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Arthur's
Computer Adventure
Developer: Broderbund
Publisher: Broderbund
Release Date: October 1998
Suggested Age Group: 3-7
Platform:
Hybrid

By Randy
Sluganski
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When
is a game that has the word "adventure" in the title not
an adventure game? When it is Arthur's Computer Adventure. Not
that that is a bad thing, mind you, but this is more of a interactive
read-along adventure, not an inventory-based, solve the puzzle in
order to proceed adventure on the order of Rugrats or The
Pink Panther.
This game is the fourth
release in the Living Books Arthur franchise, and it is also
the most balanced. Not only can you read about Arthur and click on
hundreds of objects within the pages of the storybook, but you can
also participate in five different "learning activities"
that are actually learning tools masquerading as games. This enhanced
interactivity greatly increases the game's replay value, and we did
find ourselves revisiting certain games again and again.
Arthur, as all children
and most adults know, is an animated children's character who has
sold more than 23 million books and is the number one children's paperback
series. He has his own animated PBS television series on over 300
stations and in 1998 won an Emmy for Outstanding Children's Animated
Program. He even has his own web site that receives over 500,000 hits
per week. Marc Brown's creation is as well loved in the 2-to-11 age
group as were previous generations' childhood heroes, Howdy Doody
or He-Man and the Masters of the Universe (though Arthur
is not as shamelessly marketed as many other children's franchises).
If you have ever played
any previous Living Books game, then you are familiar with
the premise. The story is presented as if it were pages of a book.
But this book reads to you as you follow the words, and you can also
click on numerous interactive hot spots that are usually humorous
in nature. This time around, Arthur has an addiction that we are all
familiar with. All he wants to do is play his new computer game, "Deep
Dark Sea." In fact he wants to play it so badly that he disobeys
his mother's orders and uses her computer after being told to wait
until she gets home. His disobedience leads to disaster as something
goes wrong and the computer screen goes blank. Now Arthur, his sister
D.W. and his friend Buster have to fix the computer before mom returns.
The story contains the usual moral lessons that one would expect and
seemed to satisfy my eight-year-old son.
There are also five activities
integrated within the story. The activities can be played at adjustable
levels of difficulty and are extremely mouse and keyboard friendly.
Frankenfish lets you learn about life under the sea and lets you print
out your creations as a coloring book. D.W.'s Store teaches you to
prepare recipes and to use your earnings to purchase products. Toy
Copter is a nifty little game that allows you to drop water balloons
on a target and rescue a fireman. Treasure Hunt challenges you to
match words against objects, and Deep Dark Sea is a side-scrolling
arcade style game that lets you explore and search for hidden treasure.
As you may have guessed, all five games are meant to develop skills
such as problem solving, number recognition, spelling, et al. Yet,
in what is an admirable accomplishment, all five games also manage
to be fun.
So what is the adventure
in Arthur's Computer Adventure? Well, for me, it was playing
with my son Jacob. Even though the box states that the game is for
ages 3 to 7, my 8-year-old was enthralled. The interactive reading
section can be completed in a night, but it is the well-done extra
activities and games that kept him coming back for more. This is one
program that is heartily recommended for any parents who wants to
enjoy computer time with their children or for any parents who does
not want to fret over leaving their children alone with inappropriate
material.
Final Grade: A
System
Requirements:
Windows
95 (CD)
486/66 MHz or better
16 MB RAM
Super VGA (640x480 256-color)
2X CD-ROM drive or better
20 MB free hard drive space
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