Dream, an Upcoming Adventure Game from Hypersloth's Workshop
Vote for it on Steam Greenlight!
September 10, 2012
Dream is a first person atmospheric exploration game that has you assume the role of Howard Phillips, a young graduate with no direction in life who develops an obsession with his dreams. Discover dreams and nightmares filled with puzzles and secrets to help Howard find the meaning to his life.
The narrative is split into 3 acts with multiple endings that are possible based on how much you as a player have explored. Each act immerses you in new worlds that help to decipher Howards past, emotions and ambitions. Confront Howard’s mislaid concerns in the form of nightmares and reconcile the loss of his uncle.
Unique 3D Environments
Every environment in the game is lovingly hand-crafted by our close-knit team of three and with no worldly restrictions to the environments we can have a vast range of aesthetics.
Non-linear Narrative and Gameplay
Because you are free to explore the environments in varying orders the narrative is told in a holistic manner.
It's entirely possible to reach the story’s finale whilst having missed entire areas of the game but doing so can affect the ending you receive.
Collectables and Secrets
Each dream is filled with secrets and collectables that help the player progress and contribute to the story.
Dream will be supporting the Oculus Rift at its launch.
The game features an original soundtrack which will also be downloadable at launch.
We are now happy to announce we will be supporting Mac!
We’ll be at Eurogamer 2012 with a playable demo of the game!
We’ll be doing a developer diary on http://spong.com/ sometime in the future.
Reply to Comments (on Greenlight page)
Thank you for the initial response to our game! In regards to some common questions in the comments we thought we’d give an update with more information about the gameplay, narrative and technical aspects of the development.
Dream’s gameplay is strongly based around exploration with games like Yume Nikki and LSD being the first inspiration for the concept. On top of this we have been inspired by Dear Esther’s narrative elements and environments, the resulting gameplay maintains aspects of all 3 games. There will be many puzzles to solve, horror sections and some more narrative focused areas. So hopefully it’ll have a range of elements to enjoy.
We will be adding a gameplay video soon to showcase this more after we attend Eurogamer at the end of September. We are still only a few months into development (although we’ve been planning the game for over a year now) and are only showing the game so early to take full advantage of Steam's new Greenlight system.
Howard Phillips is a reference to Lovecraft as a lot of you instantly noticed and this is because the games story focuses on creative writing, the game itself isn’t about Lovecraft himself (sorry!).
We are building the game using UDK and expect to finish it by summer 2013.
Follow us on facebook and twitter for more information on development.