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Topic: Adventure games as B-games ?

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20 NOV 2002 at 11:50pm
Deleted UserI think we all agree that production values are not the deciding factor when judging an adventure game. In any case much less than in action games.
Still, even when producing an adventure game it seems to me that gaming-companies insist on using the highest production values they can think of.
This means that production costs of adventure games are as high as those of action games and shooters. Since these last two genres seem to sell better, companies, like Sierra, decide to focus entirely on these.

In the old days movie-studios made different kind of films, the high production value ones (the A-films), and films with less production value and which were therefore cheaper to make (B-films).

Why would it not be possible for the larger gaming companies to create some section which focuses on B-games ? Made with less production values these would be less expensive to make. Since artistic value has nothing to do with production value this would be an ideal spot for adventure games to be made.
It would be less of a risk to the company and the games from this section could end up in the shop cheaper than the A-games.

I'm not advocating the end of high production value adventures, but I wouldn't mind cutting back on eye-candy in order to have more adventure games.

Any thoughts ?

Mus



21 NOV 2002 at 3:30am

MichalN

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Considering all the hoopla surrounding many A-games, I'd be quite happy with more low-key (and hence cheaper) B-games...
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21 NOV 2002 at 3:41am

Gayle

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That is an excellent thought, Mus.

There would probably more games to chose from and as long it runs well and something that you want to play then I am for having a B grade of adventure games.

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21 NOV 2002 at 3:43am

Agustín Cordes

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We were discussing this in the Development forum. Is it really necessary for adventure games to keep on-par with current technologies? If you want to make profit, definitely yes. There are lots of potential buyers that will not be interested if they don't see the "Supports 3D" logo in the box. It's sad but it's true.
So, why companies don't attempt B-games? As cheap as they may be, they don't think they're feasible.

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21 NOV 2002 at 5:18am

eGoatee

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Sort of a semi realMyst with production quality not as high polished. Well it could make adventure games more popular. And new players may get more expensive and better adventures after liking the B games. I hope slightly lower production value doesn't affect the stories so much that it turns off too many.

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21 NOV 2002 at 5:34am

SirDave

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I think this subject is related to the reason that small (essentially one-man) companies have been able to put out games like Comer, Rhem, and Dark Fall. They may not be stellar games in every respect, but IMHO, they're still very rewarding to play and I'm glad they were made.

Apparently, bigger companies are under the illusion they have to make investments of 1 to several million dollars to get even basic adventure games on the market. Examples like the games mentioned would tend to question whether this is necessary!

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21 NOV 2002 at 5:57am

MichalN

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The primary objective of big companies is to make money.

If you think about that statement, it explains a lot

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21 NOV 2002 at 11:54am

Revliskci

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There already is a section of many gaming companies that produce B Games.

All those trout fishing, monster trucks and deer hunting games sell pretty well, don't cost much to make, and the profits from these games go into the budget for their big production A Games.

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21 NOV 2002 at 1:26pm

Laura

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I wonder if B games would mean less testing though? I agree that I'd be happy with an adventure game that's not necessarily the newest technology, but I wouldn't want a buggy game..

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21 NOV 2002 at 1:30pm

Agustín Cordes

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Dark Fall was less buggy than most mainstream games.
It's reasonable, though. Using more technology means using more libraries, programming, etc. Then it's more probable to make bugs.

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21 NOV 2002 at 6:03pm

JoY

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on the otherhand Syberia has lots of them, according to the distress calls you here on the internet. (sofar I only found one though)

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21 NOV 2002 at 8:04pm

MichalN

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For me, Syberia (Canadian version, unpatched) was one of the most stable games I've seen recently. I had zero (technical!) problems with Syberia, it literally couldn't be any better as far as stability is concerned.

And Rael is very right on the modern technology - the more "latest and greatest" technologies and libraries a game uses, the more bugs it will have. Fact of life


I also have a suspicion that "one man" projects are less likely to have bugs because they're by definition less complex and because the author knows the code better.
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23 NOV 2002 at 4:04am
Deleted UserBesides being simpler and less buggy, I also think one man projects are more labours of love than big company projects. Even if the ultimate goal is to make money, it somehow must be very dear to the writer. In any case more so than a game in which you are only one of the many writing it.
I also have a feeling (and I am really guessing here, since I don't know anything about the actual work involved) that adventure games are more fun to make than FPS's or action games, and that that is one of the reasons why one-man or small companies (where the director is one of the game-designers) are more inclined to make adventures. Having a good time at work is as important to them as making money. Once a company get's so big the management looses touch with the actual work, money-making becomes the greatest issue.

There already is a section of many gaming companies that produce B Games.

All those trout fishing, monster trucks and deer hunting games sell pretty well, don't cost much to make, and the profits from these games go into the budget for their big production A Games.


I forgot about them. And it's true I see more of them in stores than I see adventure games.
Maybe the selling, and therefore the making, of adventure games declined when pc's started to become part of the common household. Too many idiots got one, and had to find something to do with it. "Now what kind of software could we sell an idiot ?"

Mus


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