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| 18 OCT 2004 at 3:24am | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . I too have noticed a distinct and growing trend amongst many mainstream game sites and magazines over the past several years to (in general) dismiss all but a very few award winning PC adventure game titles as an utter waste of time. Something they actually have disdain for and a genre best left to people who "don't get the big picture" which currently features an endless stream of fast-paced, big budget knock-off shooters and major motion picture tie-ins with little more than glitzy graphics and cool box designs. You know, the games that have elevated our entire hobby from an obscure, nerdy pastime to the huge, global, money making industry it has become. Shame on them. Frankly I don't care what their personal or corporate motives are. I don't care what their qualifications (or lack thereof) may be and I don't care what higher priorities they have. I still don't like the trend and it is VERY real. It's also becoming quite prominent and it does directly hurt the adventure game genre in the eyes of a very large and largely impressionable reader base. Again, shame on them. But worse, this attitude ignores the very foundation and history of all interactive gaming while insulting a still large and loyal fan base of older, financially strong, well educated gamers. Furthermore it attempts to isolate, belittle and undermine a very diverse group of talented game makers and avid game players - many of whom like myself also buy a number of games every year in every other major genre. Double shame on them for being so stupidly self-defeating by pandering so blatantly to a fictional norm perceived from mass market hype and trendy editiorializing for the sake of the lowest common denominator. What I want from professional game magazine reviewers is a full range of articles that covers the entire spectrum of interactive genres - good, bad and mediocre. Without that spectrum, we simply can not gain an accurate picture of what is availabe at any given time and how each game rates in comparison to all others both within its genre and in general. And because I require that kind of comprehensive, unbiased game reviewing, there is not a single consumer gaming magazine left that I care to subscribe to. They all lost me a couple of years ago and it's not likely they will ever see another dime from this once loyal subscriber. No, instead, I now scour the web for a handful of honest game sites and specialty forums where other adventure game fans congregate to compare notes and discuss issues intelligently. But do I really care? No. That's because, in the end, this method of information gathering and buyer decision making is MUCH more reliable, infinitely more interesting and available to all users the world over 24 / 7 / 365. In a way, glossy mainstream game magazine editors and overly commercialized web site reviewers have done us a big favor. They have essentially forced us (back) into smaller, segregated groups who have learned to rely on each other as their very best source for ideas and recommendations about the games they love best. So I suppose a thank you is in order... along with a number of shame on yous. Cheers, Terry . |
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| 18 OCT 2004 at 3:34am | |
jujigatameSchattenjger![]() Posts : 1976 Joined: 14 FEB 2003 Status : Online | CGW is viciously biased against adventure games, and so is PC Gamer. if you see a few adventure games get good scores, those scores were just put there to help "pull the wool over our eyes" about their vicious anti-adventure game bias This is so absurd and conspiracy theory-ish I can't even tell if you're serious or trolling. Dark Fall, Syberia, Missing, and BS3 all got 4 stars from CGW. If you're gonna say they're biased, just say so, don't bring in this "games with good scores are just there to trick us" hokum, it just makes you sound like a nut. to prove my case, i cite the best adventure game ever made: Nocturne Good lord this is hysterical and even more makes me think you're not being serious. What, were you one of the developers or something? First of all, it's not remotely a pure adventure game. I'd call it an action game myself, but the closest you could POSSIBLY come is action/adventure in the survival horror vein. So basically, what is your deal? You just pissed that Nocturne got a bad rap and are now trying to blame that on "anti-adventure bias" even though the example you're citing is 5 years old and not really an adventure game? Man, you are just too much. |
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| 18 OCT 2004 at 9:38am | |
