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Topic: What is an adventure after all?

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All Forums : [Adventure Games Forum] : The Hot Spot > What is an adventure after all?
16 MAY 2004 at 9:34am

Lucien21

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Originally Posted By Fickfack (15 MAY 2004 10:23pm)

[smiley=eww.gif] [smiley=shudder.gif]
Actually, I thought that The Seventh Guest was the game that made everyone buy a CD-ROM drive. Didn't T7G come first? Myst was Mac-only to begin with, no?


Yes 7th Guest came first and sold well on CD for the same reason. People bought it to show off the new tech, but at the time of release few people had them.

Myst's timing was better. It hit the explosion of CD drive sales plus the great graphics and non horror theme appealed to a wider range of people wanting to take advantage of the new technology or to show off the great graphics. (Or it came bundled with their new CD drive)

There is no doubt that the timing of Myst's release greatly enhanced it sales and had little to do with the game itself.

The indicator is how many people bought the sequel based on enjoying Myst and I beleive the sales of Riven although good were way below the level of Myst.

Also, I think you were correct Myst was released on Mac first.
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16 MAY 2004 at 3:35pm

Elfstone

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@Non-Euklidian
I disagree. Add some hostile creatures (NPCs if you like) and player attributes, statistics and the like to the above and you have an RPG.
Without the beat-the-opponent part.

I mean you still have to beat opponents. But the line is very thin there.

I regard RPGs more related to adventure than to shooters. Usually.
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16 MAY 2004 at 9:44pm

Jenny100

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Originally Posted By Speaker4Dead (16 MAY 2004 6:18am)
A slow thoughtful ponderous pace is unique to the genre; even puzzle games generally have some kind of time limit, constraint, whatever.


There are no time limits in the puzzle games I play. Some games may keep track of your solving time or count the number of moves you make, but they aren't a "limit" and you can ignore the totals if you want. So I don't think being able to choose your own pace is something unique to adventure games.

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16 MAY 2004 at 9:47pm

Speaker4Dead

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You're probably right...my instictual thought on "puzzle" games was Tetris, but most probably have no element of speed to them. Still, I think pace is important to consider...at the very least, it sets it apart from all non-puzzle genres.



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21 MAY 2004 at 6:25pm

gmallen

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Adventure games are like pornography...I know it when I see it.

Seriously, the plot, pacing and puzzles of adventure games are all important, but so is the protagonist. You play that part, providing your intelligence, insight and logic for the hero. Your experience in the game can be at arm's length (like the Zork games), as an alter ego (like the Pandora Detective series) or very emotionally involved (like The Longest Journey).  
Lots of us (maybe only me?)  are concerned about where the genre is headed. For me, too many timed events, or places where my response time is more important than my intellect turn me off. So, in a negative way, I think games that are mainly those items are not adventures.
At any rate, this healthy and intelligent exchange is a hallmark of adventure forums.  Maybe that marks an adventure as well.

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21 MAY 2004 at 6:32pm

Anne

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Adventure games are stories which carry me away.puzzles,I like.Stories encapture me.Buggar those hard puzzles.

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30 JUN 2004 at 9:07am

Mikekelly

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The first adventure game I played was......"ADVENTURE!"

It was a text computer game where you solved puzzles and explored a fantastic world. At the time we loved it and thought it was fun.

So - other games similar to it came out and were called - "adventure games!"

And - we still ask that in order for a game to be in this genre it be similar to the origonal.

Oh sure, now we have all kinds of bells and whistles, but it still boils down to story, puzzles, fantastic places.

Doom was an amazing game for 1993, it wasn't the first FPS, but it really helped define what they were all about.

RPG's are simple - they are basically computer versions of their paper and pencil cousins.

FF7 and D & D behave in similar ways, a group of heroes with lots of stats as a team go out and kill monsters and find treasure.

Genre's are like boxes, they serve as a convient place to put things.

I play all types of computer games, but a good adventure game is always my favorite.




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