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| 16 MAY 2004 at 3:35pm |
ElfstoneGuild Master


Posts : 5892 Joined: 4 NOV 2002
Status : Online | @Non-Euklidian I disagree. Add some hostile creatures (NPCs if you like) and player attributes, statistics and the like to the above and you have an RPG. Without the beat-the-opponent part.
I mean you still have to beat opponents. But the line is very thin there.
I regard RPGs more related to adventure than to shooters. Usually.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&& all-time) 24, Stargate SG1, X-Files, Lost, House
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| 16 MAY 2004 at 9:44pm |
Jenny100Guild Master


Posts : 3510 Joined: 12 OCT 2002
Status : Offline | Originally Posted By Speaker4Dead (16 MAY 2004 6:18am) A slow thoughtful ponderous pace is unique to the genre; even puzzle games generally have some kind of time limit, constraint, whatever.
There are no time limits in the puzzle games I play. Some games may keep track of your solving time or count the number of moves you make, but they aren't a "limit" and you can ignore the totals if you want. So I don't think being able to choose your own pace is something unique to adventure games.
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| 16 MAY 2004 at 9:47pm |
Speaker4DeadIntergalactic Janitor


Posts : 53 Joined: 6 APR 2003
Status : Online | You're probably right...my instictual thought on "puzzle" games was Tetris, but most probably have no element of speed to them. Still, I think pace is important to consider...at the very least, it sets it apart from all non-puzzle genres.
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| 21 MAY 2004 at 6:25pm |
gmallenIntergalactic Janitor


Posts : 3 Joined: 21 MAY 2004
Status : Online | Adventure games are like pornography...I know it when I see it. Seriously, the plot, pacing and puzzles of adventure games are all important, but so is the protagonist. You play that part, providing your intelligence, insight and logic for the hero. Your experience in the game can be at arm's length (like the Zork games), as an alter ego (like the Pandora Detective series) or very emotionally involved (like The Longest Journey). Lots of us (maybe only me?) are concerned about where the genre is headed. For me, too many timed events, or places where my response time is more important than my intellect turn me off. So, in a negative way, I think games that are mainly those items are not adventures. At any rate, this healthy and intelligent exchange is a hallmark of adventure forums. Maybe that marks an adventure as well.
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| 21 MAY 2004 at 6:32pm |
AnneGuild Master


Posts : 4800 Joined: 8 MAR 2003
Status : Online | Adventure games are stories which carry me away.puzzles,I like.Stories encapture me.Buggar those hard puzzles.
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| 30 JUN 2004 at 9:07am |
MikekellyPrivate Detective


Posts : 612 Joined: 25 JUN 2004
Status : Offline | The first adventure game I played was......"ADVENTURE!"
It was a text computer game where you solved puzzles and explored a fantastic world. At the time we loved it and thought it was fun.
So - other games similar to it came out and were called - "adventure games!"
And - we still ask that in order for a game to be in this genre it be similar to the origonal.
Oh sure, now we have all kinds of bells and whistles, but it still boils down to story, puzzles, fantastic places.
Doom was an amazing game for 1993, it wasn't the first FPS, but it really helped define what they were all about.
RPG's are simple - they are basically computer versions of their paper and pencil cousins.
FF7 and D & D behave in similar ways, a group of heroes with lots of stats as a team go out and kill monsters and find treasure.
Genre's are like boxes, they serve as a convient place to put things.
I play all types of computer games, but a good adventure game is always my favorite.
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