| Review
Pharaoh’s
Curse: The Cameron Files II
Developer:
Galilea
Publisher: The
Adventure Company
Release Date: October 31, 2002
Platform:

Review by Robert
Freese
November 14, 2002
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Sequels,
in my opinion usually lack the flair of the original effort –
Godfather II and the Leisure Suit Larry series come
to mind as notable exceptions. Dreamcatcher Interactive (now named
“The Adventure Company” for their adventure titles) has
just released a sequel to their successful The Cameron Files:
Secret at Loch Ness, and Alan Cameron, PI is back in business.
The game is Pharaoh’s Curse: The Cameron Files II.
I think this is a better game than its predecessor.
The
intrepid Alan Cameron receives an urgent plea for help from his friend,
Moira MacFarley who is working as a cartographer at an archeological
dig in Cairo, Egypt. He races there only to find Moira missing. After
checking into his hotel he begins his investigation. The game is classic
point and click and is presented in first person perspective. Full
360 degree range of vision is incorporated and I found the movement
silky smooth. The music and sound effects are top notch. I enjoyed
the Egyptian style music so much I actually sat at the “start
screen” to listen to all of it. The developers used the vocal
talent of Djazia Satour and she is truly sensational. Throughout the
game, the music is wonderfully matched to the environments and activity.
The graphics are crisp and clear and the game presents numerous cut
scenes – slightly pixilated, but very watchable. The cut scenes
are saved for the player’s reference.
Pharaoh’s
Curse is a game of exploration and is presented in four distinct
levels. In level one, Alan inspects his hotel and a nearby museum
where Moira has a temporary office. There’s a lot to do in both
locations. Level two finds Cameron voyaging down the Nile on a passenger
ship. There is a lot to do here as well. Clues abound and Alan finds
that he is accompanied by the museum curator and two cryptic German
thugs. Turns out they have a “shopping list” and at the
top of the list is a mysterious statuette. Alan also has his first
encounter with a visage of an ancient and evil decrepit mummy who
tails him throughout the game. In level three, the ship docks and
Alan uses a small boat to travel back and forth to an island where
the excavation is going on. Here he encounters the captive Moira,
and finds access to an ancient tomb. The last level has our hero finding
ways to open doors which ultimately lead to a scary burial chamber
where Alan must think fast, do battle, and save Moira.
The
puzzles are numerous, fun, and well woven into the storyline. Ah,
yes, the dreaded “game over” screen – the game does
employ a few timed puzzles. You’ll have a “life bar”
on the screen. Beat the timer or you’re dusted. By conventional
gaming standards, these puzzles aren’t too tough to master,
but save game often just in case. The game has 16 save slots. The
inventory is easy to use and as you pass your cursor over the items,
you’ll get an enlarged view of the item.
Overall
a very worthy sequel. I hope Mr. Cameron has another case in the not
too distant future. If you enjoy classic point and clickers, and given
the low MSRP, you should play this one.
Note: A playable demo of
this game is available at www.adventurecompanygames.com
Final Grade: B+
System Requirements:
- Windows 95/98/ME/XP
- Pentium 166 MHz (200
recommended)
- 16 MB RAM (32 MB recommended)
- 4X CD-ROM drive
- 3D accelerator video
card
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