NavarosIntergalactic Janitor![]() Posts : 25 Joined: 17 OCT 2004 Status : Online | Nocturne is very much an adventure game and i stand by everything i said no i am not a dev. yes i am a Nocturne fanboy, but that does not lessen the merit of anything i've said one iota if CGW had any credibility whatsoever then they could not possibly have given Nocturne a ludicrous 30%. that's not even in the same stratosphere as any of the credible websites. the only logical explanation to this is anti-adventure bias. same deal with PC Gamer and it's 56% it does not matter how old the game/reviews are. corruption is still corruption clearly the place to go to get valid Reviews for adventure games is not the magazines - which tend to like unfairly slamming good games (usually adventure games) just for the sake of making their audience think: "wow...these guys give really low scores, they must not be afraid to 'tell it like it is!'" perhaps adventure games are the "pawns" where these mags get those kind of brownie points whenever they need to reaffirm to their readers "we are not afraid to give a really bad score" |
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| 18 OCT 2004 at 10:10am | |
| Deleted User | Uh my... Noctorne is NOT an adventure... it is a so called Survival-Horror game a sub-genre of the Action Adventures. If one considers Noctorne to be an Adventure also Doom 3 is an adventure then... Btw I did buy Nocturne when the price dropped and played it for a while because of the story. The game itself was horrible, bad controls, unfair sequences, not really great graphics at that time, either... I stopped not even half through and gave it to a friend as a present... Besides that your conspiracy theories make no sense whatsoever! The Game only deserved something around 50 percent! I read some game magazines here and I can tell that if an adventure is any good it gets good marks: Runaway, Black Mirror, Moment of Silence, The Westerner all got at least 80 percent in game mag's here while poor licence adventures like CSI or Law and Order generally get real bad marks because they deserve them! |
| 18 OCT 2004 at 3:48pm | |
NavarosIntergalactic Janitor![]() Posts : 25 Joined: 17 OCT 2004 Status : Online | Originally Posted By Ogre (18 OCT 2004 10:10am) everything quoted here is entirely untrue the controls are great. the graphics are EASILY the best graphics from any game released in 1999, and they still look great today even in 2004! i'd like to see you tell me any game released in 1999 with better graphics than Nocturne, especially an adventure game. Nocturne is nothing like Doom 3, thank God! i am sorry that you didn't have the skills to be able to handle Nocturne. it does indeed require some manual dexterity and good reflexes. however, just because you can't handle having those things in an adventure game, it does not mean that game is bad Nocturne is still an adventure, it just innovated the genre with some action. that's no reason to slam the game, tho. |
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| 18 OCT 2004 at 11:09pm | |
humorguyIntergalactic Janitor![]() Posts : 31 Joined: 5 OCT 2004 Status : Online | Hi guys, I have read through this thread, and I think I can put it to bed. Quite simply, it's is about income. When large publishers (LucasArts, Sierra, etc) were releasing adventures they advertised them bigtime. That's how magazines make money. Advertising. As the big companies moved away from publishing adventures, smaller publishers moved in. They did NOT have advertising budgets. Magazines need to attract advertising to make money. They also have to show they are "fair-minded" when it comes to reviewing games. Therefore the sums add up: Adventures don't get million £/$ advertising budgets, so don't provide income for the mags. The mags needs to slag some games/genres off, and that's easier to do with products with little/no advertising, because what do the mags lose? It's easier to be rude to a bum than your boss! (No insult intended!) If Funcom don't have a budget for big advertising, Dreamfall better be as good as TLJ. Because I think it is reasonable to think that printed mags will give a maximum of 80% to an adventure game, how ever good it is and 70% if it is pretty good!!. Thats what happened with The Longest Journey, but due to it's quality TLJ got great reviews from adventure websites and got lots of good word of mouth, which eventually made it a hit. (Took 3 years that way though!) Games magazines circulations are way down on 5-10 years ago. The web, TV games shows, etc have hurt them. This means they are less and less likely to give space to a game or genre that is not likely to generate advertising revenues for them. That's why (see my thread on Dreamfall! ) adventure publishers really need to pay attention to adventure gamers. We are better salesmen for them than any printed game magazine! I mean, I think I have sold about 8 or 12 copies of TLJ, based on telling friends and chatting about it on the web over the years. I bet you can say the same about that title or another yourself! Of course publishers still look to printed press and retail chains to move their product - things move slowly in the adventure market! If I was going to publish an adventure I think I would send review copies to regular newpapers rather than gaming magazines. If you got coverage it would be more likely to be "fair" and would reach a lot more people! |
