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Review
The
Bard's Tale

Review by Ray Ivey

January 11, 2005 |
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The original Bard’s
Tale series was one of the most popular
and respected RPG series from the early days, that is, the late 1980s
and early 1990s. When word came that Brian Fargo, one of the creators
of the original series who had recently departed the quickly-sinking
Interplay (which he founded in 1983) to not only form his own studio,
but to create a new “Bard’s Tale” game, industry
interest spiked. Okay, that’s probably the longest and most
convoluted
run-on sentence I’ve ever written in a review, but you get my point. Not
only another “Bard’s Tale” game, but one made by the man himself,
Brian Freekin’ Fargo!
Fargo’s new studio, InXile, licensed Snowblind’s Baldur’s
Gate: Dark Alliance engine to use for their new game. And rather
than a simple remake of one of the old titles, this Bard’s
Tale is a complete rethinking of not only the original games, but
of the RPG genre itself.
This is a good thing, as the genre certainly is due for some reevaluation
and even irreverent parody. And this is where the game shines the
most.
The writing is snappy
and funny. Many elements that seem generic in other games this
type – the drone of the narrator’s
voice, the cliché dialog of shopkeepers, etc. – is given
a very fresh makeover.
The villager who sells
supplies, for example, offers a hilarious running commercial commentary
on every item of his stock that you
are considering buying. It’s funny, and what’s more,
it makes sense – it makes you wonder why ALL shopkeepers in
games don’t talk this way.
Ditto the narrator. The
lead voice actor in the game is Cary Elwes, who you may remember
hasn’t been good in a movie since The
Princess Bride (anyone remember his laughable character in Twister?)
No, it’s the narrator who steals the show this time around.
Voiced by that dependable king of game voice work, aged-in-oak-throated
Tony Jay, this is a narrator that doesn’t take RPG clichés
for granted. When the hero dispatches a wolf and it drops money and
other bling, Jay stops in his tracks. “Did I read that correctly?
The wolf drops . . . gold?” He also has mordantly funny comments
to make whenever the player pauses for too long before resuming adventuring,
and he even engages in irritated exchanges with the game hero.
The game even weaves its
sharp sense of humor into the various quests. There’s a hilarious spoof of the old television show “To
Tell the Truth,” in an early quest, and later there’s
some fun to be had when it seems every character in certain town
has the same name as the guy you’re looking for.
I have a soft spot for
any game that features dogs, and there’s
a beagle in the game’s first village that wants to make friends
with you. HINT: Be nice to the dog! You’ll be glad you did!
If good humor was all
that it took to make a great role-playing game, The
Bard’s Tale would be a huge winner. Alas, when it
comes to RPG mechanics and gameplay, InXile didn’t have the
creative juices flowing quite so freely.
The game is solid, to be sure. Even though you have to play the
title character, you are given real choices as to his development:
More of a ranged user, melee brawler or summoner? And, while the
game is fairly linear, you do have some choice about the order in
which to tackle quests.
The game takes place in
a very generic medieval-tone fantasy setting that feels like .
. . well, like pretty much every other non-Japanese
RPG you’ve ever played. The prospective is over-the-shoulder
third person.
The menus in the game,
which are mostly built around a pop-up system of rings, are serviceable
but a bit clumsy and involved. Even after
a few hours of play, controlling my character in and out of combat
didn’t flow naturally from my fingers to the screen.
One major streamlining
effort the game implements has to do with looting defeated enemies.
Instead of picking up various bits of equipment
you don’t want to use and having to schlep the pile of it back
to a vendor in town to sell it, the game magically converts any item
that’s of less value than what you’re currently using
into cash on the spot. And, while I appreciate the impulse, the effect
unfortunately just emphasizes the thinness of the actual game.
The Snowblind engine is
several years old now, and what blew us away when Baldur’s
Gate: Dark Alliance was released isn’t
quite so impressive now. Also, the third person perspective on your
character is pitched so steeply that you get a crick in your neck
trying to look forward. This problem also renders ranged weaponry
not nearly as effective as it could be.
Playing this game reminded
me very much of the experience I had playing 2003’s comedy platformer Whiplash. It was perhaps the
funniest game I’d ever played, but it was terribly bogged down
by bad controls and monotonous gameplay.
If you’re a real RPG junkie (which I freely admit I am), the
fresh, irreverent, humorous tone of Bard’s Tale may be entertaining
enough for you to ignore the fact that it’s sitting on top
of a pretty mundane, flat game experience. If you aren’t as
seduced by the jokes, you’ll probably be better off by playing
any number of meatier RPG choices out there.
Final Grade: C+
(find out more about our
grading system)
This
review is copyright Ray Ivey and Just Adventure and
may not be republished elsewhere without the express written consent
of the author. Republication of said review must also contain a link
back to Just Adventure.
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