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Topic: an adventure game with parrots in it...

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > an adventure game with parrots in it...
8 MAY 2004 at 8:21pm

Jenny100

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How about the parrot in The Case of the Rose Tattoo that kept saying "Merde!"

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8 MAY 2004 at 9:08pm

Jeroen Stout

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Originally Posted By BacardiJim (8 MAY 2004 8:04pm)
TheParrot: Take a look at the time/datestamps for the earlier posts.  This thread didn't start while you were on vacation.  It is another in Romnut's endless stream of long-dead threads being brought back from the grave.  

Curse him


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9 MAY 2004 at 12:09am
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Originally Posted By The Parrot (8 MAY 2004 8:01pm)
The Parrot was fun. And the puzzles were inovative. And the interface worked. And the wait every time you used a lift must have been something you imagined, or something bad your computer ate, bucause I never had troubles with it

It was a good game, and it certainly is one of my favorites (and keep Fickfack away from this message
).

Too late.  
The wait every time you use a lift refers to the fact that riding in an elevator triggers a cutscene which is approximately two minutes long. In Andrew Plotkin's review (http://www.eblong.com/zarf/gamerev/stitanic.html)he mentions bringing a book specifically for reading during the elevator rides. He also mentions being able to get up and get a snack from the fridge before the ride was over.
The interface was terrible, and the parser was worse than in 1980's games, and the puzzles were a nonsensical, poorly clued mess. Oh, and the robots aren't very funny even when you can get them to respond to what you typed.
And Romnut is a she.
But other than that, I agree with your estimation of Starship Titanic. Greatest game ever.  :
:-X

9 MAY 2004 at 3:23am

psybafire

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so its been two years ago since i made this life changing thread. it only seems like two years ago i made it
[b]Its boring, there isn't any action at all. You walk around picking up things and using them with other items. You walk around and use the item on something. Walking around and talking to people is really lame, what about some shooting or something[/b]~[i]APuddleduck[/i]&&

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9 MAY 2004 at 3:24am

jalex

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Originally Posted By WharfRat11 (8 MAY 2004 2:47am)


This thread isn't dead! It's just sleeping!

and @jalex, I literally just started it tonight but so far I'm enjoying it.  The setting and characters are great.  

Thanks, I will have to check that one out.


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9 MAY 2004 at 3:33am

jalex

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Originally Posted By Fickfack (9 MAY 2004 12:09am)

Too late.  
The wait every time you use a lift refers to the fact that riding in an elevator triggers a cutscene which is approximately two minutes long. In Andrew Plotkin's review (http://www.eblong.com/zarf/gamerev/stitanic.html)he mentions bringing a book specifically for reading during the elevator rides. He also mentions being able to get up and get a snack from the fridge before the ride was over.
The interface was terrible, and the parser was worse than in 1980's games, and the puzzles were a nonsensical, poorly clued mess. Oh, and the robots aren't very funny even when you can get them to respond to what you typed.
And Romnut is a she.
But other than that, I agree with your estimation of Starship Titanic. Greatest game ever.  :
:-X


Well this is a little off the subject but I have to says this.
I don't know if it was the music or the graphics but I have yet to see a game make me feel the way that cannal scene to the garden made me feel. I thought that was beutiful.  

 


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9 MAY 2004 at 3:57am

DragonRose

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There's a parrot in QG5, in the Dead Parrot Inn.  The stupid thing mocks you when you lose the dagger throwing game.  And you can throw daggers at the parrot, too.  Which is a great deal of fun.
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9 MAY 2004 at 7:58pm

Jeroen Stout

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Originally Posted By Fickfack (9 MAY 2004 12:09am)
Too late.  
The wait every time you use a lift refers to the fact that riding in an elevator triggers a cutscene which is approximately two minutes long. In Andrew Plotkin's review (http://www.eblong.com/zarf/gamerev/stitanic.html)he mentions bringing a book specifically for reading during the elevator rides. He also mentions being able to get up and get a snack from the fridge before the ride was over.
Rather odd, since my longest ride took less as 30 seconds. That was from top of the well, to the bottom of the well, which is the farthest you can go.

Originally Posted By Fickfack (9 MAY 2004 12:09am)
The interface was terrible
What's to say? Was-not? Never had trouble with it.

Originally Posted By Fickfack (9 MAY 2004 12:09am)
and the parser was worse than in 1980's games
Wouldn't know that (never played in the '80's), but it worked. Not too splendid, but it did work.

Originally Posted By Fickfack (9 MAY 2004 12:09am)
and the puzzles were a nonsensical, poorly clued mess
Name 3 nonsensical.

Originally Posted By Fickfack (9 MAY 2004 12:09am)
Oh, and the robots aren't very funny even when you can get them to respond to what you typed.
Not allways, but generaly I thought they were.

Originally Posted By Fickfack (9 MAY 2004 12:09am)
And Romnut is a she.
Oh, wups, yeah I was wrong there.

