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|8 MAR 2004 at 7:56pm|
|Deleted User||OK: |
Controls: Horrible. Yes, I saw it in Grim Fandango, but everything else was great about the game, so it made up. I mean, I don't like going with the character all the way to a Hot Spot (I hate that term), wait until she/he looks at it, and manipulate it. Then there's the inventory. Let's not mention the objects were cartoonish (Try comparing them to items in GK3's inventory), you need to scroll in the inventory! A nightmare! I much prefer to see the all inventory at once. Of course there is the lack of mouse, and I still think that with all due respect to the will be original (Though it's been a long time since this was original), absence of mouse is just inapropriate for AGs.
Not to mention the controls of walking. It was just so baffling and not right for a keyboard. Sometimes FORWARD was BACKWORD and vice versa.
One of the bigger flaws was the horibble repetitive scenes, with NO ABILITY to SKIP them!! ARGHHH.. It became so tedious just the second time. And of-course, the action sequences, that were stuipd and sometimes consisted of only pushing one button quickly, in the action-flower (Another silly thing).
The story - Was there? Most of the game felt more like stages in an action game - Stage 1 - The congo - Find the cave by climbing endless cliffs, jumping over gulfs etc... Stage 2 - Paris - Find a way to enter glassed man flat by climbing the railing and talk to 4 flat people until you get arrested. Stage 5 - Enter Theater by climbing and climbing and climbing.... Stage 7 - Enter Castle by avoiding guards. See my point? Once in a while there was some genuine puzzle. I felt like only 10% of the game had something to do with the boring and cliched plot ("Let's save the world from that dragon power, Nico!", and at the end they tried sticking a poor twist to excite us. Didn't work.
Puzzles - A little better, but still flawed. I mean, many were just stuipd, like the ID to enter the flat. And didn't George have an ID? Because he didn't need to wriggle any lock! Besides that, many weren't very good, and I didn't even start talking about how easy they were -
It's the first game I didn't use a walkthrough to solve, and that's not a good thing in this case. I never had to think. Never used my brain. For example the safe. Why didn't they let US manipulate the numbers? I mean, the code obvious (easy..), but still.
The jokes were corny and not funny, only once maybe. The characters annoying. The game felt like a mediocre E rated Indiana Jones movie. That's all.
|14 MAY 2004 at 9:36pm|
Posts : 52
Joined: 4 MAY 2004
Status : Online
|Totally agree with you, Monster.|
Adventure games as we know and love them evolved from the old interactive fiction games. BS3 is clearly an effort to bridge the rise of the consoles to this well-founded world of adventure, and it's a clumsy hybrid. I'm not saying it CAN'T work, it's just a different approach. Eventually someone will get it right, but they need to remember from whence it came.
|24 JUN 2004 at 12:36am|
|Deleted User||I am currently playing it and I must say I enjoy it very much! OK; the control scheme sucks, there is a lot of crate moving and the puzzles aren't especially difficult, but it's all anihilated by the game's lengh -which I underestimated.|
In fact, I thought the game would end at the power source in Congo (that would have made a ""grade game), then I really thought it was gonna end in Prague ("B" grade), but then again...
Let's say that the extraordinary amount of gameplay is saving the day.
I'm not finished yet, but it's going toward the "A".
|24 JUN 2004 at 12:54am|
Originally Posted By Monster (8 MAR 2004 7:56pm)
Grim Fandango controls were like heaven compared to BS3.
One of the bigger flaws was the horibble repetitive scenes, with NO ABILITY to SKIP them!! ARGHHH..
I agree again, but this is a minor issue really.
The story - Was there? Most of the game felt more like stages in an action game
For myself, I find this refreshing. You got to admit that action is more than rare in the majority of adventure game scripts.
Puzzles - A little better, but still flawed. I mean, many were just stuipd, like the ID to enter the flat. And didn't George have an ID? Because he didn't need to wriggle any lock!
