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| 6 MAY 2004 at 4:00am | |
BusterIntergalactic Janitor![]() Posts : 12 Joined: 26 APR 2004 Status : Online | Check this out from the new issue of PC Gamer: Funcom has gone the action/adventure route, transporting the near-future world of Longest Journey into full 3D, featuring a brand-new heroine who knows kung fu.... Zoe's skills don't stop at wan disillusionment: it turns out she's well-versed in melee fighting, particularly the martial arts. "There will be a good mix of action-orientated challenges - like getting past a guard or reaching a window - and more intellectual challenges, where you have to interact with objects, talk to characters, and so on," says Tornquist. Those action-orientated objects may include laying the smack down on enemies although you''ll also have the ability to sneak around and avoid fights... They just lost my purchase. |
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| 6 MAY 2004 at 4:11am | |
DJ SouzaJourneyman![]() ![]() Posts : 1452 Joined: 19 OCT 2002 Status : Online | Some of my favorite games were action/adventures (Flashback, Prince of Persia 2, Alone in the Dark 1 & 2, Resident Evil 2). HOWEVER, I enjoyed the original "The Longest Journey" because it was a traditional adventure, can't really imagine the same game with action parts. On the plus said, they DID say in this article that you might avoid the fights if you wish. I gotta say that, by the look of the screenshots released so far, it looks like it is gonna be a traditional adventure. I haven't seen one single pic of the main character in "kung fu fighting" sequences. [center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center] |
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| 6 MAY 2004 at 4:25am | |
| Deleted User | This seems like the only appropriate response. |
| 6 MAY 2004 at 4:40am | |
ChennehCisIntergalactic Janitor![]() Posts : 39 Joined: 12 APR 2004 Status : Online | Originally Posted By Buster (6 MAY 2004 4:00am) Y...Y...You're kidding!!! Melee? Martial Arts? The TLJ Sequel?!??!?! EXCELLENT!!!!!! Psych, but seriously I actually enjoyed a lot of TLJ's engaging dialogue. I really don't see how it can be "turned into" an action game... I'm defintely skeptical about how their going to pull this off and make it fit into the original storyline (in the process of finishing the first one) but I'll willing to give it a try (in honor of the first one, seeing as I really like it) From there I'll judge the sequel. :-/ But hey check this out http://gamespot.com/pc/adventure/longestjourney2wt/news_6089699.html Dreamfall will share the Longest Journey's setting--twin parallel, 23rd-century worlds devoted to science and magic, respectively. However, the sequel will contain many new story elements, including a new heroine whose dreams uncover a conspiracy to destroy the two worlds. To help her decipher these dreams, the heroine must track down April Ryan, the Longest Journey's protagonist. Hmmmm.... Maybe they'll team up? |
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| 6 MAY 2004 at 6:33am | |
The Terror of the Wolf part 3Schattenjger![]() ![]() Posts : 2391 Joined: 11 OCT 2002 Status : Online | Pre-judging it much? I'll wait until I see it. [url=http://www.justadventure.com/cgi-bin/yabb2/YaBB.pl?num=1136331866/0#0]GAMES FOR TRADE!![/url] |
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| 6 MAY 2004 at 9:11am | |
| Deleted User | MY POINT EXACTLY, WOLFBOY. This is exactly why people don't take our community seriously! http://www.justadventure.com/cgi-bin/yabb/YaBB.cgi?board=AdvGameDiscuss;action=display;num=1083657769 I think our genre NEEDS a game like this to prove to the mainstream we still exist. Even if it means "sacrificing" a few things. Then more adventures will follow and more funding would be given to the more risky titles. This over-reaction is typical of the AG community. edit - and reading some of those comments makes me feel physically sick. It's laughable that a lot of people look down on the FPS fan forums when they're using exactly the same language to put down a game they haven't even played yet. Pathetic. LOL it's also funny that no-one highlighted the fact you can avoid fights. |
| 6 MAY 2004 at 9:14am | |
HermanToothrotIntergalactic Janitor![]() Posts : 70 Joined: 15 APR 2003 Status : Online | This sounds great! It sounds a lot like Broken Sword 3 - which the majority of us love! Moaning moaning people. |