Originally Posted By Fickfack (9 MAY 2004 12:09am)
But other than that, I agree with your estimation of Starship Titanic. Greatest game ever.  :
:-X
You sarcasm is the best ever as well.


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9 MAY 2004 at 9:22pm
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Originally Posted By The Parrot (9 MAY 2004 7:58pm)

What's to say? Was-not? Never had trouble with it

I didn't figure out the chevrons until halfway through the game. Maybe I'm just dumb.
Originally Posted By The Parrot (9 MAY 2004 7:58pm)
Wouldn't know that (never played in the '80's), but it worked. Not too splendid, but it did work.

For one puzzle, you have to get the BellBot to unscrew a broken lamp. It will only accept one possible syntax for this sentence. If the parser won't allow you to construct simple sentences in more than one way, then it's ridiculous to try to carry out realistic conversations with it. Ruins any sense of immersion you might have had. Might as well just go with the dialogue trees.
Originally Posted By The Parrot (9 MAY 2004 7:58pm)
Name 3 nonsensical.

Tickling the nose of the succubus, setting the weather to spring to make the light fixture sneeze, the greasy chicken, the poke with long stick button. Other times I knew what I wanted the game to do and couldn't make it happen. The entire game was like that.

9 MAY 2004 at 9:25pm
Deleted UserAfter H2G2 and having read the ST book before I played the game, the game was exactly what I expected.  True, I found myself running to UHS more often than usual, but I had no problems with the silly (il)logic of ST.

9 MAY 2004 at 11:08pm

jalex

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Originally Posted By BacardiJim (9 MAY 2004 9:25pm)
After H2G2 and having read the ST book before I played the game, the game was exactly what I expected.  True, I found myself running to UHS more often than usual, but I had no problems with the silly (il)logic of ST.

I just found a video tape that came with my ST and it's never been played. I will have to load it up and se what's on it.


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11 MAY 2004 at 7:11pm

Jeroen Stout

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Originally Posted By Fickfack (9 MAY 2004 9:21pm)

For one puzzle, you have to get the BellBot to unscrew a broken lamp. It will only accept one possible syntax for this sentence. If the parser won't allow you to construct simple sentences in more than one way, then it's ridiculous to try to carry out realistic conversations with it. Ruins any sense of immersion you might have had. Might as well just go with the dialogue trees.
Yeah, that is one bad example then. I'll agree with you on that point. But it did work for a great deal in other conversations though.

Originally Posted By Fickfack (9 MAY 2004 9:21pm)
Tickling the nose of the succubus
Not too good explained, true, but there were clues about this in the talking lines with the succ-u-bus.

Originally Posted By Fickfack (9 MAY 2004 9:21pm)
Setting the weather to spring to make the light fixture sneeze
Aye, I'll give you that though... it was a bit strange. Might've been the clue that you saw some -English word, things flowers spread- coming from the flowers. Wasn't too obvious, rather a you-see-the-Parrot-in-spring-at-some-time thing.

Originally Posted By Fickfack (9 MAY 2004 9:21pm)
The greasy chicken
Are you referring to the puzzle how to transparot the chicken through the succ-u-bus system? That was so logical
- succ-u-bus doesn't like sauces.

Originally Posted By Fickfack (9 MAY 2004 9:21pm)
the poke with long stick button
Oh right, if it says something concerning 'long stick' another type of stick wouldn't work.

Originally Posted By Fickfack (9 MAY 2004 9:21pm)
Other times I knew what I wanted the game to do and couldn't make it happen. The entire game was like that.
I had that trouble with Riven you know?

Oh, here is somebody who did like the game (since you threw a review at me): http://www.avault.com/reviews/review_temp.asp?game=sst&page=1

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11 MAY 2004 at 9:27pm

Akril

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Now let's see...there was a parrot in The Colonel's Bequest who said cryptic things whenever it was given a cracker...there were also several parrots (macaws, cockatoos) in KQ4 (on Genesta's island).

Oh yeah. And those New Zealand Keas eat sheep.


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11 MAY 2004 at 9:53pm

Elfstone

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Originally Posted By Akril (11 MAY 2004 9:26pm)


Oh yeah. And those New Zealand Keas eat sheep.

Nothing wrong about finishing a served dish.  

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11 MAY 2004 at 10:51pm

Igor Artemov

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Stupid parrot in Lost in Time! Very undeveloped character, that's not here for help, but just for bothering you  >


Killing Time

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11 MAY 2004 at 11:05pm

Mike_A

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There's a parrot in the old IF game Pirate Adventure.  Odd that, finding a parrot in a pirate-related game.  Anyway, it must be one vicious parrot considering how it's used in the game.

First adventure game I ever finished, way back in the day (a couple of decades ago).  Ah, the memories.

Or go fishing. [i]- MI2 [/i]&&Okay.   [i]- Me[/i]

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