Now you're just searching for fleas. Every single adventure game I've played had logic problems vs the inventory ("why can't you break the window with the f*$! rock?!" style). I think the puzzles (so far) are easy but good!
But it's your opinions
|27 JUN 2004 at 10:09pm|
Posts : 612
Joined: 25 JUN 2004
Status : Offline
I loved the interaction between the characters. George and Nico are priceless in this game.
This game is wonderful, great graphics and sound.
Overall, I enjoyed it very much! OK; the control scheme needs some TLC, the crate moving gets tedious and the timed puzzles stink, but for characterization it's the best.
|4 JAN 2005 at 7:55pm|
Posts : 56
Joined: 12 AUG 2005
Status : Online
|I found this game very dissapointing simply because it was so easy. I felt like i was following a well signposted foot path rather than trying to figure anything out. admittedly it is frustrating when a game is so hard you are reduced to using a walkthrough or trying the use everything in your inventory on everything in the game approach but the balance needs to be there. In BS3 there is no balance, the nature of adventure games is that they are linear and your actions are prescribed but if these actions are to obvios the game becomes very tedious. |
The action ellements of the game were even worse, "oh no he's pointing a gun at you press the jump button! oh you mist the ridiculous 1/3 of a second window even though you pressed the button before you were supposed to, your dead."
This game also had no replay value like games like gk4, you can only play it once as you have do to everything to finnish it in pretty much the same order,
the points system in gk4 just makes things a little more interesting.
Also I didn't like the plot as much as other games but that is a subjective criticism that doesn't count for much. I know plenty of people who loved the plot line.
I may be being a little unfair, i was just dissapointed because i liked broken sword so much. Better luck next time maybe.
|4 JAN 2005 at 7:59pm|
Posts : 4876
Joined: 9 JUL 2003
Status : Offline
|There are only 3 Gabriel Knight game unfortunatly |
BS3 rocks [smiley=thumbs.gif]
Dear Diary, My teenage angst bullsh*t now has a bodycount.
|4 JAN 2005 at 8:09pm|
Originally Posted By egroeg (4 JAN 2005 7:55pm)
The irony is that probably nobody would have complained if all those scenes were pure cutscenes with no interaction :. Anyway, I'm looking forward to replay it - and two of my casually playing friends loved it.
Yeah, BS3 rocks!
|7 JAN 2005 at 1:15pm|
Posts : 2217
Joined: 15 OCT 2002
Status : Online
|I recently finished BS3 and was pleasantly suprised to find that I liked it! I got a kick out of hearing the familiar voices of George and Nico and their jabs at each other. The keyboard controls were annoying, but I got used to them after a while. And I hate timed sequences....luckily, I have a nimble fingered teenager who can whiz through them for me . Overall, I would give it an A.|
My name is Bethany and I'm the daughter of Gamergal/Michelle.
|13 JUN 2005 at 3:40pm|
Posts : 1
Joined: 11 JUN 2005
Status : Online
I am kenethen from calcutta. I believe Broken Sword, length wise is one the best adventure games made but the controls are just cluttery.If I want toplay an adventuregame I want to play a pure adventuremuch in the style of GK not a Tomb Raider trace residue.Definitely the action elements give a certain degree of involvement but it still doesn't work as an adventure game.
GK3 also has action game elements in the final parts of the game but it works.The point is that when I want to play an adventure game , I want a break from action games and just want to read an incredible story with a certain degree of mental involvement not dextorous physical touch with my keyboard.