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| 6 MAY 2004 at 9:32am | |
grinIntergalactic Janitor![]() ![]() Posts : 75 Joined: 6 MAR 2004 Status : Online | It's so fun to be among narrow minded people! They're so easy to tease. And they are so encouraging for any developer. : On the other hand it's better to have low expectations and be positively surprised later than vice versa. I for one can't stop myself from hyping this game up to heaven. Slight disappointment is preprogrammed. There's no point - just click! |
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| 6 MAY 2004 at 9:35am | |
dimidimidimiSchattenjger![]() Posts : 1784 Joined: 10 OCT 2002 Status : Online | Originally Posted By Buster (6 MAY 2004 4:00am) I hear you man. They lost my purchase too...long time ago actually. Oh and on a side note...BS3 sucked big time As for the rest who replied to this thread telling Buster to not express his opinion ....go watch Van Helsing, kill some more of your brain cells and ...oh why i waste my time. PDF adventure magazine - The Inventory&&http://www.justadventure.com/TheInventory/TheInventory.shtm&&&&What would you give to know the truth?&&http://www.brokensaints.com |
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| 6 MAY 2004 at 9:45am | |
| Deleted User | Wow, Dimi, least you had the guts to say something about it. A review would be nice next time. Nice to see you're still prejudging. |
| 6 MAY 2004 at 9:54am | |
dimidimidimiSchattenjger![]() Posts : 1784 Joined: 10 OCT 2002 Status : Online | Originally Posted By monkeydude (6 MAY 2004 9:45am) Here's a quick one: Cliche story, templars? check, egypt? check, ancient manuscript? check. And not only that but it has all the shallowness and convenient moronic supposedly action-packed scenes new movies like Van Helsing etc have. Graphics: Couldn't have seen worst implementation of the 3D aspect. Few to non-existent cuts, too little acting from the characters and horrible direction to say the least. GK3 a game released years before BS3 had much better direction. They might as well have used prerendered graphics if they didn't want to take advantage of the 3D aspect. To be fair the 3D models look good but that's about it. Music: Probably the only descent thing in the game. Voices: Apart from George's voice overs and the rest of the Brittish characters, the rest are poorly implemented. Talk with a French person and then go and listen to the French people in BS3 and you'll know what I mean. Interface: Do I even have to go there? Gameplay: Emm.... yeah Dragon's Lair and Sokoban were games produced years ago and the industry finally realised that you can have more complex games than that. Nice to see you're still prejudging. Yeah I'm the only one who does that apparently I think our genre NEEDS a game like this to prove to the mainstream we still exist. This sounds great! It sounds a lot like Broken Sword 3 - which the majority of us love! PDF adventure magazine - The Inventory&&http://www.justadventure.com/TheInventory/TheInventory.shtm&&&&What would you give to know the truth?&&http://www.brokensaints.com |
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| 6 MAY 2004 at 10:10am | |
| Deleted User | The funny thing is, that in doing this through lack of support of the genre AAA titles, you don't realise the harm you're doing to it. You're completely entitled to your opinion. I'd love to know if you bought that copy you played after all the ranting over the past two years, plus the funny thing is you actually fell into reviewing it thus going back against all your vitriol. It's also wierd you compare it to Dragons Lair, when there's only a couple of sequences like that in the game which last a few seconds in a title that lasts many hours. To be honest, I'd rather have known that you were going to keep your silent stance. At least that's not hypocritical. What amazes me is that your quite intent on leaving off games with "action sequences" yet quite happy to praise to the heavens the "platformer" Uru, which was tricky to control in a way accepted to be far worse than BS3 through its deaths. Batman on the C64 was more intuitive to control. So why are you already upset with Dreamfall? |
| 6 MAY 2004 at 10:19am | |
