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Based on the popular TV show, CSI: Crime Scene Investigation sure seemed promising. You play a new recruit at the Las Vegas Crime Lab, assigned to several different cases of arson, murder, and downright evil. It was the perfect idea for the game: let players get a feel for what a real mystery is like. Dust for fingerprints, analyze hair samples for DNA, take molds of incriminating tire treads. But somehow, in the creation of it all, the designers forgot about the whole idea of the game: a challenge.
The graphics are better than I expected, but some of the characters look like they belong in Gumby or Nintendo’s Paper Mario game. It’s kind of sad to look at the bonus material and see preliminary sketches of the characters that looked so much better. In addition, the animations are beautiful, but sometimes repetitive. For example, you might see a short movie about a woman getting strangled. Later on, you’ll see what we CSIs call “the big picture*,” where the entire murder is acted out, and you see that same strangling scene again when the time comes. Overall, graphics deserve a B+.
Let me start this paragraph by giving this nice warning: there are no puzzles in this game. None. Zip. Zilch. Nada. This is the same problem we encountered in the Law & Order series, and people still don’t see the problem with this. I mean, it’s fun (more or less) to interrogate suspects and find clues like a real detective, but this is an adventure game, too, you know. No puzzles, and you’re screwed.
Lest you might think I’m kidding at the simplicity of this game, you are treated much like the Scarecrow from The Wizard of Oz.
I had a 10-year old friend play with me during the first two cases, and was surprised to hear his comments, as well. “Sheesh, these people just make it too easy for ya!” Followed by a laugh that could be only interpreted as his bow to the simplicity of the game, since he had probably never watched CSI before in his life. Basically, you don’t have to do any thinking in this game, because the computer does it for you. You don’t have to put a key in a lock, or open a bottle to see what’s inside. Even worse, the game offers hints. You’d have to be incredibly stupid to even think of asking for one. Being probably the youngest member of this staff, I don’t think I had to take guesses at anything, let alone be puzzled by a piece of evidence. If I wasn’t sure about something then, I knew it would be revealed in the next scene. Puzzles in this game deserve a D. (Credit goes to using those awesome detective tools! :-))
This game is definitely not begging for a sequel, but UbiSoft apparently thinks otherwise. My suggestion is that all of you disappointed CSI fans tell the company about your poor gaming experience and give them a chance to clean up their act before CSI: Dark Motives is released this March. Final Grade: C+ (P.S: Here’s a list of promising features that we’ll (hopefully) see in Dark Motives. I highlighted the parts that I criticized in my review. This next game sounds better already!) * Brand-New Cases: Five new cases to solve that are longer and more in depth than in the original game. * CSI Authenticity : Includes the likenesses and voice talents of the entire CSI cast, as well as the show's locations, music, writing, scientific validity and visual style. * Detailed Forensic Equipment: Field evidence can be analyzed using a full set of forensic tools, such as fingerprint dusters, UV Lights, Luminol, DNA sequencer and comparison microscope. * Personalized Play: Customizable options allow players to easily adjust the gameplay to suit their desired level of difficulty. * Bonus Commentary: Unlockable bonus content with pre-production sketches, "behind the scenes" footage and unusual trivia. At least somebody at UbiSoft has a clue! (Excuse the pun.) (* hey, at least I learned a thing or two from the game) System Requirements:
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