke's Connections. AS SEEN ON TV!
But is the show the basis for an entertaining adventure game, I wondered? Could Burke translate his clever concept into some sort of compelling gameplay? Well, the very good news is that yes, Connections actually works as a game. The game, which is first person point-and-click, begins in a cyberspace study where you are introduced to James Burke. He feeds you a lot of harmless hooey about a rift in a computer program that you have to fix. Well, it wouldn't be an adventure game without a mission, right? Burke explains that your mission is to complete "chains" of connections that bind the cyber-world together. Each element that you discover becomes a link in the chain, and when each chain is completed, you move on to the next realm.
It even allows for some good humor. At one point you're bargaining with a medieval apothecary. She gleefully describes her current stock, including phosphorous and other chemicals, potions, herbs, etc. "I have dragon's wart," (or some such thing), she says, beaming, "for 10 credits. Of course, I have generic for 7 credits." Each time you find a link in the chain you are rewarded with a short video detailing that link's contribution to the chain. The link can be anything from paper, to a match, to a printing press, to a loom. IT'S SO LIFELIKE . . . NOT!
I played this game with a friend and we had a really good time. The loopy nature of the plot and premise kept us interested as we bounced from gold mine to castle to schooner. The entertaining puzzles included a music puzzle with an old pipe organ, a maze in a mine, a card trick, opening a combination safe, and using a Morse code machine. No, I'm not saying these are revolutionary or unique or brilliant puzzle concepts, but hey, they were fun. What's more, the acting in the game is actually good. Go figure! CALL IT THE BURT BACHARACH OF GAMES I would compare this game to Qin and The Cassandra Galleries for its breezy, unthreatening, appealing quality. Since the puzzles are never too hard, Connections is a good choice for novice gamers, but compelling enough for experienced players as well. One caveat: For the experience of this game to be really enjoyable, you really need to have some interest in science and history. Otherwise you could get impatient with it. On the other hand, the game is so entertaining, it could spark an interest in these subjects that you didn't realize you had!
PROS: Enjoyable premise, entertainingly educational, attractive and fun. CONS: Short, not hard enough for hardcore adventure wolverines, not for the science- and history-phobic. CONCLUSION: Pleasant, breezy, informative entertainment; oddly successful game version of the television series; a perfect novice game. SYSTEM REQUIREMENTS:
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