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Topic: Walkthroughs

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15 OCT 2002 at 9:26pm
Deleted UserWhat is your opinion regarding the use of walkthroughs?

I find that they are a sore point with some players.  

I have used them on occasion.  I don't automatically resort to a walkthrough but when stuck - HELP!!  A walkthrough can really come through in a pinch.  

What do you think??  Are they cheating?  Are they a blessing?  What makes them a moral dilemma?  

Harriet@JA




15 OCT 2002 at 9:56pm

bleepnik

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when i get stuck, i first go to uhs-hints.com.  if that doesn't help, only then do i look for a walkthru.  i have no qualms about using a walkthru.  i'm new to adventures, and easily stumped.  hopefully that'll change in time, but i don't think getting so frustrated with a game that i give up on it will encourage me to spend any more time on adventures.

additionally, i don't have much time to play games at all, and am lucky if i can get in a few hours a month.  i don't have the luxury of contemplating a particular puzzle for days at a time, and get impatient if i'm stuck for too long in any one spot.  does that mean i should be punished and not allowed the privilege of enjoying the game? i don't think so.

using a walkthru certainly isn't mandatory; anyone who has a problem with them, shouldn't use 'em.

.g


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15 OCT 2002 at 10:06pm
Deleted UserHi JustG,

I agree with you about the frustration of being stuck.  That can ruin a nice game playing time.   :'(

15 OCT 2002 at 11:34pm

Ravensbreed

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I have on the odd occassion turned to walkthroughs, but only when I'm well and tryly sure I'm stuck. I usually try anything and everything I can think of, and after a while or so of still being stuck I will turn to a walkthrough. Longest I've ever resisted turning to a walkthrough was a month. Must admit to feeling slightly guilty whenever I do turn to one though, but I tell myself that I'm playing for fun, not to get frustrated enough to punch the monitor.



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15 OCT 2002 at 11:53pm

Gayle

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Hi,

I use a walkthrough when totally stuck and can't find an answer at a forum .

The hard part is to only look for the part you are stuck, I try quickly scrolling and catching a word that might apply to my spot.

To use a walkthrough to play the whole game takes all the fun out of the game.  Why buy the game?  you then wiz through it and have done nothing on your own.

I think there should be walkthroughs and appreciate someone taking the time to play a game over and over so that what they have done might help someone else.

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16 OCT 2002 at 5:01am

mszv

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Hi all,
I use walkthroughs.  I realize it's not "pure", but it makes my gameplaying experience a lot more pleasurable.  I'm also somewhat puzzle impaired.  I  don't play adventure games for the puzzles.   I play them for the immersive world experience, and because I want to have an "adventure".   Puzzles do help you focus on a game, and give you something to do in the game.  I do prefer a puzzle that seems to fit with the game.

I think I'm in the minority here.  From what I've seen posted, puzzles appear to be quite important to adventure gamers.


Regards, mszv

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16 OCT 2002 at 6:36am

FlameBoy

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It depends - if I'm stuck on a puzzle but am enjoying trying to figure it out, I carry on on my own. If, however, it's just frustrating, I read the first couple of UHS hint lines and that's usually enough to help me. The way I see it, if I'm not enjoying trying to do something, there's no point. I'd never dream of, however, going through a whole game with a walkthrough.

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16 OCT 2002 at 3:53pm

Snowman

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I agree with you mszv the real reason I play adventure games, is for the story, not really the puzzles.
If I can solve a puzzle on my own...great, if not, I don't sweat it and go to a walkthrough. Don't get me wrong I would love to solve every puzzle on my own, I just don't have the time or patience for it.

I've only played one game totally without using a walkthrough, Frankenstein: Through the eyes of the monster. But, it took a long time (a couple of months with my limited playing time). If I did that with every game I own I'd never get to play all my games. Right now, I know I've got at least 30-40 games just sitting there....so I can't afford to spend two months on each!!
Never do anything half-assed, always use your WHOLE ass!!

