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Baldur's
Gate Dark Alliance
Developer/Distributor:
Snowblind
Studios
Publisher: Interplay
Release Date: 2001
Platform: 

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Review by Scott Jelinek
January 2002
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Baldur's
Gate.. for anyone who ever has played an RPG, you will know that
Baldur's Gate is a huge city on the Sword Coast that is full
of adventure. The game originally came out for the PC, and was based
on the Dungeon and Dragons rule set. Baldur's Gate 2
for the PC was a role-playing landmark, both in terms of a deep story
and offering about 200 hours of Gameplay. Due to the popularity of
the series, the company saw fit to release a game for the Playstation
2.
How did it work out? If
you believe the press out there, they will tell you it is one of the
best RPGs made for the Playstation 2. Well, that is true, but only
because there are not that many RPGs out for the PS2. By the same
argument, Dark Cloud would be in the top 10.
The
main problem with Baldur's Gate: Dark Alliance is that of identity.
Like so many titles before it, the game does not know what it wants
to be. It could have been a game based on the D+D ruleset, but any
similarity to D+D is only in names of classes and monsters, not to
rules or stats. It could have been an adventure game, but the plot
got watered down and involved no twists or turns. It could have been
an action fest like Diablo 2, but the skill system is too minimalist.
The game fails to be a great game on any front, but despite that,
it is still kind of fun.
Baldur's
Gate plays like Gauntlet, you move your characters through dungeons,
clicking your attack button to attack, and another button to use magic
or abilities. Although it plays like Gauntlet, it looks about a thousand
times better. Reviewers have often talked about the effects of running
through water in this game. It is an amazing effect. I could of wrote
an entire review on how nice the water effects were, but unfortunately
Final Fantasy 10 outdid them, and I will save my enormous water speech
for that title. The monsters are extremely well detailed, and the
characters are on a paper doll system that nicely display fire and
ice weapons when you put them in your hands. Even the characters close
up look amazing when you talk to them, just watch the female bartender
with her +5 jugs.
The spell system and ability
system are dummies down of any D+D rules. There are only about 12
spells to pick from, and most of them are not that impressive. Although
the effects are enjoyable, the spells always seemed to be a step behind
the monsters. The fighter's abilities were ho hum, mostly translating
to hit and damage bonuses. The elf got different types of arrow.
The
variety of monsters is the biggest plus in this game. It reminded
me of a trip through the original Monster Manual. Frost Giants, Dragons,
Beholders, Gelatinous Cubes and Winter Wolves are all here in beautiful
detail. Most the monsters follow their abilities perfectly, Winter
Wolves breath frost and Frost Giants will hurl rocks. The monsters
are well done, with the exception of the boss monsters. At the end
of each section of the game, you fight a boss. The first encounter
is extremely well done, but after that, they are weak, and I was able
to tackle monsters that should of made quick work of me without burning
as much as a healing potion.
The game sports some puzzles
early on, including a couple lever puzzles and a few jumping puzzles.
This gave me a lot of hope for the game, but after Act 1, they were
nowhere to be seen again. I was extremely let down by this, while
the game initially appeared to have the same quality as the Summoning
(anyone remember this game?), it turned into a hack fest before the
end.
Multiplayer
is great, two players can work side by side completing all the quests.
When I say "work side by side", I do not mean it is co-operative.
In theory, you are working together and can't hurt each other, but
the characters do not split loot. What this meant was while Ryder
was tackling the hordes of giants, I was bravely ridding some vile
treasure chests of their wealth. By the end of the game, the most
fun we had was accumulating items and cashing them in to see who had
the most gold.
In
the end, the game is a pretty fun fifteen-hour romp through some dungeons.
Those looking for depth, either in a stat system or a storyline should
look to titles like Final Fantasy 10 or Shadow Hearts.
Seriously, I finished Baldur's Gate: Dark Alliance about three
days ago, and I can't even tell you what the plot was about, it is
that forgettable. The game engine is great, it just does not get used
to its potential. I would recommend this as a weekend rental with
a good friend, but 50$ is a high price tag for a game with this little
depth.
Final Grade: B-
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