|
|
| Over 1 Million Visitors a Month! |
|
INTRODUCTION: A mysterious museum. Elegant puzzles. Doesn't exactly sound revolutionary, does it? So is THE CASSANDRA GALLERIES worth your time? Actually, yes. . .
The setup is very simple. You've been invited to peruse a mysterious museum. The owner of the museum, an rich eccentric widower named Cassandra, has disappeared with his daughter. Apparently no one has a clue to their whereabouts. Only you, the player, can solve the mystery. Hey, ain't that always the way it is? The format of this game is first person point-and-click. It's mostly slide show with occasional full motion movement, video sprites of characters, and some lovely (if brief) flying cutscenes. After an introductory conversation with the caretaker of the museum, you are left to your own devices. The building consists of two floors. The galleries, dining room and kitchen are on the first floor, and the family's bedrooms and a studio are on the second floor. The first part of the game consist of simply wandering around the building, enjoying the different-themed galleries (modern, ancient, Chinese, medieval, etc.) and snooping around the family's bedrooms.
This isn't terribly difficult. I don't think I got one wrong on the first try. Then the fun part starts. When you identify the correct gallery, you place the vase on a pedestal that's waiting for it, and you are magically transported to a beautiful new environment related to that gallery's theme. In each environment are a group of puzzles to be completed. Each puzzle, when completed, gives you a part of a big puzzle that must be completed before you can depart from this environment. Each of the environments - a medieval castle, an incredible art deco palace, a wacky ultra-modern house - are rendered in beautiful and eye-pleasing detail. The deco area in particular was a visual feast. The puzzles are, for the most part, very very mild. Most of them relate to clues scattered about the museum, so the game becomes an entertaining scavenger hunt, as you roam around the place looking for . . . the Chinese zodiac . . . the different kinds of oriental self-defense . . . the appropriate shape of a particular puzzle, etc.
I really enjoyed the offbeat nature of the puzzles in this game - they were a real breath of fresh air. Now on to the bad bits. The Cassandra Galleries suffers in three main areas, all having to do with story. First of all, the story is anemic, had no development, and no follow-through whatsoever. Now, don't get me wrong, I don't mind games with thin stories that are merely excuses for stringing a bunch of fun puzzles together - not at all. But it does become irritating in a game like Cassandra. Why? Because the game PRETENDS the story is important. It asks you to pay attention to all sorts of details and elements from the backstory when it has nothing to do with finishing the game. Second, the game is periodically interrupted by long, tedious reminisces by various characters that wander into the frame and ramble on and on about the Cassandras. Now, it would be different if the acting was good (like in Temujin). However, the most irritating thing about these interruptions is that, once again, the game is pretending that you're getting important information to help you solve "the mystery" of the Cassandras' disappearance.
Luckily, I had been adequately warned about this non-ending, and so I was ready for it. Therefore, I really enjoyed playing The Cassandra Galleries. But if were to innocently play this game and expect some terrific payoff regarding the Amazing Disappearing Cassandras, you'd be extremely disappointed - angry, even. This is yet another game that feels like it lost its budget toward the end. Nevertheless, if you enjoy it for its lovely atmosphere and graphics, and its unusual puzzles, you'll have a good time playing The Cassandra Galleries. PROS: Beautiful graphics, enjoyable and off-the-wall puzzles. CONS: Anemic story, annoying character monologues, truly terrible ending. CONCLUSION: A nice, mild romp, but not a genre-definer by any stretch of the imagination. Just Adventure Assigned Grade: B SYSTEM REQUIREMENTS: Minimum system: IMB 486DX/66, Windows 3.1, 8Mb RAM, 26Mb Hard Drive Space, 640x480, 256 color graphics, 2xCD ROM, mouse. Recommended: Pentium P60, Windows 95, 16Mb RAM. Sound Support: 8-bit SoundBlaster or 100% compatible sound card.
|
|
|