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| 15 OCT 2002 at 10:08pm |
dabomb765Space Cadet


Posts : 122 Joined: 13 OCT 2002
Status : Online | That would be cool if we can have a whole forum where we post games we want to trade and games we want.
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| 15 OCT 2002 at 10:17pm |
InlandAZGuild Master


Posts : 5586 Joined: 4 MAY 2007
Status : Offline | Those that do sure won't get my business - unless they lower the price to $5.00 per title.
But - Let's say for funzies I decide to upgrade my PC, or buy a totally new rig all together - I guess I'd be out of luck?
To the Developers considering it - I give you the flying fickle "finger" of fate...
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| 15 OCT 2002 at 10:18pm |
bleepnikPrivate Detective


Posts : 544 Joined: 13 OCT 2002 Location: US
Status : Offline | oh wow.. this is a huge can of worms. there are so many arguments, and both sides kind of make sense. my opinion is that when i buy software, i am purchasing a single license to use it. if i am no longer going to use that license, i see no reason why someone else can't. if i choose to give it away, fine. if i choose to sell it, then like a car that has been driving off the lot, my license depreciates in value once i've removed the shrinkwrap from the box, scuffed the cd, or bent the manual; so i sell it at a price lower than retail. the exception to that rule is if the game is a classic, which, like a classic car, actually appreciates in value over time due to its rarity.
should i be permitted to transfer my license to someone else if i am no longer using it? in my opinion, absolutely.
.g
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| 16 OCT 2002 at 12:03am |
GayleSchattenjger


Posts : 2544 Joined: 12 OCT 2002
Status : Online | Well, if you have finished a game and are sure you don't want it anymore and you know someone who does then give it to them and they will pass on to someone else. There are a lot of people who can't afford buying all or even one or two of the latest games.
Besides, if I loan a game out, the person I give it to usually has a game that I would like to play and see no harm in it.
Recently my game trunk was overflowing and everyone had played most of the games so I sorted the piles, ones to keep forever and play again and those I won't play again, put them in boxes and took to Goodwill. Our local Goodwill stores have computer departments and I donated them to the store for others to play. I also have found used games there that I bought. I just check to make sure the cd doesn't have marks and some even have the manuals included.
When you realize how much games cost and the amount of games you buy (I buy a lot of games each month and no I don't want to be reminded how much money I have put into them) I would like others to have a chance to play too. I am lucky, others aren't so lucky.
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| 16 OCT 2002 at 12:11am |
lakerzPrivate Detective


Posts : 654 Joined: 11 OCT 2002
Status : Online | OOOOOOOOO.......I would be very upset indeed if any game publisher decided to go this route. Hasn't the fiasco with Microsoft's XP license deal going haywire with people shown that doing this creates much hassle for the end user and leads to negative feelings towards said company. I really hope no game company would do this! I know piracy is a HUGE problem, but this won't make it go away. Pirates will always find a way around any kind of protection scheme to peddle their copies. All this does is irritate the honest users like us who just want to enjoy the game. If we wish to sell/trade it away after we are done, that is totally our right in my opinion.
We're buying a single license with any game product, and I don't think there is anything at all wrong with transferring the license to another person assuming no illegal copies are made, etc.
What happens in Vegas, stays in Vegas...
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| 16 OCT 2002 at 12:18am |
szcaxJourneyman


Posts : 935 Joined: 12 OCT 2002
Status : Online | First of all, how are they planning to implement this? You can't write to a CD, so how in the world would the CD 'know' whether it's been played or not? I guess they could ban trading games back to software stores, but all the trading I do is privately between friends
Also, I sure am dying to know what particular Goodwill Mr. Red goes to! I guess I'd feel guilty buying games from goodwill that I could afford to buy retail, but I'm sure that guilt would be promptly forgotten upon playing . If the guilt persists, I guess I could also convince myself to return the games I bought back to goodwill once I finished them. But I digress. If my Goodwill had a software section, some poor shopper would have my copy of Orion Conspiracy within the week!
Black holes are where God divided by zero
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| 16 OCT 2002 at 12:27am |
HelenGuild Master


Posts : 3436 Joined: 12 OCT 2002 Location: US
Status : Offline | I dont think it will happen, ( at least I hope not ) I just dont see how it could work, I personally buy, trade and sell games on another board quite often, I cant afford to run out and buy every game I want to play so I do alot of trading.
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| 16 OCT 2002 at 2:17am |
The Terror of the Wolf part 3Schattenjger


Posts : 2391 Joined: 11 OCT 2002
Status : Online | I think that if designers are stupid enough to try and impliment something like that, not only are they going to find many people no longer buying their games, but they'll notice an increase in video game piracy of their specific titles. An increase which I would quite happily contribute to.
[url=http://www.justadventure.com/cgi-bin/yabb2/YaBB.pl?num=1136331866/0#0]GAMES FOR TRADE!![/url]
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| 16 OCT 2002 at 2:22pm |
SnowmanSorcerer Apprentice


Posts : 309 Joined: 10 OCT 2002
Status : Online | I agree with Wolfboy, if some game company was able to institute that system, I would hope that as soon as someone cracked it, software pirates would hit them hard. I mean it's our game that we paid good money for and what we do with it (short of selling pirated copies) is our business.
Also, I would definitely NOT buy a product (music or game) that was thus encoded.
Never do anything half-assed, always use your WHOLE ass!!
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| 16 OCT 2002 at 3:37pm |
bistroSorcerer Apprentice


Posts : 240 Joined: 15 OCT 2002
Status : Online | Ditto. If they start "clamping down", they'll find that they will start losing money real fast. I like to give away some of my "old" games and apps to a local youth program---they rely almost entirely on donations. Would be a real shame if those kids couldn't play used games. :-/ >
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| 16 OCT 2002 at 3:44pm |
AdsoIntergalactic Janitor


