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Topic: Dark Fall: Lights Out (Finished)

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Dark Fall: Lights Out (Finished)
6 SEP 2004 at 6:36pm

Akhilles

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Overall - outstanding! Generally - aggrivating!

See shrouded quote for SPOILER comments/details.



First stumble - Couldn't find the note at the beginning that told you how to power on the lights so you could continue up into the lighthouse.

Second stumble - RALF knob (had no idea I was looking for it), I scanned a walkthough for the image for that time period and the final few bits I was missing were pretty much all the same thing.. quite hidden in plain view.

I had door codes.. I had found secret stashes.. I even had a key to room where they launch the deos devices but it was useless... I had everything for malakai except for: y coordinates, 1912 symbol, 2090 symbol (where do you get the key to what colors to punch on the bloody remote??)

I was SO close to doing this one on my own.. RALF's knob.. yet another situation where you have to position yourself just right to see what you need to see. The curtains in the clinic.. missed those too. What was the point of putting the fingerprint together? So I could get another ghost that I couldn't understand?




I suppose it's difficult to fault the 2D game with my not finding everything as BS3 was 3D and I think I missed stuff in it as well (although I finished it without assistance. Well, I think the wine puzzle was my only problem)..

The occasional cough.. glass breaking.. cool stuff. Although it was strange that the sound of a clock ticking would stop when I looked at something on the shelf? Found that strange..

I did much better than before in the first game. Ah well, by the time I figure out these games, there will be something else to torment, er, challenge me! Kudos, Jonathan!

You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.


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6 SEP 2004 at 6:50pm
Deleted UserFirst, let me say (and I don't think this is a spoiler) that this game has a couple of mini-quests that don't necessarily contribute to the overall solution but are fun on their own.  I didn't mention this in my review, but I consider this a big plus.  The mini-quests contributed to the overall style, story and atmosphere.  One of the comments in Akhilles's post refers to one of these miniquests.

As for the coordinates from 1912:

SPOILER:
It is easy to miss some of the side views of the lantern at the top of the lighthouse in 1912.  You must view the apparently "useless" closeup of the front of the light and then go around and see the closeup on the back of the light.  This will reveal the coordinates.


6 SEP 2004 at 11:30pm

Akhilles

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I would add... did the game resolve it self? Once I did what I was supposed to, I heard some ghosts mutter something... but I never found out what went on in the lighthouse...

You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.


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7 SEP 2004 at 2:45am

Agustín Cordes

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Most importantly, what happens with Parker? Are we supposed to think that with Malakai's demise all of the events surrounding the lighthouse are somehow 'corrected'? Let's not forget he'd end stuck in 2090 AD!

(the heck with those spoiler warnings, there obviously are going to be spoilers on this thread!)

Slightly Deranged - Cult Cinema And Games!

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7 SEP 2004 at 3:11am
Deleted UserUmmmm..... last I saw Benjamin Parker, he was back in prehistory.  That's where he was when he programmed Malakai for its return to 2090 AD.

The ending was unconscionably abrupt.  But at least it wasn't Black Mirror.  


7 SEP 2004 at 3:49am

Agustín Cordes

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Sorry, that's BC alright. I got them all mixed up - in Spanish they're AC and DC


BTW did you happen to notice a very subtle reference to Sanitarium?

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7 SEP 2004 at 4:00am

jonathanboakes

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Did he stick around?

M is back where he wants to be. P can eat Jellyfish(tm) till the sequel.

I feel I might have a stroppy lead character to deal with quite soon. He is a cartographer ... so, maybe he will go exploring, and experiment. Or make maps. Or dig around in the dark, like a frightened fool......

Was he there at all? Those goggles are playful. I took them out on the town, and they just didn't cut it with the Gucci masses.

JB
[img]http://www.darklingroom.co.uk/warning.jpg[/img]&&[url=http://www.thelostcrown.co.uk]Darkling Room: The Lost Crown[/url] / [url=http://www.barrow-hill.co.uk/sales]Playing: Barrow Hill[/url]

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7 SEP 2004 at 6:16am

Jenny100

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Originally Posted By jonathanboakes (7 SEP 2004 4:00am)

M is back where he wants to be. P can eat Jellyfish(tm) till the sequel.
JB


Aha! So there's going to be more P in the sequel.
My brother thought BP and PW were going to get married.
PW doesn't seem to be having much luck with ghosts so far.


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8 SEP 2004 at 3:29am

jalex

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Thanks for no spoiles. I don't have Lights Out yet but I will get it because I liked the Dark Fall. I usualy don't mind spoilers but I hate it when they give the endings away.


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9 SEP 2004 at 7:29pm

Vosje

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Could someone clarify a few things about this game? I finished it as well, but I'm not quite sure what the true story behind the game was about.
Maybe I missed a few important story-based clues from what the ghosts were telling me, but I couldn't understand most of their lines.

spoilers:

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What is Malakai exactly? I know it's some kind of probe developed in 2090AD and it somehow managed to warp back through time to 2090BC (for reasons not clear to me), and in it's course it caused strange things to happen in various timezones where it traveled across, for whatever reason.

This thing has a mind of it's own? Is it because of the high AI it posesses, or is there more to it than that? And if it's a robot, then how come it speaks with such a warped, ghost-like tone. (I admit, it sounded scary. But it didn't make much sense
)

Unless I skipped it, the glowing bodies (Drake and Magnus) are never explained in the game. I realize they were Malakai's tools, but what was their purpose? To collect the information you need to fill in in the Malakai probe at the end? Or to murder out their colleagues and add to the scary factor? (I'd like to know a motive for that personally)


Maybe this game wasn't meant to make much sense, but if anyone could offer some theories or speculations about these questions, I'm all ears.


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