A turn-based RPG with branching dialogue, shelter management, and survival mechanics set in a zombie apocalypse
February 10, 2014
Dead State, from indie developer DoubleBear Productions, is a compelling, high-tension RPG set at the beginning of a zombie apocalypse. The developer's goal is to bring back the gameplay, dialogue choices, and turn-based combat of classic RPGs but with an unusual setting and some much needed system innovation.
Sure, killing zombies is fun, but that’s not what the zombie genre is about. It’s about survival, first and foremost – the struggle of the survivors faced with adapting to a world that has succumbed to an unfathomable event.
As society begins to fall apart, the player must organize allies, fortify a shelter, scout for food and supplies, keep morale up, make uncertain alliances and attempt to hold together a group as humanity teeters on the brink of extinction. And while zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.
Dead State has been successfully funded through Kickstarter. Its estimated release date is March 2014.