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Review
CHAOS: A Fantasy Adventure
| Developer: |
Interactive Telecommunications Program at
New York University's Tisch School of the Arts |
| Publisher: |
Harper Collins Interactive |
| Genre: |
Adventure |
| Release
Date: |
1995 |
| Platform: |

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Review by Jim Saighman
June 16, 2004 |
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What
do the weather, the stock market, leaves, sea coasts and the
nervous system all have in common? (Besides
all being things which conspire against yours truly.) Give up? Each
of these has been studied in an attempt to define and understand
the relatively new branch of mathematics/physics known as Chaos
Theory. You might remember having heard Chaos Theory mentioned
if (when) you saw Jurassic Park. The so-called “Butterfly Effect” in which the flapping
of a butterfly’s wings can impact the weather has been used in
at least two other adventure games. But CHAOS may be the
only adventure game ever to fully immerse itself in the deeper
mysteries and applications of Chaos Theory. Developed by arts
and technology departments at NYU, CHAOS is one of those
rare edutainment titles that is actually interesting in its “edu-“ and long on “-tainment.”
The story starts out fairly simply with some familiar
sci-fi touches. You, the generic first-person-perspective-faceless-nameless
hero, get a vidphone call from your rich
Uncle Prospero. It seems he has a hankering to see his “only living
relative.” Since the only other message waiting on your answering
machine is from a surly collection agent for the Virtual Environment-of-the-Month
Club reminding you that you owe them several thousand credits,
you have every reason in the world to stay in your uncle’s good
graces. You, after all, live in a tiny trailer and apparently
subsist on leftover pizza. If you want to remain attached to your
kneecaps, you’d better hightail it to
your uncle’s mansion which is “just a short drive up the coast.” This
short drive takes up the first two-thirds of the game. At each
step of the way, your journey is interrupted. You find you must
get your uncle’s experimental weather control station operational,
record a hit song, take a seemingly endless drive up a fractal
coastline and assist an eccentric botanist all before you even
reach Uncle Prospero’s mansion. Once there, your troubles aren’t
over. You will have to dabble as an immunologist, a neurosurgeon
and a stockbroker before you get into your uncle’s good graces.
The Butterfly Effect
Each of the puzzles and pit stops through the game
is related (though sometimes only tangentially) to some aspect
or example of Chaos Theory. To help you out, you are provided
with a futuristic PDA-cum-vidphone. At
the beginning of the game, you are able to download (from an infomercial,
no less) a serious but superficial primer on Chaos Theory. More
helpful and vastly more entertaining is the journal of his experiments
and theories that your uncle uploads to your PDA. Each entry relates
to one of the way stations on your trip and provides authentic examples of real world analyses and theories. (You
can find a list of the real source materials on the PDA as well.) Reading
the journal is not essential to helping you through most of the
game’s puzzles. Only one puzzle actually requires a hint
from the journal, and that hint is actually pretty obscure and
non-intuitive in how it is applied. However, the journal is packed
with enough humor that you will want to read it all the
way through. (Rand Miller could learn a thing or two from CHAOS.) Most
helpful of all are the brief phone calls you receive from Uncle
Prospero, who will give you a little nudge sometimes if you seem
stuck. These are mixed in with the sarcastic calls he makes when
you get too stuck.
And it is possible to get completely stuck in CHAOS. That
damn collection agent will show up if you spend too much money
in any one spot, ready to electronically drain your entire bank
account. If he doesn’t get you, it is possible to lose your entire
savings in the stock market. It is even possible to blow yourself
up early in the game. As with most adventure games, the rule is
save often. However, some bugs can develop if you have a lot of
saved games, so you are best off using them judiciously and overwriting
older saves that you are certain you no longer need.
Bugs in general, and not just butterflies, are one of the few drawbacks to CHAOS. It utilizes
QuickTime 2.0 (optionally installed with the game) and an ancient
version of Macromedia Director that frequently leads to stuttering
during the FMV sequences and an occasional script error. Some
of these script errors can be ignored, but some are game-stoppers. From
my own experience with QuickTime, I am guessing that some of these
may be related to conflicts in varying versions of QuickTime. Your
safest bet may be to either 1) ignore the fact that the game installer
fails to recognize that you have a current version of QuickTime
on your computer, decline to install Version 2.0, and try to play
the game with your current version, or 2) do a complete uninstall
of your current version of QuickTime (which includes manually finding
and deleting a lot of files and .dll’s)
before installing CHAOS and then let it install Version
2.0.
A Chaotic Mixture
Being both an edutainment title and a first-person
slideshow game, you might expect that puzzling provides the backbone
of CHAOS, and you’d be absolutely correct. There is a real
mixture of type and quality of puzzling, running the gamut from
easy to baffling and poor to sublime. There is a completely non-intuitive
and unclued pixel hunt at the start of the game. There is a frustrating
maze, made complicated by the poor navigation interface. (More on this later.) The stock market puzzle depends on
a combination of twitch reflexes and sheer luck. The first step
to successfully recording your hit record is completely unclued
and will only be discovered by luck. The drive up the fractal
coastline is repetitive in the extreme. And there is the aforementioned
application of a clue from Uncle Prospero’s journal in a completely
nonsensical way that had me gritting my teeth.