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| 18 OCT 2004 at 11:45pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | .Originally Posted By Navaros (18 OCT 2004 3:48pm) I recall vividly what the main problems with Nocturne were when it was first released in 1999 and they were the very same reasons that most major game mags and many game sites gave it a lower average rating / score at the time. First off, the system requirements for Nocturne at the time it came out (and the time it was fully reviewed) were WAY too high. It literally chugged along even on Gamespot's top PC gaming rigs and was basically unplayable on most average machines in 1999. This made reviewing the game and recommending it to a wide reader base (at that time) very hard for any responsible reviewer. Secondly, the main reviewers all complained specifically about awkward controls (no doubt made worse by the low, uneven framerates) and even more awkward camera angles in many of the scenes. On a more subjective basis, many reviewers also commented that the game was simply not that scary compared to other 3D SP-only, third person Survival Horror Action-Adventures - which is how the developer and publisher described the game and how it is correctly listed on most major game sites to this day. NONE of these reviews were the least bit biased when they were first posted and IMO they described the game precisely as it existed when I tried to play it on my old gaming PC back then. The system requirements were very high and the performance was lousy despite the fact that I had a very good system for the day. The controls were awkward and the camera angles were confusing in many places and yes, I agree that the scare factor just wasn't nearly as high as it should have been when compared directly to other top titles in the same sub-genre up to that date. Now, the last statement may be subjective but it is one that many reliable, experienced reviewers agreed with as did the majority of other avid, knowledgable players that I talked to on several good game forums at that time. I will admit though that giving the Nocturne CDs the shameful title of Coaster Set of the Year was a bit harsh. But not really that far off-base given the circumstances. In 1999, it was a highly anticipated new PC game that generated a lot of hype. It was also heavily marketed as THE scariest game ever made by the publisher and even had a Halloween launch date if I recall correctly. Plus, the performance issues were a real stopper at the time it came out. Last but not least, it is patently UNtrue that the same game mags and web sites that panned Nocturne in 1999 had any hidden agendas, ulterior motives or biases against PC adventures. They all applauded Grim Fandango and Sanitarium the year before and many (including ZDnet's Gamespot - prior to the Cnet takeover) gave it THE top award of the year as Best Overall PC Game of 1998 with Sanitarium also getting high overall marks and winning several awards. Furthermore, the following year in 1999, Gabriel Knight 3: BOTS. BOTD won top PC adventure game of the year and Nocturne was not even nominated. That's because it was simply not good enough, it had some major performance issues at the time and frankly did not deserve the recognition. Cheers, Terry P.S. Here is a link to Greg Kasavin's original Gamespot review of Nocturne. It pominently mentions the very same problems that most good reviewers pointed out at the time (Halloween 1999) and IMO was a perfectly fair assessment of the game when it was first released. http://www.gamespot.com/pc/action/nocturne/review.html . |
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| 19 OCT 2004 at 12:02am | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | .Originally Posted By humorguy (18 OCT 2004 11:09pm) Yes HG, it IS all about money and has little to do with fair, unbiased, comprehensive reporting. So what else is new? This unfortunate reality means that most of today's game mag editors and many of the more commercialized game sites use money as their top measuring stick when choosing content. The same is true of many popular movie critics and we all know just how superficially materialistic our society has become. IMO these elements are now in perfect balance, both feeding off each other and supporting a mutually agreeable co-existence. Cheers, Terry . |
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| 19 OCT 2004 at 1:55am | |
