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| 15 OCT 2004 at 11:49pm |
| Deleted User | Intentionally miss into the air and it makes the targets appear faster?
That makes soooooooooo much sense.
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| 16 OCT 2004 at 12:52am |
RecklessJourneyman


Posts : 962 Joined: 14 NOV 2002
Status : Online | Originally Posted By BacardiJim (15 OCT 2004 11:48pm) Intentionally miss into the air and it makes the targets appear faster?
That makes soooooooooo much sense. How about a small thanks for the information : You seem to have such a chip on your shoulder on this issue. There are many games where something makes almost zero sense to someone :-/
Perhaps you were too accurate and the game 'expected' a mere mortal to miss once in a while thus in effect speeding up the 'bad guy' delivery?
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| 16 OCT 2004 at 7:19am |
GreatPumpkinSpace Cadet


Posts : 162 Joined: 19 OCT 2003
Status : Online | I do appreciate Randy staying on top of this issue, but I have to agree with BacardiJim. Why would you possibly design a game that is impossible to win of played well? Shouldn't 50 bad guys just pop up in the alotted time no matter what so you have a decent chance to hit 40? That seems to me like it would be easier, not harder, to program than basing the enemy pop-up rate on the shots fired rate. Especially if that ratio sets players up for failure.
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| 16 OCT 2004 at 7:50am |
GrimCurseIntergalactic Janitor


Posts : 83 Joined: 8 SEP 2004
Status : Online | The game is still buggy and there was one year between the European and US release. How lazy of Revistronic, they could have patched the game before their big USA release. I'm going to keep my money for Moment of silence and Legacy: Dark Shadows.
Buy Sherlock Holmes the case of the silver earring, it's only 19.99$
http://www.amazon.com/exec/obidos/tg/detail/-/B0002PCES4/qid=1097912595/sr=8-2/ref=pd_csp_2/002-6027655-2927242?v=glance&s=videogames&n=507846
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| 16 OCT 2004 at 7:52am |
plswdthSpace Cadet


Posts : 182 Joined: 21 JUL 2003
Status : Online | Reduce your screen resolution to minimum (I used 640x480) for the shooting gallery, too! It makes a huge difference. I went from getting only around 20 targets to getting 40+ with this change.
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| 16 OCT 2004 at 10:31am |
| Deleted User | According to the previous (longish) thread here on JA+ .................. http://www.justadventure.com/cgi-bin/yabb/YaBB.cgi?board=AdvGameDiscuss;action=display;num=1097578332;start=75 ................... the very best way to overcome the shooting gallery is described by Andromus (and previously, in the Review by Gordon Aplin on Quandaryland)
~~ Andromus ~~ ... Wow. I've just gotten through level 4 just now, with infinitely less trouble than I was having, a complete turnaround from my woes of last night. Here's what I did. I turned off my anti-virus software and firewall, left the mouse sensitivity alone, but cut the in game detail down to the lowest setting.
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| 16 OCT 2004 at 10:40am |
| Deleted User | Sounds to me like the engine is a big, fat memory eater - good for the sections in between but rubbish at creating a large amount of targets to shoot and slowing down.
This isn't a bug in the programming per sé, it's more a bad design choice built around the engine they were using. Hence NO PATCH, and reduced settings... you should if you're not online by rights ALWAYS turn off your firewall and AV software when playing a game. Those things take up a lot of memory and will slow it down further!
Seeing as it's such a small portion of the game, I wouldn't go on the rampage and start boycotting it as people would miss out on the rest, which I've heard is worthwhile. Being reactionary doesn't help. Besides, I could react against a ton of the problems I found with Sherlock and say the same thing - but I thought the game was worth it.
I've also encountered bugs on the TMOS demo recently released, and my guess is it's in a reasonably finished state now with the release two weeks away. But that doesn't mean I'm not going to at least look at it in a positive light if the rest of the game is great.
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| 16 OCT 2004 at 3:46pm |
GrimCurseIntergalactic Janitor


Posts : 83 Joined: 8 SEP 2004
Status : Online | The Gamespot reviewer says in his review:
It's hurt by many sloppy or ill-conceived gameplay mechanics, some major bugs (save often near the end)
This is what I don't understand, is Revistronic busy with another game or they didn't care about the bugs? They had almost a year...
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| 17 OCT 2004 at 6:53pm |
Jenny100Guild Master


Posts : 3510 Joined: 12 OCT 2002
Status : Offline | There's a patch for some of the bugs here http://www.3dgamers.com/news/more/1096480083/
Unfortunately not for the shooting gallery.
Since I couldn't even get past the 3rd level at the online practice site, I have zero confidence I could get past the 4th level in the game.
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| 18 OCT 2004 at 4:32pm |
jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | Originally Posted By GrimCurse (16 OCT 2004 7:50am) The game is still buggy and there was one year between the European and US release. How lazy of Revistronic, they could have patched the game before their big USA release. I'm going to keep my money for Moment of silence and Legacy: Dark Shadows.
Buy Sherlock Holmes the case of the silver earring, it's only 19.99$
http://www.amazon.com/exec/obidos/tg/detail/-/B0002PCES4/qid=1097912595/sr=8-2/ref=pd_csp_2/002-6027655-2927242?v=glance&s=videogames&n=507846
I have to agree with this too.
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