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| 8 MAY 2004 at 9:08pm |
Jeroen StoutSchattenjger


Posts : 2798 Joined: 14 NOV 2003
Status : Online | Originally Posted By BacardiJim (8 MAY 2004 8:04pm) TheParrot: Take a look at the time/datestamps for the earlier posts. This thread didn't start while you were on vacation. It is another in Romnut's endless stream of long-dead threads being brought back from the grave. Curse him
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| 9 MAY 2004 at 12:09am |
| Deleted User | Originally Posted By The Parrot (8 MAY 2004 8:01pm) The Parrot was fun. And the puzzles were inovative. And the interface worked. And the wait every time you used a lift must have been something you imagined, or something bad your computer ate, bucause I never had troubles with it It was a good game, and it certainly is one of my favorites (and keep Fickfack away from this message ).
Too late. The wait every time you use a lift refers to the fact that riding in an elevator triggers a cutscene which is approximately two minutes long. In Andrew Plotkin's review (http://www.eblong.com/zarf/gamerev/stitanic.html)he mentions bringing a book specifically for reading during the elevator rides. He also mentions being able to get up and get a snack from the fridge before the ride was over. The interface was terrible, and the parser was worse than in 1980's games, and the puzzles were a nonsensical, poorly clued mess. Oh, and the robots aren't very funny even when you can get them to respond to what you typed. And Romnut is a she. But other than that, I agree with your estimation of Starship Titanic. Greatest game ever. : :-X
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| 9 MAY 2004 at 3:23am |
psybafireSpace Cadet


Posts : 194 Joined: 18 OCT 2002
Status : Online | so its been two years ago since i made this life changing thread. it only seems like two years ago i made it
[b]Its boring, there isn't any action at all. You walk around picking up things and using them with other items. You walk around and use the item on something. Walking around and talking to people is really lame, what about some shooting or something[/b]~[i]APuddleduck[/i]&&
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| 9 MAY 2004 at 3:24am |
jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | Originally Posted By WharfRat11 (8 MAY 2004 2:47am)
This thread isn't dead! It's just sleeping!
and @jalex, I literally just started it tonight but so far I'm enjoying it. The setting and characters are great. Thanks, I will have to check that one out.
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| 9 MAY 2004 at 3:33am |
jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | Originally Posted By Fickfack (9 MAY 2004 12:09am)
Too late. The wait every time you use a lift refers to the fact that riding in an elevator triggers a cutscene which is approximately two minutes long. In Andrew Plotkin's review (http://www.eblong.com/zarf/gamerev/stitanic.html)he mentions bringing a book specifically for reading during the elevator rides. He also mentions being able to get up and get a snack from the fridge before the ride was over. The interface was terrible, and the parser was worse than in 1980's games, and the puzzles were a nonsensical, poorly clued mess. Oh, and the robots aren't very funny even when you can get them to respond to what you typed. And Romnut is a she. But other than that, I agree with your estimation of Starship Titanic. Greatest game ever. : :-X
Well this is a little off the subject but I have to says this. I don't know if it was the music or the graphics but I have yet to see a game make me feel the way that cannal scene to the garden made me feel. I thought that was beutiful.
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| 9 MAY 2004 at 3:57am |
DragonRoseSpace Cadet


Posts : 100 Joined: 5 APR 2003
Status : Online | There's a parrot in QG5, in the Dead Parrot Inn. The stupid thing mocks you when you lose the dagger throwing game. And you can throw daggers at the parrot, too. Which is a great deal of fun.
If music be the food of love, play on!- William Shakespeare&&&&[url=http://www.agsforums.com/yabb/index.php?board=8;action=display;threadid=4127]Candace Grace: Bard's Blood[/url]
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| 9 MAY 2004 at 7:58pm |
Jeroen StoutSchattenjger