humorguyIntergalactic Janitor![]() Posts : 31 Joined: 5 OCT 2004 Status : Online | Originally Posted By Terry_Penrod (19 OCT 2004 12:02am) Well thanks Terry, but hey - did you notice we are on Page four of this thread, and I did not notice what I said mentioned in any fashion on the pages before! So not so obvious as you and I think!? |
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| 19 OCT 2004 at 2:33am | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | Originally Posted By humorguy (19 OCT 2004 1:55am) I always read every prior reply in a thread before joining in HG, especially in forums I am new to. But yes, it is evident that some of the people who have previously posted in this thread seem to be unaware of these facts - or they are simply trying to ignore reality and cling to an old pre dotcom bust / pre economic stall paradigm. As we know, that was all smoke and mirrors to begin with and the harsh light of fiscal responsibility has come down hard on many formerly successful sectors. Nevertheless, it is still incumbent upon editors and reporters to uphold a certain standard of ethics - regardless of the topic, the media or the current economic conditions. If they fail to do so, they lose all credibility and serve no purpose whatsover. We already have plenty of marketing, advertising and PR experts to handle the more direct commercial promotion of products / services. We don't also need supposedly unbiased news organs to adopt their blatantly profit-motivated priorities. Sadly, that too is a fading ideal in this world and one I am certain will carry grave consequences that far exceed the harm that a few biased game mags and web sites can do. It is an attitude that has become all too pervasive in many news organizations around the world. Many have adopted a profit-at-all-costs policy and others have married their mission to extremely biased political views. The worst of the lot has commited both attrocities knowingly and with malice. It is they I fear the most. Cheers, Terry |
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| 19 OCT 2004 at 2:35am | |
jujigatameSchattenjger![]() Posts : 1976 Joined: 14 FEB 2003 Status : Online | Nocturne is still an adventure, it just innovated the genre with some action. There are at least 2 things wrong with this sentence, and I ain't talking about grammar. |
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| 19 OCT 2004 at 2:50am | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | Originally Posted By jujigatame (19 OCT 2004 2:35am) Third Person Action Adventures for both the PC and numerous console systems were around long before Nocturne came out - as were Survival Horror games (a well established sub-set of the same genre) on various platforms. So no, Nocturne added no significant new innovations to the genre. It did however have a few nice new 3D real-time graphical elements at the time it was first released. But all of those have long since been surpassed many times over in practically every game category. Cheers, Terry |
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| 19 OCT 2004 at 1:03pm | |
| Deleted User | Originally Posted By Navaros (18 OCT 2004 3:48pm) Err... the worst problem of all Survival Horror game are the controls. It's because they are unrealistic, the character turns on the spot. It's a problem all Survival Horror games have, despite that I like games like Resident Evil, Silent Hill and even Galerians a lot better. Even though I think they could have the controls of Mario 64 to be real playable. the graphics are EASILY the best graphics from any game released in 1999, and they still look great today even in 2004! i'd like to see you tell me any game released in 1999 with better graphics than Nocturne, especially an adventure game. Heavy Metal FAKK 2 hmm or did that came out already one year earlier perhaps? Anayway its graphics are far, far better. Nocturne is nothing like Doom 3, thank God! It is nothing like an adventure, either... i am sorry that you didn't have the skills to be able to handle Nocturne. it does indeed require some manual dexterity and good reflexes. On the contrary.. it means the game is very, very bad! Because I'm an avid video and computer gamer since the mid 80ies and play not only adventures but also action, racing, jump & run, rpg and so on and so on. I don't depend on one genre even though I admit adventures have a special place in my heart and are my favorites. I do play tons of console games, too. So if a game is difficult to control it's not my fault but the games because I can usually handle everything!!! But as I said before I think the controls of Survival Horror games are horrible and could have been made a lot better! Nocturne is still an adventure, it just innovated the genre with some action. Err that's exactly the reason why adventure games become slammed... Action has no place in adventure games. Luckily for you Nocturne is no adventure but a Survival Horror game, a subgenre of the so called action adventures. The first game that became really famous as an action adventure is Zelda and because Tomb Raider, Zelda and Resident Evil don't have that much in common the action adventures are seperated into different subgenre's. Adventure in those games isn't comparible with the term adventure in adventures. In games like TR or Zelda it means exploring the landscape. IMHO Diablo 2 is no RPG but an action game with some typical RPG elements but else it plays like Gauntlet or Alien Breed. |