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16 OCT 2002 at 4:06pm

bistro

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Nothing "wrong' with using a walkthrough  
; just using it prudently so you can get more pleasurable game play. Even the die-hard game purists will tell you (if you use a rubber hose on them) that they have had to resort to a walkthrough at one time or another. Some games, without warning on the box, have puzzles that take a PhD in Calculus to solve. That, or are very illogical: "OF COURSE! Why didn't I think of that?? EVERYBODY knows that you need to get a red-faced widget-eater's eyeball FIRST, before being able to open the cave entrance!!" ...."Oh YEAH!! I get it!! You have to backtrack 3 levels and obtain a union card from the troll before you are allowed to climb the ladder! But why didn't he tell me THEN, when I was talking to him? Hmmmmm....", etc. etc..  Games where you are forced to use a cheat sheet/walkthrough because the developer failed to realize that the gamer hasn't even the slightest clue within the game as to the developer's mental stream when he thought the puzzle up...or there are no indicators as to if a part of a multiple puzzle was solved correctly (and now you have to move on to the second part of the puzzle in order to open an entrance, etc.).

If the game is giving you ulcers, then by all means....


I would be real curious as to how many people actually made it the first time all the way through the underground subway in Myst and/or did not have to resort to a cheat/hint, etc.?  


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16 OCT 2002 at 4:57pm

The Terror of the Wolf part 3

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Let's be honest, some puzzles are just so downright obscure that you'd never be able to solve them without a walkthrough.

For example. You need to look like someone in order to get into their office. The visual image is checked by a camera. Now, the only image you have of the person is a photo of him in a chicken suit from halloween. Now, my mind works that I would try and wave said photo in front of said camera. But the game is written so that I can only get the camera to work if I dress up in a chicken suit too. Make sense? No. Because there's no way on earth that such an unbelievably stupid and improbable thing would ever actually work.

It's pretty much like real life. Do you often see people sitting in subway stations, fishing their dropped keys off the tracks with a weird construct of pliars, rubber ducks, string and so on? Nope. It's things like this which are so unlikely by any realms of sane thought, that ensure the walkthrough writers will always have something to do

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16 OCT 2002 at 7:25pm

bistro

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Amen. Case in point...WARNING: POSSIBLE SCHIZM SEMI-SPOILER FOLLOWS!!  


*********
Although a good game in it's own right (despite some of the poor acting), Schizm's double circuit board puzzle; where you are trying to complete a circuit from one side to the other of a circuit board. A small obstruction keeps popping up to block your path as you put in circuit "sections"--the second board being the most frustrating. Please. Real life here: If you were in the same position as the main characters, you'd just cuss blue streaks and throw a wire across the dang thing. It would have been better if you had to find some special circuit sections all along the way or something and forego those stupid blockers...that would have made more sense.

********************

With some of those puzzles in Schizm, had I not have had a walkthrough to consult, I'd still be stuck somewhere between chapters. (But hey...the game was still pretty cool.....)

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16 OCT 2002 at 8:14pm
Deleted Userin some cases, i use them too. Just think about it....there are lots of new adventure games out in the market everyday and you can't enjoy them all just because you're stuck in it for a couple of days or a week.
But i dont rely on them 100%.Sometimes i feel my game character needs a bit of independence.




16 OCT 2002 at 8:20pm

Cerberus

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Walkthroughs. I hate these guys

I start out with the best of intentions ("I'll just get past this one puzzle then never look at the walkthrough again"
but after that I end up checking everytime I end up even slightly puzzled by something.

They're a pestilence, a pestilence I tells ye!!



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16 OCT 2002 at 9:17pm

Nellie

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It depends on the type of puzzles.

I don't really like the sort of puzzles found in Myst and Black Dahlia.  When I'm playing a game with these sort of puzzles, I'll happily (and without feeling guilty) head for a walkthrough the moment I get bored with fiddling.

For games with Sierra + Lucasarts type puzzles, I'll do my utmost to avoid looking at a walkthrough, determined to solve it all on my own.  Sometimes I make it.  At other times, I convince myself that the reason I'm stuck is because the puzzle must be illogical and I can't possibly solve it.  I look it up in a walkthrough and if I think the puzzle is illogical, I feel vindicated.  But if I can see the puzzle was perfectly fair, I hate myself for having spoiled it.  Blargh!
[b]£1bn -[/b] Amount British government has pledged to paying off debt of poorest nations over next 10 years.&&&&[b]£5bn -[/b] Amount British government has already spent on Iraq campaign.

