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Review
Five Magical
Amulets
| Developer: |
Off
Studio Adventure Team (Independant Developer) |
| Publisher: |
N/A |
| Genre: |
Adventure |
| Release
Date: |
March 2005 |
| Platform: |

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Review by Shannon Hall
May 4, 2005
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5 Magical Amulets is a surprisingly well-done adventure game by
independent Czech developers, the Off Studio Adventure Team. Using
the Wintermute game engine, it spins a tale of magic in the tradition
every fairy tale lover will recognize: a young girl caught between
the forces of good and evil who must be pure of heart in order to
prevail.
The lovingly rendered
2D graphics are inspired by classic games such as the King’s
Quest series and Kyrandia, so if you’re
a fan of the classics, it’s definitely worth a look. And no,
I’m not using the ubiquitous “lovingly rendered” phrase
lightly. That tired old saw has a true home in this instance, and
I think anyone who plays this game for more than 5 minutes will be
able to appreciate the care and attention that went into its creation.
Developed with a traditional
point-and-click interface, 5 Magical Amulets is
easy to navigate. Each screen has exit points indicated
by feet, and hot spots are easy to “spot” as well. Inactive
areas are indicated by a yellow cursor; if the cursor is red, you
can right-click for the look, use, and talk options. You’ll
be surprised by how many things will require the talk function. The
list includes animals, plants, and paintings - yes, paintings.
Not quite worth a thousand words, but you get the picture.
Okay, I’ll stop now.
While the story line is
spun in true fairy tale fashion, it’s
still unique in the way that it plays out. You’re cast in the
role of Linda, a young girl living in the Nyron, a land kept in perfect
balance by - you guessed it - 5 Magical Amulets. Each amulet
has a different influence, i.e. earth, time, water, etc., and as
usual in fairy-tale land, an evil wizard wants to combine all of
them in order to rule the world. Your goal is to gather the amulets
and defeat Zarkyran before he can execute his dastardly plans. As
always in adventure games, you’ll meet and help many characters
along the way, including a fairy, a dwarf, a mermaid, and even a
few talking animals.
On the plus side, the
story line is consistent, tightly woven, and well-thought-out,
with none of the random “huh?” elements
that seem to plague some independent games. Its only down side is
that the plot tends to move very slowly, especially in the beginning.
If you’re the type of gamer who needs a lot of stimulation
to keep moving forward, this may not be the game for you. However,
if you’re looking for a sweet, non-violent game that’s
filled with magic and wonder, this is an excellent way to spend a
few quiet evenings.
At this point I have to
interject a couple of thoughts about things I felt were incongruent.
First off, this is a game set in a time
period that, although not specified, is obviously not modern day.
The land is exotic, and most characters have names like Twelge, Tvarain,
Zarkyran, etc…. and then there’s the main character:
Linda. Maybe it’s just me, but that just seems to stick out
like a sore thumb. And while other characters sport the old-fashioned
clothing, gowns, and robes you would expect for such a story, Linda
has modern-day attire. There is no explanation for this, no reason
given. She’s not from another land, and she hasn’t been
transported through time, but there it is - a purse, loafers, a
knee-length skirt, and what appears to be panty hose. Those are very
minor details to fixate on, I know, but they bothered me throughout
the entire game.
For the most part, the
puzzles in this game are fairly easy. There was one involving star
constellations that I simply had to refer
to a walkthrough to solve, and even then I had a basic idea of what
to do. The majority of the puzzles are logically presented and inventory-based,
and several require that you combine items for use. I found the most
difficult area to be in the castle kitchen, where sabotage is the
name of the game. There were several clues that offer the gist of
things, but the exact solution isn’t readily apparent except
through trial and error.
Another minor point of
contention had to do with the music. It fits the mood of the game
quite well, but it’s extremely repetitive.
Fortunately it’s soothing and innocuous enough to blend into
the background, and overall the sound was well done. There are no
voice-overs, and therefore no actors to distract from the game. All
dialogue is text-based, and the translation from Czech to English
is surprisingly smooth. I don’t recall any blatant mistranslations
or awkward phrasing. I’ve experienced much worse dialogue in
games that originated in English, some of them commercial.
Another thing the developers
were able to accomplish that’s
rare even in high-end commercial games is stability. I had absolutely
no problems playing the game, although load times were occasionally
a bit slow and there were one or two places where sound was a problem-
most notably at the waterfall.
All in all, this game was very well planned and executed, and judging
by comments on the Off Studio Adventure Team forum, it has some very
dedicated fans. You can download this game for free at http://offstudio.fabry.cz/index3.html.
Final Grade: B-
(find out more about our
grading system)
System Requirements:
- WINDOWS 98/ME/2000/XP
- DIRECTX
8.0 OR HIGHER
- 170 MB OF FREE DISK
SPACE
- 64 MB OF RAM
- 3D ACCELERATED
VIDEO CARD IS HIGHLY RECOMMENDED
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