BS3 delivers lengthwise but it needs a major balance in order to integrate the action elements with the adventure essence of the game.
|12 NOV 2007 at 6:00pm|
Posts : 128
Joined: 15 MAY 2007
Status : Online
|I love BS so it was only natural that I'd give BS3 a shot. This game has, as has already been pointed out, some major flaws. The controls are awkward at best and annoying at worst; they seem to be designed for gamers familiar with shooters, action adventures and platforms like the Playstation. For me, they were very clumsy; I had problems adjusting to them, switched from keyboard to gamepad and found this to be a much better solution. Still very clumsy guiding George resp. Nico around but after a while it's working, more or less.|
The second major flaw, for me, has to do with the action sequences. God, how I hated them! > I'm not used to quick reaction in a game because I hardly play action games and/or shooters so it was pretty unusual for me to react that quickly and to have only a split second for reacting properly. I really, really hated that; it spoiled the fun for me a little. The same goes for the sequences in which you had to creep around in the dark, avoiding some guards. Sometimes I had the feeling these scenes were just there to stretch the game a little. The good thing about action and creeping sequences: You don't have to load an older game once you've been shot because the game automatically returns you to a point shortly before you made a lethal mistake. Good feature; even though I save fairly often I appreciated that I didn't have to go back in the game just to reach a critical point again. The bad thing: You can't save in between such scenes. So if you have reached the altar in the underground cathedral when creeping past the guards, you might think it'd be a good idea to save your game here. Basically, you'd be right. But you can't save the game here. You have to reach the other side and enter a room, then save. This was probably the most annoying sequence in the whole game; after I had tried it I don't know how many times, I gave up on it and used a savegame, hating to do so because I don't give up so easily and believe that if you play a game, do it properly - no cheating, no savegames. In this case, well... after hours of trying I just didn't want to try any longer and go on with the game.
As has been mentioned before, other adventure games have action sequences as well, like GK3 - but it was only one scene towards the end, not lots of scenes scattered throughout the game. When playing an adventure game, I don't want much action, simply because I don't like action games or timed sequences. An adventure, for me, is about story and characters, it involves thinking a lot, solving puzzles and so on; action is not sth that I'd rate as a key element of an adventure.
So much for the flaws. BS3 has strong sides, too. I liked the graphics a lot even though there weren't many people on the streets of Paris or Glastonbury. But I liked the style. George and Nico were funny as ever; I enjoyed joining them on a new adventure, visiting interesting places. This is something that hasn't been mentioned before, I think, but the variety of places you have to go is a major plus. It prevents the game from becoming boring and it fits the style of the previous BS-games.
Also on the plus side: For the German version, the same speakers have been hired. There's an overwhelming sense of familiarity when you first start the game and hear George talk or meet Nico a little later. Also, there are some characters from the first game - I enjoyed meeting them again, it was a nice idea to bring them into this game as well.
The story was not as gripping as in BS1 even though the Templars have arisen anew. It just didn't grip me as strong as the first time around. But I liked it a lot better than the story in BS2 which I found a little disappointing. Also, BS3 has some great new characters; Susarro can easily give you the creeps and Petra is a category of her own.
Closely connected to the story are the puzzles. They are, compared with BS1, fairly easy but most of the time very logical; they fit the story. Ok, after the fifth puzzle involving boxes you might feel just a little annoyed, especially when you know that these puzzles stay with you until the end. But they do have one good side to them: The more boxes you shove around, the easier it becomes and the faster you solve these puzzles. Of course, they leave an aftertaste: Have they been disigned to stretch the game a bit? I think so, and they're certainly not my favourite kind of puzzle. But it could have been much worse
Overall, I liked BS3 - not enough to replay it as often as I replayed the original BS. But it's definitely one of the better games out there, despite the flaws.
|14 NOV 2007 at 5:59pm|
Posts : 295
Joined: 17 JUN 2006
Status : Offline
|I stopped towards the beginning of the game as well.. in the empty town street area.. the game was just sooo bland and uninteresting.... 3d games can do that sometimes.. but it was completely without soul.... |
Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset!
|29 DEC 2007 at 11:39pm|
Posts : 51
Joined: 28 NOV 2007
Status : Online
|Pretty much what what Jehane says. This could have been a great game. But the stealth, action and overuse of those crates did it in. Story was great the interaction between george and nico excellent. How about all that stealth behind the guards in the altar area? You finally get inside to discover you gotta do it again! That was cruel I will never forgive them for that. So BS3 could have been a great game, instead it is clearly the worst of the series. |
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