On AppStore iPhone:
On AppStore iPad:
Device 6 is one of those games that doesn't fit into a single genre. It's a surreal thriller in which the written word is both map and narrator.
It has strong adventure gaming elements, but also takes inspiration from TV, films, music and books. It plays with game and literature conventions, weaves story with geography, blends puzzle with novella and presents an intriguing mystery of technology and neuroscience.
Parts of it could make you feel...uneasy.
Among other things, the game draws on the following for inspiration: Franz Kafka, Agatha Christie, David Cronenberg (particularly Scanners), spy and agent-themed movies from the '60s, The Prisoner, videogames such as Professor Layton, 999 and Zelda, and technology in general (both old and new).
Device 6 is divided into chapters which are, essentially, big puzzles that must be solved in order to progress. Its story, therefore, is linear.
Anna wakes up in a castle on a remote island, with little recollection of how she got there. All she remembers is an unusually unpleasant doll...
Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through?