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GET A ‘CLUE’ a) it’s called the
Clue Chronicles Now you’ll ask yourself: a) Why isn’t there a 2nd or 3rd episode available? Now I’ll kindly respond: a) The Clue Chronicles CD-ROM adventures was supposed to become a three-part series, but Hasbro folded and EAI quit the gaming business, so the somewhat promising project was dropped. There have been rumors about a resurrection of the series but it’s clear here that only an independent developer can bring back the series. And now, back to our regular programming. SHIP-WRECK (no jokes) I’ll start off by saying that the Clue Chronicles concept was simply brilliant. You don’t see very many straightforward mystery games out there anymore (Sorry, Amy J!), and it was nice to incorporate the famous mystery-related characters ever. The idea flopped, however, when the developers tossed in Bill Gates, Paris Hilton, David Blaine, the female version of Sigfreud, and an artistic version of Christopher Reeve. Add in some dicey voice acting, deadly bugs, mind-boggling plot, and you’ve got a game that’s quite a handful.
From the boat, you travel on a rickety cable car during a blizzard (snow daaaaaayyyy!). The most obnoxious part here was having characters yelling blind comments at you, such as, “Anyone up for a trip back to the ship?” or “Pull back on the lever!” while you are trying to avoid a fire. They make no comments about the situation at hand, and walk off calmly when arriving at their deceased host’s grand chateau as the cable car burns up like a tinderbox. If the characters don’t care about the danger, why should you? So, in less than an hour, you’ve managed to travel from the bottom of an icy ravine all the way to top, and you’ve encountered death, fire, blizzard, and angry people. This is one hell of a New Year’s Eve party. JUST THE FACTS, MA’AM The plot essentially revolves around nothing for the first several hours of gameplay except the questions of a) Who killed the host? and b) Why are these people here? This becomes clearer when your introduction to part three explains a list of riddles that you have decode in order to find six jewels. As usual, only the classic suspects are included in this, but the situations in which these riddles are presented are just odd. Professor Plum forgets his riddle, so you have to try and hypnotize him to get his memory back, and old Mrs. White won’t talk until you interpret one of her nightmares. Is this a joke, or what? It’s no classic whodunit, anymore, it’s just plain strange. The worst part, however, is when you discover one of the jewels, resulting in a series of cartwheels around the house, soon followed by an error message that terminates the game. Talk about ‘Fatal Illusion,’ this game should be ‘Fatal Error.’ There are patches available on the Hasbro website, but they don’t solve all of your problems, so my only advice here is to save, save, save, or risk pounding your head against the keyboard for hours. OK, SO . . . WHAT HAPPENED?! The ending goes by in a blur, leaving many unanswered questions. Perhaps they were going to be revealed in the game’s sequel; apparently, Hasbro was depending on Episodes 2 and 3 to answer everyone’s burning questions, but the time never came, and those questions have still been left with no resolution. I praise Hasbro for a great game idea and puzzle creation, but the game simply didn’t hold together all too well and deserved a lot more time and energy to make it better. FINAL GRADE: C+ (P.S: For those who are stuck, a walkthrough is available here. Final Grade: C+ System Requirements:
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