Posts : 16 Joined: 12 OCT 2002
Status : Online | Great question, Harriet!
I add my voice to those who would hate to see something like that implemented. It's draconian and would keep players who possibly haven't the resources, time, or capacity (system-wise) from playing a game a friend recommends. :-X
I know I've been scouring the net for older games I never had a chance to play because I had a Mac not a Windows compatible computer (until last year). What a shame if someone can't play a game as soon as it's released and then loses the chance all together because they can't find a "brand-new" copy! :'(
Why would developers want to kill the buzz around a game by limiting the potential audience? ??? I know I've played older games that whet my appetite for their newer product.
I heard on NPR the music industry tinkered with music CD's in order to keep anyone from burning/copying them. They spent a ton of money on the technology. However, once these kinds of beefed-up security CD's were released some guy figured out that if you used a Sharpie and blacked out the very inner ring of the CD you could copy it anyway. So, perhaps there's hope, even if the unthinkable becomes reality.
Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing ever happened.&&&&Sir Winston Churchill
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| 16 OCT 2002 at 4:09pm |
| Deleted User | The technical component of how they plan to do it escapes me. Maybe the game will plant a cookie type thing in your computer that will notify the game company when you are online. Or maybe the game will have a built in gizmo that will only allow it to be installed on one computer. That would be really outrageous as you couldn't install it on your next computer or give it to your spouse to play on his/hers.
I agree that this will not stop the pirates. They are skilled enough to find a way around this protection system as they have with all of the others. But give me a break, I should be able to give a game to my husband, sons or grandsons without the game police arresting me. >
I understand that the developers/publishers MUST make a profit. That is only common sense but I think that extreme measures like these will defeat the purpose. Given a choice between two games - one with a built in censor and one without - I would probably buy the one without.
Harriet@JA
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| 16 OCT 2002 at 5:10pm |
The Terror of the Wolf part 3Schattenjger


Posts : 2391 Joined: 11 OCT 2002
Status : Online | I understand that the developers/publishers MUST make a profit.
Aye, and the fact that they're willing to go so far only shows that they're worried about loss of profit. It's like the music industry, really. The games developers, for the most part, are quite happy to sit back and crank out the same old rubbish again and again and again, ripping off other games, and generally competing for the best 'kewl pritty colours' and realistic action. In short, the same old stuff being spun out ad nausium.
The base of the matter, if you ask me, is that if they do not know HOW to make products that deserve to make a profit, it's their loss. And it's not as if it's a mystery concerning how to make these games, people have shown over and over again. The populace want games which are involving, unique, innovative, origional. Something rarely seen outside of Adventure games, and the occasional RPG. If developers made good games for a change, they won't have to worry about losing money. As it stands, these ridiculous concepts of theirs now are just guaranteeing their own failure.
End rant
[url=http://www.justadventure.com/cgi-bin/yabb2/YaBB.pl?num=1136331866/0#0]GAMES FOR TRADE!![/url]
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| 16 OCT 2002 at 5:10pm |
MrLipidPrivate Detective


Posts : 666 Joined: 10 OCT 2002
Status : Offline | Originally Posted By Harriet@JA (16 OCT 2002 4:08pm) Given a choice between two games - one with a built in censor and one without - I would probably buy the one without.
No "probably" about it from this corner. I have no problem with copyright. I have a major problem with copycontrol.
I would only be willing to agree to such nonsense if the game company agreed to keep the copy of the game I am apparently just leasing from them working as long as I wanted to play it.
After all, why shouldn't copycontrol also imply copyresponsibility? If they want to keep their mitts on the content, let them be responsible for keeping the content functional.
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| 16 OCT 2002 at 9:21pm |
JoYSorcerer Apprentice


Posts : 208 Joined: 10 OCT 2002
Status : Online | hmm... all I can come up with for the tech-part is if they build in some kind of on-line registration database for each game... not very fond of that idea though!
I have bought a lot of my games second hand, and it often is the only way to get a game because whoever owns the copyrights just isn't doing anything with it! So what do they want? That games just fade away after they stop their support? I surely haven't seen a lot of publishers with a good backorder system for their games!
Besides that I don't think that people who buy second hand games now, because their budget doesn't allow for buying the new ones or whatever reason they have, will suddenly start buying them afterall...
Maybe pirates will find a solution for all of this if it ever gets this far, but as a collector there's just nothing like the real thing!
JoY
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| 16 OCT 2002 at 9:47pm |
collectimaniacIntergalactic Janitor


Posts : 12 Joined: 16 OCT 2002
Status : Online | I agree with the general opinion that such control over trading/selling used copies, etc.. of games would only hurt game developing companies. If they're so worried about making money, then yes, I agree with the post that companies should put out higher quality product. Most media I can think of has copyright issues (Just look at eBay and all the stuff they want you to read before you buy or sell anything dealing with software! or anything copyrighted for that matter). Book publishers aren't suggesting we don't buy, sell, trade, give away books. It seems the same standard should apply to games as does books, music, videos, etc.... If you purchase a license and are finished with the product you can do what you want . . . as long as no illegal copies are made or sold. . . I don't see the problem. And some books, movies, DVD are expensive too . . . . just like games . . . . and if you're clever you can find cheaper used copies lots of places . . . . this is America, isn't it??
Frankly, being able to buy or trade for especially older games (ones that I don't think are even in 'print' anymore) has kept my interest in adventure games alive. I mean, there just aren't enough new games coming out to keep my interest. It's good for the hobby and thus good for the game companies. If no one plays games then there is no one to buy the new games anyway.
Kimmie
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