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Topic: Nancy Drew in Washington Post

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Nancy Drew in Washington Post
27 JUL 2004 at 12:49pm

Randy-JA

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The Sunday Washington Post has the second largest circulation (956,154) in the country.  The Los Angeles Times is #1 and The New York Times is #3. This was a FRONT page story.  Only three software developers/publishers were quoted:  Her Interactive, EA and womengamers.com

A New Player at The Video Screen

By Jose Antonio Vargas

Choices: a machine gun, a handgun, a shotgun, a grenade. What's a 14-year-old girl to do?

"You use them at different times," says Aikaterini "Kat" Stamoulis, a sophomore at Magruder High School in Rockville, her eyes focused on the video-game screen. She's playing Time Crisis 3, a point, shoot and duck
spree set in the Mediterranean that allows her to keep changing weapons. She's also a big fan of the House of the Dead 2 and Grand Theft Auto 3, the latter of which features a smorgasbord of violent endings in a
fictional place called Liberty City USA.

Martin Tran, who stands to Kat's left one afternoon at Dave and Buster's in North Bethesda's White Flint Mall, looks surprised. "Girls don't like video games," he says. "They just don't."

Tran's perception fits the popular notion of the video and computer gaming industry as testosterone territory -- 61 percent of players are male. The characters in the games are almost all male and the marketing, as embodied by PSM ("the world's #1 PlayStation Magazine"
with its "10 pages of your favorite game girls," is pretty much boys-only. Just where girls and women fit into the world's fastest-growing entertainment industry -- $7 billion in game sales last year -- is still an open question. Kat Stamoulis, for one, thinks it's a missed opportunity.

"Some girls like cars," she says. "Some girls like shooting games. They should gear their games toward boys and girls. Wouldn't they get more money that way?"

Schelley Olhava, a senior analyst with International Data Corp., a research firm in Mountain View, Calif., agrees. "For long-term growth, the industry needs to figure out how to get to the female demographic.
But look at it this way: Who are making the games? Men. They design what they want to play. Whenever you see a TV show or read articles about the games, who are being shown? Men. Though we have data that says: Yes, women are playing games, and they're playing all kinds of games."

Nearly two-thirds of the female demographic using games is 18 or older, according to the Washington-based Entertainment Software Association (ESA). That number includes computer gaming  and video gaming in which players use consoles such as Xboxes or PlayStations connected to their TVs.

Women make up 39 percent of all video and computer gamers, and industry analysts say the bulk of that percentage is computer gamers "on the run"
-- say, women on their lunch breaks, looking for something fun and quick to do. Besides those "casual gamers" such as Amy Ellard, a 15-year-old high school sophomore from Potomac who plays Mech Warrior on her Xbox, are the "hard-core gamers" like Melissa Allen, a 32-year-old epidemiology specialist from Chesterfield, Va., who plays the Sims on her PC. In a week, on average, Amy spends "four hours at most" on games,
Allen more than 10 hours. On a recent Saturday, for example, Allen started at 6 p.m. and called it quits at 2 a.m.

ESA President Douglas Lowenstein says strategy games -- card and puzzle games  at Web sites such as Zone.com and Realarcade.com -- are attracting women to the gaming industry in droves. But, he says, "the
percentage of women and girls in the  'passionate' gaming category is significantly less than the percentage of boys and men."

Lowenstein continues: "I think the industry is really not doing a great deal right now, from a marketing and creative standpoint, to accelerate the adoption of games by girls and women.  . . . It's shortsighted."

Henry Jenkins, head of the comparative media studies program at MIT, tackled the gender gap in "From Barbie to Mortal Kombat: Gender and Computer Games," a book he co-edited in 1998. "They call it a GameBoy,
right?" he says. "That's a clear sign, a huge assumption, that the players will be boys."

Jenkins and others note the exception of a few games  aimed at pre-adolescent girls (think of the Mary-Kate & Ashley and Barbie games) that appeared on the market starting in 1994. The "girl game genre," as industry insiders call it, has barely made a dent in the market, and success has meant overcoming considerable skepticism. In 1998, for example, Megan Gaiser's company, Her Interactive, created Secrets Can
Kill, a computer game based on a popular Nancy Drew book. "No publisher -- now I'm not going to name any names -- but no publisher would put that game on the shelf," says Gaiser. "They said, 'Females are
computer-phobic, they don't play computer games, there's no market for them.' "

Gaiser had the last laugh. Unwelcomed at the front door, she found a back way, promoting the games on her Web site, Herinteractive.com, and selling them on Amazon.com. The games were a hit. Since 2000, the Nancy Drew franchise has sold 1.8 million units. Gaiser said a 12th game, the Secret of Shadow Ranch, is due next month.



