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Topic: Most Far-fetched Puzzle

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21 NOV 2002 at 2:23pm

Eva

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Aka: the Cat = Moustache Syndrome

What puzzles have been the most unbelievable?


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21 NOV 2002 at 3:03pm

dimidimidimi

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I think Mystery of the druids is the king of the most far fetched puzzles. Two that come up to mind right now are stealing a nickel from a beggar to call Melanie, and using a sheet as a parachute....only in McGuyver you see these kinds of illogical crazy stuff....
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21 NOV 2002 at 3:50pm
Deleted UserCome to think of it, the McGyver series could easily be turned into an adventure game.


21 NOV 2002 at 5:44pm

FlameBoy

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The Getting The Navigators Head puzzle in MI1.

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21 NOV 2002 at 6:59pm

MrLipid

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The puzzle that finally put me off the KQ series.  It involved gems and honey.  ACK!  


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21 NOV 2002 at 8:03pm

Erpy

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I remember that one too. Fit right in with the bridle and the snake puzzle in KQ2. And then there was the machine in KQ5 that required cheese to operate.

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21 NOV 2002 at 8:49pm

Agustín Cordes

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No, no, you're all wrong.
Taking a stone from your basement, converting it into a "magical weapon" and then using it to break a dreaded object in Darkseed was absolutely nonsense.
Also, the trials at the castle of Eternam were totally weird.

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21 NOV 2002 at 11:52pm

Nellie

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I've never quite been able to figure out the logic behind this puzzle in Discworld 1:

Puzzle SPOILER
*
*
You need to net a butterfly, which is flapping about above a sleeping Rincewind.  It's flying too high for you to reach.  So you (wait for it) put a frog in Rincewind's mouth which makes the butterfly fly lower so you can catch it.
*
*
END

?????
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22 NOV 2002 at 12:00am
Deleted UserMore SPOILERs for Discworld 1:

Rincewind is snoring, which is blowing the butterfly out of your reach. The frog blocks the air flow... Plus it ties everything up nicely, since you (also Rincewind) cough the frog up the next morning, earlier in the game.

22 NOV 2002 at 12:52am

Nellie

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Oh yeaaaahhhh...

*smacks forehead*

I thought the snoring might be preventing it from flying low, but I couldn't for the life of me work out why I had to use a frog.  It seemed completely ludicrous and random until you reminded me of the opening scene.

/me makes his peace with Discworld 1.
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23 NOV 2002 at 2:09am
Deleted UserEven if things can be clear in hindsight, Discworld I scores high on my most-far-fetched-puzzle-meter. I think it has been the game where I have used a walkthrough the most. The getting the gold buckle from the fishmonger puzzle comes to mind  :'(

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23 NOV 2002 at 2:15am

Andromus

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Originally Posted By FlameBoy (21 NOV 2002 5:44pm)
The Getting The Navigators Head puzzle in MI1.


Oh yeah,THAT one. I solved that one just by trying things at random, and when I hit upon the right solution, never expecting it work, I found myself saying, "Come on, you've got to be kidding!"


 


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23 NOV 2002 at 2:23am

GrammarTroll

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1.  The Cat Moustache puzzle in GK3.  Ridiculous, with all due respect, Ms. Jensen.

2.  The entire set of puzzles that led to the monkey wrench in Monkey Island 2: LeChuck's Revenge.

3.  "Using" a rope on a periodic table in The Mystery of the Nautilus.

4.  The final puzzle in MOTD (it's a spoiler to say more).

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25 NOV 2002 at 6:26am

The Terror of the Wolf part 3

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One word.

The awful cat-and-bouncing-fish thing in Broken Sword 2.

Okay, that's more than one word. But seriously! I was getting so irritated, I wanted to hit the cat with the bloody fish and sort the whole thing out once and for all.
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