News - September 6, 2013
An alpha version of Solarix is currently in the works. New content is being created; polish is being added to existing mechanics, character models and weapons; AI is being tweaked to be more realistic.
Monsters will be human but totally inhuman. The scale of level design will be humbling and full of detail.
Pulsetense is focusing on quality over quantity and striving to create a genuinely scary game by all aspects of its existence.