Posts : 2798 Joined: 14 NOV 2003
Status : Online | Originally Posted By Fickfack (9 MAY 2004 12:09am) Too late. The wait every time you use a lift refers to the fact that riding in an elevator triggers a cutscene which is approximately two minutes long. In Andrew Plotkin's review (http://www.eblong.com/zarf/gamerev/stitanic.html)he mentions bringing a book specifically for reading during the elevator rides. He also mentions being able to get up and get a snack from the fridge before the ride was over. Rather odd, since my longest ride took less as 30 seconds. That was from top of the well, to the bottom of the well, which is the farthest you can go.
Originally Posted By Fickfack (9 MAY 2004 12:09am) The interface was terrible What's to say? Was-not? Never had trouble with it.
Originally Posted By Fickfack (9 MAY 2004 12:09am) and the parser was worse than in 1980's games Wouldn't know that (never played in the '80's), but it worked. Not too splendid, but it did work.
Originally Posted By Fickfack (9 MAY 2004 12:09am) and the puzzles were a nonsensical, poorly clued mess Name 3 nonsensical.
Originally Posted By Fickfack (9 MAY 2004 12:09am) Oh, and the robots aren't very funny even when you can get them to respond to what you typed. Not allways, but generaly I thought they were.
Originally Posted By Fickfack (9 MAY 2004 12:09am) And Romnut is a she. Oh, wups, yeah I was wrong there.
Originally Posted By Fickfack (9 MAY 2004 12:09am) But other than that, I agree with your estimation of Starship Titanic. Greatest game ever. : :-X You sarcasm is the best ever as well.
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| 9 MAY 2004 at 9:22pm |
| Deleted User | Originally Posted By The Parrot (9 MAY 2004 7:58pm)
What's to say? Was-not? Never had trouble with it I didn't figure out the chevrons until halfway through the game. Maybe I'm just dumb.
Originally Posted By The Parrot (9 MAY 2004 7:58pm) Wouldn't know that (never played in the '80's), but it worked. Not too splendid, but it did work. For one puzzle, you have to get the BellBot to unscrew a broken lamp. It will only accept one possible syntax for this sentence. If the parser won't allow you to construct simple sentences in more than one way, then it's ridiculous to try to carry out realistic conversations with it. Ruins any sense of immersion you might have had. Might as well just go with the dialogue trees.
Originally Posted By The Parrot (9 MAY 2004 7:58pm) Name 3 nonsensical.
Tickling the nose of the succubus, setting the weather to spring to make the light fixture sneeze, the greasy chicken, the poke with long stick button. Other times I knew what I wanted the game to do and couldn't make it happen. The entire game was like that.
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| 9 MAY 2004 at 9:25pm |
| Deleted User | After H2G2 and having read the ST book before I played the game, the game was exactly what I expected. True, I found myself running to UHS more often than usual, but I had no problems with the silly (il)logic of ST.
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| 9 MAY 2004 at 11:08pm |
jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | Originally Posted By BacardiJim (9 MAY 2004 9:25pm) After H2G2 and having read the ST book before I played the game, the game was exactly what I expected. True, I found myself running to UHS more often than usual, but I had no problems with the silly (il)logic of ST. I just found a video tape that came with my ST and it's never been played. I will have to load it up and se what's on it.
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| 11 MAY 2004 at 7:11pm |
Jeroen StoutSchattenjger


Posts : 2798 Joined: 14 NOV 2003
Status : Online | Originally Posted By Fickfack (9 MAY 2004 9:21pm)
For one puzzle, you have to get the BellBot to unscrew a broken lamp. It will only accept one possible syntax for this sentence. If the parser won't allow you to construct simple sentences in more than one way, then it's ridiculous to try to carry out realistic conversations with it. Ruins any sense of immersion you might have had. Might as well just go with the dialogue trees. Yeah, that is one bad example then. I'll agree with you on that point. But it did work for a great deal in other conversations though.
Originally Posted By Fickfack (9 MAY 2004 9:21pm) Tickling the nose of the succubus Not too good explained, true, but there were clues about this in the talking lines with the succ-u-bus.
Originally Posted By Fickfack (9 MAY 2004 9:21pm) Setting the weather to spring to make the light fixture sneeze Aye, I'll give you that though... it was a bit strange. Might've been the clue that you saw some -English word, things flowers spread- coming from the flowers. Wasn't too obvious, rather a you-see-the-Parrot-in-spring-at-some-time thing.
Originally Posted By Fickfack (9 MAY 2004 9:21pm) The greasy chicken Are you referring to the puzzle how to transparot the chicken through the succ-u-bus system? That was so logical - succ-u-bus doesn't like sauces.
Originally Posted By Fickfack (9 MAY 2004 9:21pm) the poke with long stick button Oh right, if it says something concerning 'long stick' another type of stick wouldn't work.
Originally Posted By Fickfack (9 MAY 2004 9:21pm) Other times I knew what I wanted the game to do and couldn't make it happen. The entire game was like that. I had that trouble with Riven you know?
Oh, here is somebody who did like the game (since you threw a review at me): http://www.avault.com/reviews/review_temp.asp?game=sst&page=1
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| 11 MAY 2004 at 9:27pm |
AkrilSpace Cadet


Posts : 139 Joined: 31 OCT 2002
Status : Offline | Now let's see...there was a parrot in The Colonel's Bequest who said cryptic things whenever it was given a cracker...there were also several parrots (macaws, cockatoos) in KQ4 (on Genesta's island).
Oh yeah. And those New Zealand Keas eat sheep.
Akril
[url=http://akril15.com]Home[/url] * [url=http://akril15.com/wssquid]WSSQID[/url] * [url=http://www.sierramusiccentral.com/]SMC - Sierra Music Central[/url] [img]http://akril15.com/misc/SmallWolfyScratch.gif[/img]&&[url=http://akril15.com/kq9]The Quest Lives...[/url]
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| 11 MAY 2004 at 9:53pm |
ElfstoneGuild Master


Posts : 5892 Joined: 4 NOV 2002
Status : Online | Originally Posted By Akril (11 MAY 2004 9:26pm)
Oh yeah. And those New Zealand Keas eat sheep.
Nothing wrong about finishing a served dish.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&& all-time) 24, Stargate SG1, X-Files, Lost, House
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| 11 MAY 2004 at 10:51pm |
Igor ArtemovSpace Cadet


Posts : 185 Joined: 1 APR 2003
Status : Online | Stupid parrot in Lost in Time! Very undeveloped character, that's not here for help, but just for bothering you >
Killing Time
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| 11 MAY 2004 at 11:05pm |
Mike_ASorcerer Apprentice


Posts : 292 Joined: 21 OCT 2002
Status : Online | There's a parrot in the old IF game Pirate Adventure. Odd that, finding a parrot in a pirate-related game. Anyway, it must be one vicious parrot considering how it's used in the game.
First adventure game I ever finished, way back in the day (a couple of decades ago). Ah, the memories.
Or go fishing. [i]- MI2 [/i]&&Okay. [i]- Me[/i]
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