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16 OCT 2002 at 9:32pm

JoY

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I'm somewhat like Cerberus on this one, once I start using a walkthrough it just gets easier to use it again. And if I don't watch myself I could end up peeking at it each time things get a bit rough...
Anyway I allways have the feeling I cheated! And I guess being stuck is also part of the fun!?

JoY


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16 OCT 2002 at 9:55pm

Nellie

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Oh, certainly.  There's no greater joy for me than the 'Eureka!' moment of solving a puzzle after I've been stuck for a hair-pullingly long time.  Getting stuck is an essential part of playing an puzzle-based adventure for me.  Walkthrough's kill this!  They're evil!
[b]£1bn -[/b] Amount British government has pledged to paying off debt of poorest nations over next 10 years.&&&&[b]£5bn -[/b] Amount British government has already spent on Iraq campaign.

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16 OCT 2002 at 10:18pm

JoY

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hehe... don't you just love being at work or where ever and this idea pops into your head and you just cannot wait to get home to try it out! Aaah the excitement  


JoY

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16 OCT 2002 at 10:59pm

Aya

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well when i play an adv i try as hard as i can to solve everything on my own... i avoid looking at walkthrus but there are times that being stuck makes the game no fan and boring (for me at least)... i admit that i've looked at a walkthru only to bang my head afterwards cause i didn't think or JUST SEE a stupid little thing... but there are times that i just go damn i'd have never done that in a thousand years... and of course there are always those time-dependant puzzles that piss me off... you know kinda like "hey you made it to the end but you don't have the match that only appeared for two seconds on that empty room that seemed to have nothing to do with anything and you missed it... go play from your first save!"... now when it comes to this kind of advs i peek the walkthrus a little more just to be on the safe side

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


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22 OCT 2002 at 1:50am

josie

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I always go to forums first to ask or look for the hints and tips that have already been posted to others.  Then if I dont find what I need I go to the Walkthroughs and sometimes the WT's dont work, but most of the time they do.

Josie

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22 OCT 2002 at 1:54am

MichalN

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Originally Posted By JoY (16 OCT 2002 10:18pm)
hehe... don't you just love being at work or where ever and this idea pops into your head and you just cannot wait to get home to try it out! Aaah the excitement  


Yeah, I love that... what I like much less is when the brilliant idea turns out to be another dud

I forgot my sig.

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22 OCT 2002 at 6:17pm

JonasKyratzes

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This usually happens to me at the very moment I turn off my PC. It stops making noise (it's so loud) and then all of a sudden I realize the solution to a puzzle. But then I usually don't have the time to try it and have to go do something.
Frustrating, but in a fun way.
[i]

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22 OCT 2002 at 6:31pm

bistro

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Originally Posted By MichalN (22 OCT 2002 1:54am)


Yeah, I love that... what I like much less is when the brilliant idea turns out to be another dud



Myst was like that for me.....I was almost convinced that Cyan incorporated PCAnywhere in the game and would change it just before I got home with my "solution"...



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22 OCT 2002 at 6:41pm

SirDave

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For the most part, I just can't bring myself to use a walkthru. It's like I'm admitting I'm not smart enough to solve the darn thing- the corollary would be that if I can't solve the puzzle, I shouldn't be playing these types of games. Obviously, this is a rather stupid judgment I've created myself, but....

Anyhow, I played thru Myst without any hints but then couldn't find my way out of Stoneship Age. After 2 weeks of trying and re-trying I knew that something was wrong. A consult with the Myst hint-book I'd bought but never used, indicated (I don't think I'm giving away any spoiler here) without giving anything away here that the problem was related to my using a tiny Libretto mini-notebook computer which means that you can't see everything you would on a larger monitor.

I still feel guilty for even having had to do that!

The future ain't what it used to be!


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