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Reviews
Bioscopia
Developer: Tivola
Publishing
Publisher: Ruske and Pühretmaier Edutainment
Release Date: 2001
Platform:

Review by Alexander
Tait
May 7, 2002
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Germany is well known for
its commitment to high quality products, whether it is in the automotive,
electrical, or electronic industries and Bioscopia is another
product that can proudly wear the German badge. It was developed by
the Ruske and Pühretmaier Edutainment team, responsible for Physicus
and the less well-known Chemicus. After playing Physicus
last year, I was looking forward to continuing the "edutainment"
experience, especially when I found out the inspiration for Bioscopia
was biology, my strongest science at school. So, after playing it
through to the very end, was it a game I could recommend? Read on
STORY
The
game begins with a grainy video sequence showing a scientist discovering
the abandoned Bioscopia complex (which she was apparently looking
for). The Bioscopia complex was designed to research artificial intelligence
with robot design. The five nodes of the Bioscopia complex are human
biology, cell biology, genetics, zoology, and botany. Somehow, the
complex has become abandoned and the robots run amok releasing poison
gas. Foolishly (or luckily for us adventurers!), the scientist enters
the complex and becomes trapped inside. A short while later, you arrive
at the complex with the intention of exploring and freeing the trapped
scientist. It's not exactly the most novel storyline but enough to
hold interest. The game is best compared to a slide show game (a la
Riven) with few full videos. It's a nice distraction with very limited
character development or any real storyline other than to rescue the
damsel in distress. I did like the ending, though-it really appealed
to my sense of (black) humor! I give the story a B.
LOGIC
The
puzzles in this game almost all involve collection of inventory items
and using them in the right places. There are some of Myst-type puzzles
that involve reading documentation and using the information (such
as codes) to open a sealed lock. There are other puzzles that also
make sense in the respective nodes of the complex. These involve using
information relating to the stream of biology (such as making a flower
bloom) and other contextual puzzles. Every puzzle in the game makes
sense. They all relate to biology and are NEVER obscure. Look around
and all the information is there ready to be used. The one thing that
isn't logical is the security in the system. Unfortunately, this is
an all-encompassing one. You have to ask the question: why would scientists
build a complex with locks that can be opened by anyone with basic
biological knowledge? Surely every scientist would have been able
to access all areas. The locks could have only been a nuisance at
worst. I realize this dispensation of logic had to occur to ensure
a player was exposed to a fair amount of learning but I feel it is
worth mentioning for those players who expect all-encompassing logic.
The logic deserves a B+.
GRAPHICS
This
game is a WIN/MAC hybrid, so makes extensive use of QuickTime technology.
As observed earlier, the graphic quality of the video sequences (one
at the beginning and one at the end) leaves a bit to be desired. They
are grainy and of low resolution, even when compared with the norm
for QuickTime videos. It is in the game's favor that it holds few
video sequences because the quality of the backgrounds is superb.
The backgrounds are, for the most part, static, but occasional have
a small overlaid QuickTime video that is far clearer than the opening
and closing movies. The graphics throughout the game are photorealistic
and breathtaking. They are some of the best background graphics I
have seen. If eye candy is your game, Bioscopia has your name on it.
On the negative side, though, the graphics only use half the total
area of the screen. The graphics get a rating of A (static
backgrounds) and B (dynamic QuickTime graphics).
SOUND
The
sound is limited to ambient noise and occasional voices in transmissions.
There is very little musical score. The sound effects set the scene
well but never build up tension or give a player the total immersion
other games have demonstrated. There are no great complaints in this
area but I was not left with any feeling of being affected by the
sound. It has been said numerous times before and I will say it again:
please can more developers consider those who are hearing-impaired
(or more visually oriented in learning) and provide the options of
subtitles. Many a time the difference between a good game and a great
one has been an inclusion of subtitles that allows the player to understand
the speech better and become more of a participant than a player.
I give the sound a B.
GAMEPLAY
This
is a typical first-person mouse-driven point-and-click adventure:
just what all the forums have been asking for! For those who rue the
recent return to keyboard use or the incorporation of other game styles
(such as action/adventure), this game is a godsend. It harks back
to the classic style of games. You have a smart cursor that changes
when you can interact with something in the view window. There is
a contraption at the bottom of the screen that opens to store your
inventory items. There was some confusion on occasion, when the "down"
icon represented move back or go down. I found myself having to perform
some actions a couple of times to get them right. Be warned that use
of items is sensitive to a very small area on the screen (i.e. a key
has to be used on the keyhole, NOT the door). Maybe I'm lazy or just
too used to other more forgiving games, but I had to use the walkthrough
at one stage because I didn't realize there was a limited activation
area. Lastly, something that is good for many but not so for my fellow
walkthrough writers and me, is that the game comes with a walkthrough
on the disk. Come on guys: give us a chance to write a walkthrough!
This game deserves an A- for gameplay.
DOCUMENTATION
The
game comes with a highly detailed 12-page booklet that is some of
the best documentation that I have seen for a game (outside of the
200 page flight simulator manuals!). It explains the gameplay clearly
with full illustrations that fully support Tivola's claim that this
game can be played by everyone from 10-102. The documentation deserves
an A+.
EDUTAINMENT VALUE
This
is one title that really deserves to wear the "edutainment"
badge. Every time you need to recharge your access card, you are required
to answer up to five biology questions, specifically relating to whichever
node of the complex you are in. Right next to the question machine
is a database (the "Big Brain") that features all the answers
to the questions and is a superb presentation of hundreds of fascinating
facts and concepts of biology. If I knew any biology teachers, I would
advise them to consider this tool for teaching basic fundamentals
of biology. For the educational value at the cost, it ought to be
considered in the budget for new resources at schools, as well as
Physicus. As an edutainment title, this deserves A+.
GAME ISSUES
I
played this on an Athlon 600 (using a 64 MB Voodoo 5) under Windows
98SE and experienced absolutely no problems. The game installed without
a hitch. The game is completely stable and I do not expect it will
need a patch. As there are many QuickTime videos, it is very dependent
on the CD-ROM drive for streaming these. It would have been good for
an option to do a larger install that placed more on the hard drive
(frankly, it's a very small install) to allow for smoother video sequences.
Most games aim to rely less on the CD-ROM and more on the hard drive
capabilities these days for smooth gameplay. This is a minor complaint,
more a suggestion really. The game issues deserve an A.
OVERALL
This
game deserves an A-. It is a flawed gem, quite an achievement
considering it's an edutainment title. The people at Tivola have produced
another wonderful title. I hope they continue to receive the support
to provide us with more quality titles, although they must be running
out of sciences to consider
In summary, here's a brief ditty:
A lost world, recently
found, biology over and underground
A mystery superbly rendered, quality engendered,
As you move from room to room, silent as any tomb
Encounter technology radical, creatures robotic and mechanical
You come to a realization, this is no hallucination
Not some twisted Utopia, this is Bioscopia
Final Grade: A-
System Requirements:
PC: WIN 95, 98,
ME, NT, 2000, XP
Pentium PC 166 MHz, 64 MB RAM, SVGA-graphics card (16-bit)
sound card, CD-ROM drive (8x speed), 120 MB free hard disc space
MAC: MAC OS 8.1,
Power PC, 64 MB RAM, graphics card (32.768 colors)
sound card, CD-ROM drive (8x speed), 120 MB free hard disc space
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