| 19 OCT 2004 at 3:29pm | |
The Terror of the Wolf part 3Schattenjger![]() ![]() Posts : 2391 Joined: 11 OCT 2002 Status : Online | Originally Posted By Ogre (19 OCT 2004 1:02pm) I entirely agree. Although the Silent Hill games have great storylines and atmosphere, the controls are really the same as all 'survival horror' games - just awful. I mean, the Grim Fandango controls were nowhere near as bad. The controls in these games really allow for minimal orientation, next-to-zero environmental interface, and almost always feel bulky and uncomfortable. [url=http://www.justadventure.com/cgi-bin/yabb2/YaBB.pl?num=1136331866/0#0]GAMES FOR TRADE!![/url] |
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| 19 OCT 2004 at 5:02pm | |
DJ SouzaJourneyman![]() ![]() Posts : 1452 Joined: 19 OCT 2002 Status : Online | Yeah, I also agree that survival horror games are usually somewhat confusing, it always take some time to get used to the controls. In games like the RE series, it's not that easy to dodge zombies fast enough to avoid being attacked. And I also remember that the classic Alone in the Dark series featured a pretty confusing fight system. ...and I think Mario 64 rules! I wouldn't mind seeing more games with that kind of control system. One of the best games there is. [center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center] |
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| 20 OCT 2004 at 1:09am | |
jujigatameSchattenjger![]() Posts : 1976 Joined: 14 FEB 2003 Status : Online | I mean, the Grim Fandango controls were nowhere near as bad. I actually found that control scheme better suited to a pure adventure because you didn't need to move quickly or suddenly. Resident Evil infuriated me because something would be coming at me from behind and it would take damn near 5 seconds to turn my character's slow arse around to shoot it. |
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| 20 OCT 2004 at 2:06am | |
humorguyIntergalactic Janitor![]() Posts : 31 Joined: 5 OCT 2004 Status : Online | Originally Posted By Terry_Penrod (19 OCT 2004 2:33am) Needed repeating.......And I agree. |
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| 24 OCT 2004 at 5:49am | |
NavarosIntergalactic Janitor![]() Posts : 25 Joined: 17 OCT 2004 Status : Online | Originally Posted By Terry_Penrod (18 OCT 2004 11:45pm) it is most of your post here which is "patently untrue" since some of you seem to be "ok" with being blunt, ie: saying Nocturne has "bad" controls; hopefully no one will be offended by me also being equally blunt Nocturne controls are great. those who say Nocturne has "bad" controls quite simply suck at the game. they are confusing the fact that they suck at the game with the erroneous idea of "bad controls". bottom line: just because some people are too incompetent at the game to be able to control it well, that does not necessarily mean that the controls are bad; and the controls in Nocturne are not bad system requirments should never be a factor in determining review scores. if the reviewer has a system which is too crappy to handle the game then he should not be a reviewer as it is a reviewer's moral duty to have up to date hardware in order to run Nocturne (or any other game!) properly. it is irresponsible and a gross mockery of justice to take any point off a Review score because the reviewer's system was not powerful enough to run the game as for awkward camera angles: there are a few, yes. but only a few. not nearly enough to take more than one or two percentage points off the score because of that. the vast majority of the camera angles are fine. the Kasavin review is absurd from start to finish. he is slagging off the game merely because: A> he sucks at it - and - B> his system was too crappy to run the game properly Nocturne is plenty-scary. a lot scarier than any other adventure game to ever come out. to say Nocturne was "not good enough" and that a 30% score is "not really that far off-base" is a disgraceful and shameful statement |
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| 24 OCT 2004 at 6:00am | |
AnneGuild Master![]() ![]() Posts : 4800 Joined: 8 MAR 2003 Status : Online | Navaros,I haven`t played this game but it seems to me that when several others complain about the controls there might be a reason? GrimFandago,the controls were difficult until I got used to them.My machines specs are reasonable but not top of the market. In short I am your average consumer who plays games she likes.Your diatribe sounded like pure temper so come back when you feel better. |