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27 JUL 2004 at 12:50pm

Randy-JA

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Of course, there is some truth to the stereotype. The industry has a long way to go to attract Harmony Davis and Kayley Harrington, both 21, both averse to playing what they call "silly" and "pointless" games. (Dating a guy addicted to games is a no-no, they say.)

"I just don't get it. I never did, I probably never will," says Davis, a student at Columbia University who was visiting Harrington, a District resident. "To me, video games are a waste of energy, a waste of time. Read a book. Read the paper. Do something constructive."

Harrington nods. She has a 16-year-old brother who is "a huge, huge" gamer, glued to the TV for hours. "I don't identify and relate to it at all. I don't think many girls do."

"It's a personality thing, isn't it?" asks 33-year-old Minerva Torres, catching the Metro to Fairfax. "Guys are happy to play by themselves." She laughs. "But girls, girls want to interact. They want people involved. Most of the games aren't set up like that."

Most games, as they exist now, "are really well-designed to take the traditional aspects of boy-playing," says Jenkins. "As games have emerged in the past decade or so, a lot of what has been created was
taken from what boys like to play in the back yard. But where does that leave the girls?"

The Sims seems to have found it. The PC game -- the best-selling PC franchise of all time, selling some 12 million copies of various titles -- is now translated into 17 languages. It's like reality TV gone virtual, with gamers playing God, dictating what a neighborhood of
simulated people (Sims) can do. There's the Sims Livin' Large, the Sims House Party, the Sims Hot Date and so on. Trudy Muller, a spokeswoman for Electronic Arts (EA) -- which publishes the Sims and reported a 2003
revenue of $2.96 billion -- says at least 50 percent of the games' players are women.

"With the Sims, you're really building relationships and, with the focus groups that we've done, that's  omething that interests women and teenage girls," she says.

What sells, ultimately, are "games that span both genders and all ages," Muller notes. Her logic:  Yes, sports games are made for sports fans, most of whom are men, "but the women are there, and they, too, are
playing the sporting games." She  predicts that as video games "become more mainstream, you'll have a wider range of content."

What sells, ultimately, are "great games that provide great entertainment -- period," echoes J.C. Herz, author of "Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds," considered the definitive look at the culture of video games. "Talk of
'girl games,' " she says, is "nonsense," covered in "political correctness."

"Here's the bottom line: All the games that succeed are obsessed with being great entertainment product," says Herz.  So just what do women want?

"When it comes to girls, gaming interests run the gamut," says Phaedra Boinodiris. "Asking what women want to play is like asking what kind of movies women want to watch. It's very divergent. That's what the
industry is so slow to realize."

Boinodiris took action in 1999. With her sister, husband and cousin -- all of them "passionate" gamers -- she started Womengamers.com, one of the few women's gaming portals on the Internet.

"It comes down to choices," Boinodiris says. "Women would like better female characters and more of them, and more gender-neutral games where,
as a player, you don't have to play a man. It's simple, really. Women want marketing that acknowledges that women gamers do exist."

 That's certainly Kat Stamoulis's wish. She has played since the second grade, though she didn't get a PlayStation2 until last Christmas.  I held out until she was 14," says her mother, Maureen Stamoulis,
laughing. "I'm still opposed to it. I still try to limit her playing time. "It's not like she gets C's and D's in school and plays games all day," says Stamoulis, the principal at Cashell Elementary School in Rockville. "She's a good student. She's got other interests." Such as musicals -- she was in the chorus of "Bye Bye Birdie," "Grease," "Guys and Dolls." And books. But video games, mother and daughter agree, trump
everything.

 Now she is playing GTA3. "I just love, love this game," she says. "I mean, it's just, well, fun. It's hard to explain."   She's on the first level, working for the Italian mafia, driving a Yamaha Banshee -- or, trying to drive -- around Liberty City, USA, "the worst place in America." She (or he, since the character is male) beats
four people with a bat, blood splattering on the pavement. She gets $1,000 for that. "When you carjack a taxi," she says, "you get the money, too."

"You can run people over. You can drive like crazy."   But isn't there a part where you can pick up a prostitute, have sex with her, then kill her for the money?

