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Introduction
The Arrival is a licensed title based on a movie of the same name. In the movie, the aliens are trying to “terraform” the earth to make it inhabitable for them and uninhabitable for us. They fail. The game takes place ten years later and they are at it again. The game was released in 1997. I had never heard of the movie. I had never heard of the game. Unfortunately, I now know why. Installation
One other problem was that I couldn't get screen shots. This is the first game I have reviewed where the Print Screen key did nothing but grab a large black rectangle. Also, you could <ALT><TAB> out of the game, but you couldn't get back into it. So you can play The Arrival on contemporary Window systems, but it doesn't play well with others. The Story
On the surface, this is a tried and true plot and has been done very well by others. Unfortunately, the entire story is given to us in an FMV during the introduction. The entire game consists of you trying to destroy the station and escape so that you don't go with it.
Therefore, I must award a “D” to the story. Or, more accurately, to the lack of one. Puzzles There are lots of them and most of them are badly conceived. The biggest problem is that you do a lot of dying and that makes it hard to get into the game. It's hard to relate to a situation where you must die to learn what to do next.
Most, heck, all, of the game is based on inventory puzzles. Find the keys, trade with the other characters, etc. Nothing wrong with that, per se. Except in this case you have no idea what you are looking for. Everything is alien. You must collect strange looking gadgets with no idea what to do with them. There are strange looking machines with hotspots, but no idea what they need. And everything is scattered over the entire station.
Even that wouldn't be too bad if everything were in one room. But the station is HUGE and the widgets you need for one room are scattered everywhere. So you come to a mysterious machine, click your entire inventory on it and nothing happens. Is this because the widget you need is still hidden somewhere in the big station? Or is it because you have to solve another machine elsewhere to get its widget? There just doesn't appear to be any rhyme or reason to these puzzles.
There is also a maze. 'Nuff said about that. There is also a musical puzzle which was painful. You hear an alien singing the tune. You go to the keyboard and the tones don't sound anything like what you heard. Harmonics are added or missing. Tones are taken up or down an octave. When you eventually solve it, it doesn't sound anything like the clue. Maybe a musician with perfect pitch could solve it. But whether you used a walkthrough or just slogged through with brute force, most of the puzzles will leave you wondering, “Just how was I supposed to know to do that?” For that, I must grant the puzzles a “D” Graphics
The ship is all simplistic 3D rendered stuff. It's too real to be a cartoon yet too cartoony to be real. It just comes off as being cheesey. The characters are inconsistent. The alien are drawn fairly well in a “realistic” style. But other prisoners are drawn either amateurish or so cartoony as to be unbelievable. You really need to go one way of the other; realistic or cartoon. Mixing the two just doesn't work. The bottom line is that while graphics should enhance the gaming experience, these tended to make it feel cheap. I give them a “C”. Sound
Unless you consider the character voice acting. That was straight out of the Saturday morning cartoons and cornier than a farm in Iowa. So no, let's not consider that. Playability/Addictability Sorry, but it just isn't there. Playability consists of wondering endless halls looking for random things to try randomly on random machines. It just wasn't fun and I felt no draw to go back to it. I give Playability a “D”. Conclusion It would seem obvious what grade to give this turkey, but I am going to grudgingly give it a “C-”. A “C” level game is one that is well below par, but still playable. If you are a raving fan of adventure games and just can't be without one, then a “C” game will hold you over until the next “B” or “A” comes along. While The Arrival is miserable as an adventure game, it can actually work as a mindless puzzle. Think of it as one of those Solitaire games that require a lot of luck and little thought to win. If you are in the mood for some mindless exploration and note taking with the occasional payoff, then The Arrival is for you. It is just a matter of setting your expectations sufficiently low. Final Grade: C- System Requirements:
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