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| 24 OCT 2004 at 6:04am | |
NavarosIntergalactic Janitor![]() Posts : 25 Joined: 17 OCT 2004 Status : Online | @Anne: yes i do get mad when even adventure fans slam the best adventure game ever made (Nocturne) for no good reason. granted, they may think their reasons are good, but really they're not good the devs did an almost-perfect job with Nocturne, controls and all. it is morally wrong to hold the game accountable for it's players' lack of skill i'm just trying to set the record straight |
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| 24 OCT 2004 at 11:52am | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | .Originally Posted By Navaros (24 OCT 2004 6:04am) Speaking of "setting the record straight" Navaros... Implying that either Greg Kasavin or I had inadequate gaming PCs or inadequate skills in 1999 when Nocturne was first released is just plain silly. The fact is we both had extremely high-end custom rigs at that time to go along with far better than average skills in a wide range of genres including adventures, action adventures and pure action titles. I know because I participated in the original ZDnet Gamespot PC game forums daily for several years back then, was offered a number of positions as head moderator, senior reviewer and contributing editor, and was quite familiar with their review system specs. Greg and I spoke on many occassions and he was anything BUT a novice gamer with a poor PC system and poor skills. Neither were a large number of other regular Gamespot forum members (the single largest of its kind in the world) who posted similar comments about Nocturne shortly after it was released on Halloween in 1999. The majority of them had very good systems, plenty of experience and excellent skills. Yet the overwhelming majority felt that the review was dead on target. So whatever you're personal problem is, please keep it to yourself and stop trying to imply that the rest of us don't know what we are talking about. We do and most agree that Nocturne was simply not very good. As an action game, it was flawed in several ways and as a survival horror action adventure hybrid it simply was NOT scary. But more to the point, it was hardly a contender for best PC adventure game ever made. It was not even good enough to be nominated as best in the genre of that year, let alone win. So in the end, you are arguing against an overwhelming majority of people who just don't agree with you and frankly, you're being more than a little childish and acerbic about it. Cheers, Terry . |
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| 24 OCT 2004 at 2:27pm | |
NavarosIntergalactic Janitor![]() Posts : 25 Joined: 17 OCT 2004 Status : Online | regardless of how many people support my view of Nocturne, my view nonetheless remains correct. the "popular" opinion is by no means always the correct one as i'm sure you know i can beat almost the entire game of Nocturne without ever getting hit, except during boss encounters. if Nocturne truly had bad controls, then obviously such a feat would not be possible as moving the Hero in such a way as to avoid pretty much every enemy would be thwarted by the "bad controls" the Kasavin Review may be "dead on" for people with no skill at the game. but for players like me who never ever had a problem with the controls and who never ever "died a lot" - as Kasavin notes in the Review that he did die a lot - the Review is totally inaccurate in my view the only reason why most people shunned Nocturne is because it was an adventure game. the action junkies were not satisfied by the exploratory and adventurous nature of the game (ie: not shooting things every single second, which is what they require to make a game "good" in their books), and the adventure fans felt the same way because having some action in an adventure game was too much for them to handle here is a link to a much more credible Review from GameSpy, which gave Nocturne a 94%. no complaints about the controls at all. the Reviewer notes under the "Cons" section: "virtually none". the reason for that is because this Reviewer was intelligent enough to learn the game and control it well (it's really not that hard for one who puts a tiny bit of effort in), and Nocturne really does have virtually no cons. in regards to the controls, this GameSpy Reviewer says: The controls are easy enough to get used to, and seem to be built with efficiency in mind. There aren't very many to learn and of course, another quote from this credible Review: Overall, Nocturne is a game without peer. The engine is like nothing done before, and the story is as finely crafted as any in recent history. Quite simply, it's the best game I've played this year. http://archive.gamespy.com/legacy/reviews/nocturne_a.shtm |