"Yeah, so?" she answers. "It's a game. It's only a game. I don't take it seriously. Come on."

Twenty minutes pass by; an hour and a half.

Three hours of playing games, if you think about it, is not that much," Kat says. "You've got 24 hours in a day."

  (c) 2004 The Washington Post Company


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27 JUL 2004 at 1:06pm

adventuredog

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It is amazing to me that it is still such a revelation that women gamers DO exist!  
:
     


It is a start!  


Thanks Randy!  I hadn't noticed that in the online Post.

Still adventuring after all these years!

Patiently awaiting The Last Crown: Haunting of Hallowed Isle, and Bracken Tor... 

... and Asylum if it's not tooooo scary...


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27 JUL 2004 at 9:06pm

Susan

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Great article!  Nancy's getting a lot of attention lately.  


Of course I have to focus on the ONE flaw :
:
Gaiser said a 12th game, the Secret of Shadow Ranch, is due next month.  

First it's game #10.  Either that or there are two games that I haven't played.  And second, it had already been shipped to stores by the time that article hit the front page.  Only in the sense that they didn't have the updated information about the new release date.  

I miss my Bubba: 1986 - 2006.


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27 JUL 2004 at 10:08pm

Bob_the_Builder

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Originally Posted By Susan (27 JUL 2004 9:06pm)
Great article!  Nancy's getting a lot of attention lately.  


Of course I have to focus on the ONE flaw :
:
First it's game #10.  Either that or there are two games that I haven't played.  And second, it had already been shipped to stores by the time that article hit the front page.  Only in the sense that they didn't have the updated information about the new release date.  



Clearly you haven't played the Nancy Drew games Nancy Drew Versus the Legion of Doom and Nancy Drew Goes on a Killing Spree.  They didn't sell a great amount though, I guess it just shows you that innovative and original games aren't as popular as they used to be.
NO SOUP FOR YOU!

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27 JUL 2004 at 11:27pm
Deleted User12th game?!

That series has 12 games??

28 JUL 2004 at 1:46am

jalex

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I play FPS games once in a while but I am lucky to get though one of them and by the time I do I don't want to play another one for quite a long time.  I Like the Nancy Drew games very much and wish there were more games like them. The Sims was good too but you eventualy reach a point where there isn't anything to do that you havn't done alreay and then it gets boring.  I don't care if Nancy Drew games were made for woman or not. If woman gamers are bringing us games like these then lets get more woman playing games.  I argree with what was said in the artical about woman liking interaction and that's something most FPS games have very little of as they focus too much on shooting.




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28 JUL 2004 at 3:35am

mr_willi

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I wonder if women are more drawn to adventure games than  men. Maybe I'm one of those "girly men" the governor of California talks about  
, but I've never found games like Doom or Half-Life too thrilling. Why play something that scares the @#$!  out of you?

Guys like blowing things up, but I can see women drawn to more substantive offerings, like those in video games. The market seems to be responding: Just look at all the female protagionists in today's adventure games. It's starting to make a guy like me feel kinda unwanted.

Maybe I'm just being sexist. But I think the Nancy Drew games work because of their genre. One woman quoted in story says she would rather spend her time reading a novel. Well, adventure games are like novels, but ones you interact with. You're not just spending two hours in front of a computer screen blowing things up.

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28 JUL 2004 at 4:31am

Susan

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Originally Posted By Bob_the_Builder (27 JUL 2004 10:07pm)
Clearly you haven't played the Nancy Drew games Nancy Drew Versus the Legion of Doom and Nancy Drew Goes on a Killing Spree.  They didn't sell a great amount though, I guess it just shows you that innovative and original games aren't as popular as they used to be.

But I bet they catch a good price on eBay.  

I miss my Bubba: 1986 - 2006.


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28 JUL 2004 at 4:47am
Deleted UserWhat about a nice straight out fighting game...

"Nancy Drew versus The Hardy Boys"

28 JUL 2004 at 11:21am

KingRyan

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Her Interactive published "MacKenzie and Co." as well as "The Vampire Diaries" before the 10 games in the Nancy Drew series, which makes Shadow Ranch the 12th game that the company has produced.

Ray Ivey suggested in one of his reviews that the next game should be Nancy Drew Team Arena Death Match.  

[size=14][b]Currently Playing:[/b]&&Sherlock Holmes: Nemesis[/size]

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