dimidimidimiSchattenjger![]() Posts : 1784 Joined: 10 OCT 2002 Status : Online | Originally Posted By monkeydude (6 MAY 2004 10:10am) Your natural talent for bullshit is remarkable. Check out my review of URU in The Inventory 12 - February 2004. Not that I expect you to stop waisting my time. Anyhow FYI I didn't buy BS3... and FYI again I didn't copy it either. PDF adventure magazine - The Inventory&&http://www.justadventure.com/TheInventory/TheInventory.shtm&&&&What would you give to know the truth?&&http://www.brokensaints.com |
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| 6 MAY 2004 at 10:56am | |
| Deleted User | Originally Posted By dimidimidimi (6 MAY 2004 9:34am) Hi dimi! Been a while! Please, feel free to edit your post if you can think of a way to make your comments any more insulting and condescending. Oops, gotta run! Bye! |
| 6 MAY 2004 at 11:45am | |
| Deleted User | Originally Posted By dimidimidimi (6 MAY 2004 9:53am)Right you are! That game sucked big time!! A real disappointment. And it was stuipd, what with those jumpings and crawlings, and thev fast button press. |
| 6 MAY 2004 at 12:11pm | |
LonelyMindSpace Cadet![]() ![]() Posts : 176 Joined: 26 AUG 2003 Location: SE Status : Offline | Originally Posted By monkeydude (6 MAY 2004 9:11am) Thank God we have you to set us straight then... : LM |
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| 6 MAY 2004 at 1:19pm | |
ValGuild Master![]() ![]() Posts : 3480 Joined: 2 OCT 2002 Location: US Status : Offline | Originally Posted By dimidimidimi (6 MAY 2004 10:18am) Just to stick my nose in and be ridiculous... we have a smiley for when you feel someone is dishing it deep... [smiley=bullcrap.gif]... throw them the BS flag! [smiley=angel_smiley.gif] We can be heroes, just for one day. |
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| 6 MAY 2004 at 1:24pm | |
ValGuild Master![]() ![]() Posts : 3480 Joined: 2 OCT 2002 Location: US Status : Offline | I understand what you are saying, monk. but I personally HATE action of any kind in a game. I think these people are just voicing disappointment. Yes, we have our fair share of whining but that's no different anywhere else in the world much less on a forum. I don't want to feel like I can't tell someone how I feel whether they agree or not. I, too, will be sad if I have to do any action elements. HOWEVER I DID READ THE PART WHERE FIGHTING CAN BE AVOIDED... and that makes me happy. We can be heroes, just for one day. |
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| 6 MAY 2004 at 1:47pm | |
CrapstormJourneyman![]() Posts : 829 Joined: 18 FEB 2004 Status : Online | Why include action sequences if they are avoidable? Skipping the action sequences is kind of like playing a FPS in God Mode, which has always struck me as form of wimping out. |
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| 6 MAY 2004 at 2:40pm | |
DJ SouzaJourneyman![]() ![]() Posts : 1452 Joined: 19 OCT 2002 Status : Online | Originally Posted By monkeydude (6 MAY 2004 9:11am) AHEM! > > > > Originally Posted By DJ Souza (6 MAY 2004 4:11am) You can stop laughing, now... : : : : [center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center] |
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| 6 MAY 2004 at 3:11pm | |
RaggieIntergalactic Janitor![]() Posts : 14 Joined: 23 MAY 2003 Status : Online | I think we all have a right to an opinion, no matter how "purist" it might seem to someone else. I personally like/play action adventures, and I am still very disappointed with this news. Iīve played SO many action/adventure games that Iīd like to have something different for a change... A game where I donīt need to be concerned with dying or action or sneaking around enemies. As much as I enjoy action/adventures, I donīt want all of my games to have the same elements. Is that too much to ask? And I donīt believe adding action elements will necessarily broaden the audience. Thereīs a million action/adventure games in the market to compete with, and the mainstream audience is not familiar with this series. And what will appeal to someone will alienate someone else. I have showed my adventure games to people who donīt usually like to play games, and they love the entire concept of adventure games. They would not touch Dreamfall as it seems to become. It is too bad that this audience is completely ignored, and even worse, being abused in here for having aparticular type of taste. |
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