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| 24 OCT 2004 at 2:56pm | |
The Terror of the Wolf part 3Schattenjger![]() ![]() Posts : 2391 Joined: 11 OCT 2002 Status : Online | Nav, you remind me of someone I seen on tv once. He'd robbed a petrol station, and was caught on camera doing it. The blatant fact that he was on camera was obvious to everyone. But he stood and flat-out said "The camera is wrong." Most people didn't like Nocturne for a very good reason - it was extremely mediocre. You're confusing fact with opinion, so try and understand, it is only your OPINION that the game was anything better than that. Emphasis - YOUR OPINION. Like it or not, the whole world is not wrong except you. It's the other way round. [url=http://www.justadventure.com/cgi-bin/yabb2/YaBB.pl?num=1136331866/0#0]GAMES FOR TRADE!![/url] |
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| 24 OCT 2004 at 5:09pm | |
jujigatameSchattenjger![]() Posts : 1976 Joined: 14 FEB 2003 Status : Online | regardless of how many people support my view of Nocturne, my view nonetheless remains correct. the "popular" opinion is by no means always the correct one as i'm sure you know LOL at you. I can't tell if you're a troll or a charlatan. There's no problem with liking a game like Nocturne, but it is NOT an adventure and calling it the "best adventure of all time" is just laughable. The fact that you're using it as the example of bias against adventures in magazines and your claim that magazines give some adventures positive reviews to "throw us off" are so goddamn absurd they make my head hurt. |
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| 25 OCT 2004 at 12:58am | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . But Navaros, Greg Kasavin had many good things to say about Nocturne in that review and gave it a better than average overall score. Dave Laprad at The AVault liked it too and gave it 4 out of 5 stars. Matter of fact, as you also pointed out, several reviewers gave it very good ratings. But like any responsible reviewer should, most of them also mentioned some obvious problems with the game. However, before getting into those things, it's important to note that most of the original reviews were written before any patches or other fixes came out and they were correct in testing the game on average PCs as well as high-end systems of the time. In doing so, they discovered a number of problems like the fact that all 3dfx Voodoo card owners (and that was a LOT of people back in 1999) could not even support 32 bit colors. They also pointed out that a fast CPU with extra system RAM (which was still quite expensive back then) was needed in order to run the game smoothly and worse that a full install required a huge 1.5 GB of hard drive space. This was a very large amount at that time and even then the load times were quite long. Regarding the fixed third person camera angle and uncontrollable, in-game cinematic camera moves - Many reviewers complained that it tended to obscure The Stranger at very awkward moments during intense combat and that it often interferred with viewing traps, etc. This feature may have looked cool but it did make playing the game a lot more frustrating than it should have been. If it had been less of an action title and more about exploration, dialog and traditional puzzle solving, then it would have been fine. But Nocturne really is more of an action game than anything else. I also felt that the non-linear / modular mission-based chapter system hurt immersion into the story. It seemed disjointed, lacked a cohesive plot and failed to grab me like most good adventure games do. I liked the individual chapters for the most part but in the end was simply not engrossed. Additionally, unlike other action-oriented PC titles such as System Shock 2 and Clive Barker's Undying, the game lacked a well developed primary villian and/or central character to help drive the plot from end-to-end. I know that these were first person games in different genres but they are still good examples of scary, immersive, story driven action with a number of fresh gameplay twists. The original Thief also gave me more chills and a far better sense of immersion than Nocturne as did many other games. But perhaps most of all, Nocturne simply was NOT a classic PC adventure game. It was a 3D real-time Action Adventure hybrid. So comparing it to classics in the genre is not really fair. Maybe that is the main problem here too - simple semantics and proper categorization of the game in question. There is after all a very clear distinction between classic style PC adventures and real-time action adventures. The latter is a different kind of game and it rarely appeals to the same core audience that frequents this forum. So my suggestion is that we delineate them more clearly from the outset and compare apples to apples from now on. Cheers, Terry |
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