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The game begins with Hercule Poirot, an eccentric Belgian detective who is the protagonist of numerous Agatha Christie novels, sitting in his immaculate Whitehaven Mansions London office with his friend Arthur Hastings, telling him about a recent summer vacation on an island resort that turned deadly. Poirot relates the story of how shortly after he arrived at the Smuggler’s Rest Hotel on the island, a resident was savagely murdered. The brilliant detective that he is, Poirot managed to solve the mystery in a single day. Now he wonders if Hastings would have been capable of doing the same. Hastings eagerly accepts the challenge and allows Poirot to take him back in time – to relive all the events he experienced during the vacation and see if he can arrive at the same conclusions as Poirot did. So as the game begins, you find yourself playing Hastings, who in turn is playing Poirot, on his island summer vacation. You must piece together clues from your observations and conversations with twenty or so characters on the island, and do a bit of puzzle-solving to figure out this whodunit. Throw in a couple of ghost sightings, strange voodoo rituals and talk of buried treasure, and it’s clear there’s more going on at this resort island than meets the eye.
At the top of the screen, there are several icons that will allow you to access the main menu, your inventory, a very handy notebook (that is automatically updated with clues and a list of pending tasks) and Poirot’s office. You’ll want to go back to Poirot’s office if you’re in need of some help. A mysterious contraption called the Finger of Suspicion in Poirot’s office will allow you to place a card with a character’s name on it, and the finger will point to one of the five options: talk, assist, observe, search room or eavesdrop. This can be useful for finding out which character you need to focus on, to move forward in the game.
The gameplay relies heavily on inventory based puzzles, where you’ll have to use or combine objects to get ahead. Often you’ll find yourself pixel hunting on the screen to locate objects that can be picked up and be of potential use later in the game. I never knew Poirot was a borderline kleptomaniac, but this game certainly seems to suggest so. He will be swiping anything that isn’t bolted down, often to the point of seeming like a jolly old man out on a leisurely romp of petty larceny. Sneaking into a hotel room to steal someone’s typewriter, pilfering perfume bottles from another guest’s bathroom cabinet, swiping ice picks from hotel bars – anything is game. When you’re not scavenging for junk around the island, you’ll be talking to and learning more about the characters on the island. A lot of the characters have intriguing back stories that will unfold and reveal themselves over time. The tension between certain characters will sometimes be immediately apparent, while at others you will have to carefully follow the conversations to notice signs indicating if something’s amiss. The developers have done a really good job with character detail and especially with their realistic facial expressions. The same cannot be said about character movement, which is often stiff and robotic. The voiceovers are a mixed bag as well – sometimes they’re spot on and breathe life into a character, at other times you’ll notice botched up accents and wooden delivery bereft of any emotion.
Evil Under the Sun also looks really beautiful. The game is set amid a backdrop of World War II, which has just broken out. The developers have done a splendid job of recreating the atmosphere and feel of the time, with environments, décor, and vocabulary faithful to the period setting. The beautiful background art, 3D graphics and haunting musical score add a layer of immersion to the game that will draw you in. The animated environments, with gray clouds drifting in the sky, seagulls soaring in the breeze and waves idly lapping the beachfront all make Seadrift island come alive. But one of the things that really irked me was the game’s incredibly slow tempo. It can be a tedious experience to watch Poirot slowly lumbering through the island locales, searching for that one elusive object to complete a puzzle or tracking down a particular person to talk to. The frustratingly slow fade-out transitions as you walk from one screen to the next will be trying for even the most patient of you gamers out there. And where is the detective style work you’d expect from a Poirot mystery? Blindly exhausting every dialog tree option when you encounter a character, and solving clichéd inventory puzzles is pretty much all that’s required here. The game reeks of missed potential – a cookie cutter adventure that brings nothing new to the table.
System Requirements:
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