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| 4 JUN 2004 at 9:31pm |
| Deleted User | Originally Posted By Shany (4 JUN 2004 6:04pm) can you explain why? I never played that game and keep hearing about this infamous puzzle... It's basically a board game you play against the computer. The main problem with it is that the computer AI is really good.
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| 4 JUN 2004 at 11:02pm |
| Deleted User | The most unfair, insoluble, maddening, impossible puzzle I have ever encountered was in... hell... I can't remember the name of the game. But the deal was that you had to get through a locked door, only the key was in the lock already on the other side of the door! Like a skeleton key, yanno? And all I had in my inventory was a sheet of newspaper or a menu or a painting that had been ripped out of its frame or something like that and a long, skinny blade/stick/pen/pin/screwdriver/dagger/letter opener/dowel/poking implement thing.
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| 4 JUN 2004 at 11:10pm |
ShanyGuild Master


Posts : 3313 Joined: 19 JUN 2003
Status : Online | This is becoming not only the most overused puzzle in adventure games, but the most overused cynical reply in the forum.
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| 5 JUN 2004 at 3:58am |
lakerzPrivate Detective


Posts : 654 Joined: 11 OCT 2002
Status : Online | Originally Posted By MichalN (4 JUN 2004 7:04pm)
I've solved it, so it can be done.
So did I! Considering it was something like my 1,000 attempt at passing it, I'm sure it was just dumb luck though as opposed to skill.
What happens in Vegas, stays in Vegas...
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| 5 JUN 2004 at 5:16pm |
MalicHIntergalactic Janitor


Posts : 2 Joined: 1 JUN 2004
Status : Online | I spent weeks trying to do the microscope puzzle but could never do it, what makes it worse it after a while a really hard or unfair puzzle just becomes boring, thankfully once i found out you dont actualy have to finish the microscope puzzle to finish the game i just moved on and left it, Also I remember the maze puzzle in that game being quite a pain
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| 5 JUN 2004 at 5:54pm |
AndromusGuild Master


Posts : 5536 Joined: 6 NOV 2002
Status : Offline | Originally Posted By MalicH (5 JUN 2004 5:15pm) Also I remember the maze puzzle in that game being quite a pain
(Spoiler)
Did you find the map of the maze in the Bishop's puzzle room? Made the whole thing very easy.
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| 10 JUN 2004 at 8:35pm |
kittySorcerer Apprentice


Posts : 269 Joined: 27 SEP 2003
Status : Online | Originally Posted By BacardiJim (4 JUN 2004 11:02pm) The most unfair, insoluble, maddening, impossible puzzle I have ever encountered was in... hell... I can't remember the name of the game. But the deal was that you had to get through a locked door, only the key was in the lock already on the other side of the door! Like a skeleton key, yanno? And all I had in my inventory was a sheet of newspaper or a menu or a painting that had been ripped out of its frame or something like that and a long, skinny blade/stick/pen/pin/screwdriver/dagger/letter opener/dowel/poking implement thing.
I love this reply and it makes me laugh every time. [smiley=rofl.gif]
I don't think it's so much cynical, as really really funny.
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| 12 JUN 2004 at 9:06pm |
ThanandaJourneyman


Posts : 1168 Joined: 8 OCT 2003
Status : Online | The most unfait puzzle I have ever seen, is the totem polls in journey to the senter of the earth. The clues provided wasn't actually clues, and you couldn't use trail and error... that puzzle made no sense to me!
Do go on! I always yawn, when I'm fascinated!
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| 12 JUN 2004 at 10:36pm |
adventuredogGuild Master


Posts : 3255 Joined: 14 JAN 2003
Status : Offline | Originally Posted By Thananda (12 JUN 2004 9:05pm) The most unfait puzzle I have ever seen, is the totem polls in journey to the senter of the earth. The clues provided wasn't actually clues, and you couldn't use trail and error... that puzzle made no sense to me!
That puzzle I still don't understand! A good idea, but something went wrong in the implementation.
Still adventuring after all these years!
Patiently awaiting The Last Crown: Haunting of Hallowed Isle, and Bracken Tor...
... and Asylum if it's not tooooo scary...
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| 13 JUN 2004 at 4:17pm |
ThanandaJourneyman


Posts : 1168 Joined: 8 OCT 2003
Status : Online | Originally Posted By adventuredog (12 JUN 2004 10:36pm)
That puzzle I still don't understand! A good idea, but something went wrong in the implementation.
Thanks god for walktroughs (not that it's fun to use one in a game, where you've done everything else on your own! )
Do go on! I always yawn, when I'm fascinated!
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