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Review
CSI:
Dark Motives
| Developer: |
Ubisoft |
| Publisher: |
Ubisoft |
| Genre: |
Adventure |
| Release
Date: |
March 2004 |
| Platform: |
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Review by Ryan Casey
April 6, 2004
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Okay, I admit it.
I was surprised to learn
that although the original CSI: Crime Scene Investigation game
was the best-selling adventure game in America
last year, I had only graded it a C+. Thankfully, I wasn’t
the only one who had dismissed the game with a wave of my hand. So
you might be reading this now and thinking, “Well, I can tell
where Ryan’s headed with this – another grade of C for
the record and more nasty comments.” Not this time though.
You’d better brush
up on your sleuthing.
Although not much different
from the previous game, CSI: Dark Motives has
incorporated all of the changes for the positive that angry gamers
demanded from UbiSoft. So, in the interest of fairness, I’m
going to quote all of the company’s promises for this game
that were posted the CSI:
Crime Scene Investigation
in my last review and comment on them.
- Brand-New
Cases: Five new cases to solve that are longer and more in-depth than
in the original game.
CSI 1 was playable in
half-hour sittings, with your sidekick investigators hovering over
you every second, providing you with answers even if
they weren’t requested. For the sequel, each case requires
almost twice the completion time and there’s a lot more information
to keep track of. At various times, you’ll have anywhere from
five to seven different fingerprints or footprints in the computer
database, and you’ll have to individually research each one
and compare/contrast. Time consuming? Yes. But fun? Still a big yes.
CSI Authenticity : Includes the likenesses and voice talents of the entire CSI cast,
as well as the show's locations, music, writing,
scientific validity and visual style.
No complaints when it
comes to the voices. Anyone who has watched CSI (or hasn’t, for that matter) will agree with me 100%. The
complaint here is mainly the graphics – most of the characters
were redone in order to match their current appearances. This is
a 50/50 split – half of the gamers probably look at this change
in the game as a thumbs-up, KC and the Sunshine Band “That’s
the way, uh-huh, uh-huh” moment, while the other half will
take my side and say that Catherine went goth, James Brass aged 20
years, and many similar observations. Call in the fashion police!
Nothing else in this category surprised me – the usual solid
effort from UbiSoft’s talented developers.
- Detailed Forensic
Equipment: Field evidence can be analyzed using a full set
of forensic tools, such as fingerprint dusters,
UV Lights, Luminol, DNA sequencer and a comparison microscope.
What? You don’t really think they’re
here? As in the first game, it is important to know the function
of each tool or
instrument, especially if you are playing on the Advanced level.
- Personalized
Play: Customizable options allow players to easily adjust the
gameplay to suit their desired level of difficulty.
Aaahhh. The moment we’ve all been waiting for. Now there will
be no more complaints about how easy the game is – experienced
players can take things up a notch and enjoy a true challenge. Features
like auto-tagging, hints, and other helpful extras can be turned
off with a click of the mouse, allowing you to select a Beginner,
Intermediate, or Advanced level of play. This time if the game is
too easy, it was your choice.
- Bonus Commentary: Unlockable bonus content with pre-production sketches, "behind
the scenes" footage and unusual trivia.
This is a cool feature
that I shunned in my last review – it’s
a lot better now and there are some cool movies and pictures you
can see, including an advertisement for the new CSI DVDs. This is
what makes completing a case such a rewarding experience. I suggest
to all the developers out there who are reading this – take
the hint, and include some fun extras into your game!!
- Master Detective
Bugs and Errors: Never-ending special feature errors
and game-destroying bugs that will cause screaming, hair pulling,
and torture for hours! Good for experienced players.
Oops! That wasn’t supposed to be there . . . but it should
be. For you see, this game is chock full of more bugs than clues;
everything from the old ‘freeze and return to the desktop’ to
the more unusual, ‘can’t load because of some freak file
that’s not here.’ Complaints are flooding the game world
because of errors with Ubi’s system, video cards, and other
sorts of random problems. So far, there aren’t that many patches
available, so I advise you to not play for long stretches at a time,
because there is even a bug that will ruin your game just for that!
Fortunately – other than the bugs that should soon have available
patches - there’s nothing horrible I can really say about this
game. Not only is it a wonderful effort, but it is also one of those
rare games where the sequel is better than the original and I truly
hope that the newly announced CSI: Miami game incorporates all of
these features and more. Stay tuned, detectives!
Final Grade: B+ (if
the bugs are patched)
(P.S: Catch the all-new CSI: New York show coming soon! Check your
local TV listings for more information)
Mystery Fans: The Scoop!
Upcoming Mystery/Detective Games for 2004:
CSI: Miami: Q4
2004
Martin Mystere: Q3/Q4 2004
Sherlock Holmes: Silver Earring: Q4 2004
Nancy Drew: Secret of Shadow Ranch: Q3 2004
The Arrangement: Q2 2004
System Requirements:
- Windows 98/ME/2000/XP
only
- Pentium II 266 MHz,
AMD K6-III 400
- 64 MB RAM (256 MB
recommended for Win XP)
- DirectX 8.1
- 4 MB DirectX 8.1
compatible Hardware-accelerated 3D graphics card
- Direct X 8.1 compatible
Sound Card
- 12x CD-ROM Drive
- 650 MB available hard drive space
© 2004
Ryan Patrick Casey
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