Balancing this out are some really interesting and
fun puzzles. Once I had successfully navigated my way through
the forest maze, I thoroughly enjoyed the puzzle of what to do
with all the pieces of paper I had found littering the forest floor. Recording
songs at the radio station was fun even on the failed attempts. And
the repetition of the long drive up the coast was broken up by
some outrageous humor at each of the identical gas stations (manned
by identical attendants) along the way.
Humor, in fact, plays a big part in CHAOS. Before
you ever start playing the game, the manual itself will have you
laughing. Ostensibly written by a temp worker at Harper-Collins
who accidentally destroyed the original manual, the booklet manages
to give you the basic facts you need couched in a baffled missive
from someone who can barely operate a letter-opener, much less
a computer. Consider these Dos and Don’ts from the manual:
- DO face the monitor. Blind playing brings bad
luck.
DON’T try to “open” the monitor or the computer
in order to “touch” the characters in the game. When I attempted
this, I received a nasty electrical shock.
- DO remember to save your game often. You never
know what might happen in the world of CHAOS. Or in the real
world for that matter.
- DON’T call your mother right after oral surgery. They
give you that Sodium Pentothal stuff and you might say something
you’ll regret later. Take my word for it.
- DO find a comfortable mouse-handling position. I
kept bumping my elbow on the arm of my chair.
- DON’T play this game at home, unless you absolutely
have to. Play it at work, where at least you’re getting paid
to goof off.
The laughs continue once you actually start playing CHAOS. From
the cliché-greasy collection agent to the smarmy DJ at KAOS Radio
(where “YOU make the hits”) to Uncle Prospero himself, every single
character you encounter will make you laugh. The acting is usually
over-the-top parody, played for laughs and played well. The gas
station attendant is particularly hilarious, delighting in shattering
the “fourth wall” by asking whether you are “clicking on me out
of hostility or friendship” and suggesting that you should be out
enjoying a real sea coast instead of “sitting in a dark room staring
at a computer screen.” I know that humor is a relative and personal
thing. What one person finds funny will leave the next person
cold. (I still wonder in stupefaction at the success of Alf.) But CHAOS struck
all the right chords with me, tickling my funny bone through the
entire game.
“Comedy
is not pretty.”
Like many “Myst-clones” of its time, CHAOS comes
off on the short end of the comparison graphically. The pre-rendered
640x480 resolution graphics often show a fair amount of pixelation
or lack of detail. As with most any game that has the feature,
this pixelation turns into real blurriness during the sliding transitions
from node to node. The inset FMV sequences of the real-life actors,
however, are sharp and seamless. Overall, the graphics are fair
if a bit dated by modern standards. They don’t completely suck,
but they sure aren’t anything that will stand out in your memory
years (or even weeks) down the road.
Perhaps the worst problem with the graphical presentation
of CHAOS is the navigation interface. Movement is accomplished
with the cursor in traditional point-and-click style. When you
roll the cursor over most of the screen, it is a circle with an
X through it. It becomes a hand when you roll over something with
which you can interact. Moving the cursor to the edge (but not
the very edge) of the screen will change it to an arrow
if you can move that direction. Besides the four standard directions
of left, forward, right and turn around, there are times when you
can also move diagonally to one of the four corners of the screen. Finding
these diagonal-movement hotspots can be frustrating, as they tend
to be pretty tiny. Further frustrating your efforts to navigate
is the fact that the result of moving a particular direction is
not intuitive. A click forward may move you five feet or twenty
feet, and it may have you moving around curves or turning left
or right during the movement. These features combine sometimes
to make just getting from Point A to Point B a puzzle in itself,
and will have you tearing your hair out in the forest maze.
Overall, CHAOS is a mixed bag. The originality
and variety of puzzles (not a crate in sight) is a breath of fresh
air in a genre dominated by cookie-cutter games. With comedic
adventure games a dying-to-dead sub-genre, gamers who like laughs
in their games should consider this one a must-play. And it shines
as an edutainment title, not forcing the player to sift through
the educational content, but making that material interesting and
fun to read for that player who chooses to do so. But these positives
are accompanied by some dated and lackluster graphics, occasionally
obscure, unclued or illogical puzzle solutions, and a truly terrible
navigation interface. The result is a flawed but rare gem. With
a price of around $8-12 used when you can find a copy, it is well
worth a try.
Final Grade: B-
System Requirements:
PC
- 486/33
- WIN 3.1
- 8 MB
- SVGA
- 2X CDROM
MAC
- 68030/25
- System 7
- 8 MB
- 2x CDROM
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