A surreal first-person puzzler from indie developer Carlos Coronado in which you bend natural elements to your will
May 7, 2014
MIND: Path to Thalamus is the spiritual successor to COMA, an unreleased project partially led and started by Carlos Coronado. While MIND is a new undertaking solely developed by Coronado, it employs some of the assets and mechanics he had conceived for that original project.
Wrapped in a mindbending tale, the gameplay of MIND focuses on changing the very weather in order to solve puzzles. The player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story.
Indeed, the mechanics are directly related to the protagonist's identity, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposal to escape to reality.
Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.
MIND: Path to Thalamus is due to be released on PC and Mac in 3Q 2014.